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Hi,

This is my first post, and excited to share my WIP case simulator. Still new to PICO-8, so looking for any feedback and ideas of features to add. I still have a bit of work to rebalance the item pricing and rarity.

thanks!

Cart #rukehurika-1 | 2025-07-06 | Code ▽ | Embed ▽ | No License
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Hey guys!

Sorry I haven't been posting for awhile. I've been working on Pico-P8int! This is a maze/puzzle game where you slide across a board trying to paint all the white tiles. (Good luck trying to beat it, some of the levels are veeeerrry tricky!)

Rules of play

You must use the arrow keys to paint (or cover) all of the white tiles on the board, in the least amount of moves you can. Also you can unlock new skins (or characters) as you progress through the levels!

Credits

Code, sprites, map and sfx by me, Eriond
Music by @Gruber

I hope you enjoy playing Pico-P8int! Feedback is much appreciated!

Cart #pico_p8int-2 | 2025-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cosmic_cascade-0 | 2025-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Big Iron

By brenny

Cart #big_iron-1 | 2025-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My First Game

Thanks for taking a look at my game!
Use Z to start the game and reset each round. Use X to shoot. Try and shoot the outlaw as soon as he reaches for his gun. Reset to play again and again to see how good of a K/D ratio you can get!

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Cart #stretchsim-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License
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A game for my friend stretch

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Cart #scoundrel_-11 | 2025-07-10 | Code ▽ | Embed ▽ | No License
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THIS VERSION HAS THE HALLWAY SCENE REMOVED SO THAT I DON'T NEED TO USE SHRINKO8

A simple roguelike game.

I'm still working on some things but the game is playable! The original game was created by Zach Gage and Kurt Bieg.


HOW TO PLAY

LEFT & RIGHT KEYS (Select your card)
X KEY (Attack with Fist | Use Potion | Pick up weapon)
Z KEY (Attack with Weapon)

RULES

  • There are only 44 cards to the deck. (The RED face cards have been removed)
  • DMD (Diamonds) - Are weapons you can pick up. If you have a weapon attached it will automatically gain a attack limit (BLACK card behind it). You can only attack monsters of the SAME or LOWER limit attached to the weapon. If you don't have a weapon or your weapon limit is too low, you can attack with your FIST.
  • HRT (Hearts) - Health Potions. YOU CAN ONLY USE ONE POTION PER ROOM!
  • SPD | CLB (Spades and Clubs) - Monster cards which rank from 2-14 (J(11),Q(12),K(13),A(14))
  • Each new dungeon room has four cards to get past. Once you have 1 card left in your hand you move on to the next room.
  • You have the option to FLEE a room if you choose. Those cards will be shuffled back into the BOTTOM of your deck. You cannot FLEE two rooms consecutively.

SCORING

  • Getting out of the dungeon means playing through the entire deck. Once you have played all the cards and none remain, your score will be your current HP points.
  • If you have ZERO HP points, the game ends. All monsters left in the dungeon are subtracted from your ZERO HP.

ART AND CODE - TheSailor
MUSIC - The Packbats

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Cart #layer_paint-16 | 2025-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Layer Paint

A simple painting program with layers.

Controls

Mouse or button mode can be selected on the Start screen.

Mouse mode

Button Function
lmb : Paint / click toolbar item
rmb : Select background color (right click on palette)
Hold ❎ : Draw straight lines
Hold 🅾️ (Z) : Quick actions popup menu
rmb : Pick color from canvas
rmb : Toggle layer visibility (right click on layer button)
⬆️⬇️ : Adjust brush size

Button mode

Button Function
: Paint / click toolbar item
🅾️ : Select background color (click on palette)
🅾️ : toggle layer visibility (on layer button)
Hold 🅾️ : Quick actions popup menu

Tools:

[ Continue Reading.. ]

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Cart #coffee_time-6 | 2025-07-07 | Code ▽ | Embed ▽ | No License
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My first game!

This is my very first pico 8 game, i love how pico 8 looks and feels already!
I hope to be able to make more carts for the pico 8!

Revision 1

Added Help, fixed menu and bankrupt screen using X instead of O

Revision 2

Fixed bug where half of the Help button appeared on the bankrupt screen
sidenote: renamed the buttons in the help menu in revision 4 so

ideas for release 2.0

Milk and cocoa, not much but its another release

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Cart #tubududhe-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License
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My first little project, made to get the hang of everything with pico 8.

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Cart #bird-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tuzifabapu-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson

--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson

-- 1-1 features remaing:

-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
-- [!]flower power

[ Continue Reading.. ]

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Cart #bee_am-0 | 2025-07-04 | Code ▽ | Embed ▽ | No License
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Don't ask.

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Welcome to PICO-16!

PICO-16 is a Fantasy Video Game
console and is the successor to
PICO-8.

Specifications

Display 256x224 16 colours
Cart Size 64k
Sound 8 channel chip blerps
Code P16 Lua
CPU 8M vm insts/sec
Sprites 256 8x8 sprites
Map 500x300 tiles

Images

Cartridge Look

Backwards compatable with PICO-8

Terminal For PICO-16

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This is my first attempt at a solo game.

Cart #ghostie-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

added sfx to candle

Cart #ghostie-1 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

added check for candle spawn location

Cart #ghostie-2 | 2025-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

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Cart #nothing8-0 | 2025-07-04 | Code ▽ | Embed ▽ | No License
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2378973487583493492032019281938284934835476546666677998765545342322302434732739790

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I have been having a blast working with Pico-8 as a new game dev. There is definitely a learning curve coming from the likes of Godot and Unity for a bit before this, but I really enjoy getting to make everything from the ground up. It feels like your own thing, the, "I made this!" feeling is amazing and frequent. Thank you Lexaloffle.

Been coding for a while now on side projects here and there, mostly in Python, C# and JS, but for the longest time I wanted to make a game. I have felt it in my blood since I was a boy. I loved video games, how great would it be to get to make my own!

I am not sure, and I hope I am not alone here, but I feel a BIG barrier to entry when it comes to making video games is art. For me, art was a capacity for possibility that my mind could never wrap my head around. I mean with a thousand or more color options, who wouldn't have choice anxiety?? This is where I think Pico-8 shines the brightest and where it has roped me in:

THERE ARE ONLY 16 COLORS and EACH TILE ONLY HAS 64 PIXELS!!

[ Continue Reading.. ]

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Cart #pntballwrsalpha1-0 | 2025-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just got to a point where I wanted to upload an alpha. Still needs a ton of work, but I'm having a ton of fun. This is my first gamedev project, and I'm in love with the platform. Cheers.

This is an auto-battler inspired by middleschool drawings I made of stick figures playing completely accurate paintball. No whimsy whatsoever...

You have a number of points used to place various types of unit on your side of the field, and on GO, the battle commences! Units range from regular paintball "duders," to a guy with a paint roller, to a wrestler in a pickle costume. MANY more unit types are planned, as well as UI improvements and balancing.

Random pits you against a random assortment of enemies and gives you the same amount of points to build your side. You must tactically decide how to handle the threat, and hopefully come out on top.

[ Continue Reading.. ]

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Cart #palm_tree_inferno-0 | 2025-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Happy American Independence day! There's not a lot to celebrate about the US these days, but every year, I love to watch as dozens of palm trees in my neighborhood catch fire from illegal fireworks. Now YOU can help Los Angeles county manage the palm tree fires.

Race against the clock to help extinguish the trees in one of LA's eighty-eight cities. Burning trees will attract the cops. How long can you last before the LAPD shows up and loads all the fireworks into their truck and detonate it, destroying the entire neighborhood?

(that is really a thing by the way)

Randomly generated maps make it infinitely playable, and the number of trees is luck of the draw.

Code and design by Noah Poole. Animation by Jeff Freeman.

[ Continue Reading.. ]

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Cart #crew-0 | 2025-07-03 | Code ▽ | Embed ▽ | No License
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Fight your way through hoards of sleepwalkers, exorcise a swirling succession of spectacles erupting from TV screens, and destroy the beast at the heart of this hyperreal hellscape.

C.R.E.W. is a short but challenging 2D action platformer game. You have one simple goal: make it through four monster-packed levels, and defeat the boss.

Controls

  • Tap O Button to jump;
  • Tap X Button to attack with your pipe wrench;
  • Hold X Button to prepare for a charged attack. You will hear a sound and see your character flashing once you finish charging. Then, release the button to perform a charged attack. Monsters killed by a charged attack will be sent flying, dealing damage to other monsters in its way.

[ Continue Reading.. ]

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so i have a gamepad with 10 buttons and no joysticks, however the dpad counts as 4 buttons but also as a joystick which is a problem because when i press for example left it counts as [←] AND [O] or up counts as [↑] AND [X]
my issue is that i cant turn the gamepad input off in the web player nor in the site settings (i dont know why it doesnt work) because i already have a program that makes it when i press a gamepad button it presses a keyboard button
so im basically asking for a feature to turn gamepad input off or to configure it (or if someone knows why chromes site settings dont work)

(also this doesnt belong into bugs but i couldnt find a support or suggestions category)

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