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I'm proud to announce my latest project:

Pico Hunt!!

Note: Gameplay loops and rounds of increasing difficulty currently in place for duck hunting and clay shooting

Cart #picohunt-13 | 2025-06-08 | Embed ▽ | No License
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I wanted to try something much smaller in scope this time around; A game I can finish in a considerably quicker time frame.

Why not Duck Hunt?

Pico Hunt aims to bring the best of the NES and arcade VS. game together into one whole experience!

What I have so far...

  • All music and sound effects are in
  • Almost all character art for the vanilla console experience. Early VS. mode art, too!
  • Basic title screen
  • Basic main menu screen, with a small nod to Duck Hunt Medley from Super Smash Bros. (Thanks go to Nathan Silver and their NES rendition of the song for the inspiration!)
  • Duck hunting game with placeholder dev art, gameplay and rounds of increasing difficulty
  • Clay shooting screen with placeholder dev art, gameplay and rounds of increasing difficulty

What is planned...

  • Full, end-to-end remakes of duck hunting and clay shooting modes, as well as the full VS. arcade gameplay experience, kept separate so the NES-style games can be played, too!
  • All graphics, hand drawn and higher res than the originals!
    • Possibly some extras!

Please give it a go and tell me what you think!

Check below for the change log

Happy Hunting!!

Change log:

**(6/8/25)

  • Added some polish to the main menu
  • Added an option in the pause menu to disable the reticle. This is good for light guns or touch screens!
  • Sorto now waits for the current game to finish before he begins sorting, if he arrives early.

**(6/5/25)

  • Added a new text renderer
  • Changed the Duck Hunt Medley to fill it out a bit and give it more of a "Menu" vibe
  • Added rounds with increasing difficulty for Duck hunting and Clay shooting
    • Added fly away mechanic to duck hunting
  • Added a basic scoring system
  • Added a commendation when clearing every tenth level
  • Added duck behavior variety, denoted by color
    • Black ducks Bounce off the screen edges
    • Blue ducks steer in flight
    • Red ducks do all these things as well as change course when you fire
    • Red ducks only appear every sixth round until Round 20 where they begin appearing every other round
  • Removed bonus round button for now, until I can get it working better

(5/12/25)

  • Added a sorting gremlin called Sorto. He sorts the pips at the end of a round!

(5/11/25)

  • Duck hunting gameplay has been added
    • Shoot ducks in groups of two... don't miss
  • Early round logic in place for both duck hunting and clay shooting.
    • Merely the loop is in, no progression yet
  • Added art for the ducks and the dog... pretty much everything except VS. arcade stuff!

(5/2/25)

  • Early clay shooting gameplay has been added
    • Clays are launched in volleys of two, and the game currently goes indefinitely

(5/1/25)

  • Initial posting to BBS

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