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A new startup for A 16-bit looking PICO-8 is good, I hope this will be good than the startup from before, this startup is called the Attain-Futureware, looks more like a better startup name, this is what you will see in a next generation PICO-8, plus I've made and recolored this kind of startup because I think the Sweetie16 palette will suit this version of PICO-8's taste, anyways I've hope you will like this startup.

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Cart #zorionak_luka-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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 - Infinity Onigiri -
♾️🍙

PELOGEN v2.3 will be released soon!

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Adding more enemies.

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Cart #dots_are_eating_the_screen-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Something kind of random that I made completely from scratch in a couple of hours.

All there is to do is to watch colorful dots slowly take over the screen and occasionally eliminate the other dots.

I guess you could try rooting for a particular color to win.

Features:

  • Colorful dots slowly eating the screen
  • An indicator to show which dots are still active
  • A button ([Z]) to reset the "battle"
  • A pretty alright song, if I do say so myself

Feel free to use the song in other projects =)

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Cart #shooter1-0 | 2025-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is going to become a really polished shooter game in the future, I am posting it now so I can have some feedback.

left and right keys to move, x to shoot

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I worked on code from buck and almost finished his Pac-Man making it more like the arcade (see here), but can anybody help with 2 minor glitches: 1 why is the score always resetting to 0 (until a super pellet is eaten??? and also in the ghost logic why do some ghosts leave the cage straight down for no reason??

Cart #dedeketiti-0 | 2025-05-02 | Code ▽ | Embed ▽ | No License
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Hello all, I am mostly done a nice demake of an old favorite of mine from the arcade: Satan's Hollow, but I am not too savvy with music, can anybody out there help me get a pico-8 version of "Flight of the Valkyrie" which is used in numerous places in the Satan's Hollow game? I tried and mine sounds like garbage and without this proper tune sounding like the original, I fear this demake will be horrible.

Can anybody help me or point me to a person who is good with making nice music sounds within pico8?
At least if I can get a midi copy of Flight of the Valkyrie I can find a way to import it but I cannot even find that anywhere online.

Please help as I dont want to shre this awesome game without the sound just right!

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Cart #pixelriftadventure-9 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pixel Rift Adventure
Dive into a fast‑paced, roguelite dungeon inspired by The Binding of Isaac and classic Zelda. Each floor is procedurally generated—no two runs are the same.

• Explore dimly lit rooms filled with foes: slimes, ghosts, and plant monsters, each with its own behavior.
• Unlock powerful bonuses by finding vending machines in your home room—spend coins to collect letters and spell out SUBPIXEL or MATTA for massive stat boosts.
• Smash bushes and open treasure chests for random upgrades to your speed, strength, or max‑health.
• Master a timing‑based shield to fend off knockback and projectiles, then strike back with your sword or, once powered up, with long‑reach slashes or magic shots.

[ Continue Reading.. ]

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Cart #yitobepesa-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gamepad Tester SP

Shows the input and button numbers of the gamepad... but fun!

Cart #gamepad_sp-0 | 2025-05-02 | Embed ▽ | License: CC4-BY-NC-SA
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MINIBATTLES!

Alpha 1.3

Minibattles was intended to be a Battle Royale but ended up as a 1v1 game. Have fun, and please give feedback!

Cart #minibattles-18 | 2025-06-16 | Embed ▽ | License: CC4-BY-NC-SA

Credit to: @IMLXH for sound design and background music!

For release info, check out my website!

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Cart #cattlecrisis-1 | 2025-06-04 | Code ▽ | Embed ▽ | No License
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How to Play

Cattle Crisis is an arcade shoot 'em up game (Shmup). Pilot your fighter jet to defeat evil aliens and save our precious cows! Cattle Crisis is a short game and currently features one level.

  • Arrow keys - Move the jet
  • (X) Button - Shoot
  • (O) Button - Hyper / Bomb

System

As you shoot enemies or collect 🐄, your meter will fill. Once it passes the halfway point, you can activate Hyper Mode by pressing the Hyper button. While in Hyper Mode, the meter gradually depletes. Taking a hit will end Hyper Mode, but you won’t lose a life. Pressing the Hyper button again during Hyper Mode unleashes a devastating bomb, which consumes half of the remaining meter—if any is left.

[ Continue Reading.. ]

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Cart #nujejedefa-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-- controls --
arrows to move
x to shoot (you shoot to the sides)
z or c to shoot a big shot forward (is costs 2 points)

this is my first pico 8 game.

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More chaos

All I need now is a decent title

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Cart #gomowisonu-0 | 2025-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mit første spil jeg lavet håber i kunne lig det!

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Cart #emilsnakespil9-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello! This is my take on the snake-game. Hope you like it :)

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Cart #dustbunny_p-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a preview build of my upcoming puzzle game "Dust Bunny". It is intended to be used as a reference for other PICO8 folk in case they want to make games like this. The code base is very simple, and it only has 6 or 8 sprites total, but it still has a full 30 levels with fun twists and things.

Dust Bunny runs off my normal puzzle game conventions which are broken down and focused more in my other project "Soko Sample" https://www.lexaloffle.com/bbs/?pid=sokosample

LOADLEVEL() is something i started doing on MOLE MOLE after some of the PRINCE OF PRUSSIA setup was bugging me. Since i started out making overworld games like RAT DREAMS and SEBASTIANS QUEST, when i started making more single-screen puzzles, my thought was well, its still basically an overworld, we just move the camera around, etc. Voila. But I use tilemaps pretty destructively, which isn't great for reload heavy games like PRINCE OF PRUSSIA. I thought I was very clever by having POP literally reboot itself from scratch every time you die, and then auto-press the continue button basically. BUT IT TURNS OUT, you can just dump the title screen and copy each level into the first screen of the tilemap whenever you change levels. This makes level loading and moving to the next level all use the same block of code, and in order to find the player spawn tile and things like that, I was already having to mget() most of each level when they started anyways.

[ Continue Reading.. ]

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I'm proud to announce my latest project:

Pico Hunt!!

Note: NES and VS mode are implemented!

Cart #picohunt-14 | 2025-07-05 | Embed ▽ | No License

I wanted to try something much smaller in scope this time around; A game I can finish in a considerably quicker time frame.

Why not Duck Hunt?

Pico Hunt aims to bring the best of the NES and arcade VS. game together into one whole experience!

What I have so far...

  • All music and sound effects are in
  • Almost all character art for the vanilla console experience. VS. mode art is in, too!
  • Title screen
  • Main menu screen, with a small nod to Duck Hunt Medley from Super Smash Bros. (Thanks go to Nathan Silver and their NES rendition of the song for the inspiration!)

[ Continue Reading.. ]

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