Just got to a point where I wanted to upload an alpha. Still needs a ton of work, but I'm having a ton of fun. This is my first gamedev project, and I'm in love with the platform. Cheers.
This is an auto-battler inspired by middleschool drawings I made of stick figures playing completely accurate paintball. No whimsy whatsoever...
You have a number of points used to place various types of unit on your side of the field, and on GO, the battle commences! Units range from regular paintball "duders," to a guy with a paint roller, to a wrestler in a pickle costume. MANY more unit types are planned, as well as UI improvements and balancing.
Random pits you against a random assortment of enemies and gives you the same amount of points to build your side. You must tactically decide how to handle the threat, and hopefully come out on top.
Gauntlet progressively gives the enemy more and more points, and allows the player to stock unused points from round-to-round. How far can you go?
It's EXACTLY like real paintball.
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