

Update 1!
This is still very much a toy, but it's very close to "done" for purposes of the larger game. Ships are stronger, but so are your weapons–and you can do more than just deal direct damage now!
Of note in this update:
- Added module modifiers!
- heal
- hack (disable enemy die)
- ion (extra damage to shields and set enemy die to one)
- burn (stackable damage over time)
- trap (sets a trap on an enemy die that does damage when used)
- Improved crew (dice)!
- Crew now have names
- Crew may have non-standard roll possibilities (including a wildcard roll!)
- Crew can have modifiers, much like modules


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Snekburd is a Pico-8 demake of Snakebird, by Noumenon Games, with new puzzles and mechanics! Navigate the snakebirds to eat all the fruit and head through the portal to complete the levels on each island. The first island's levels should serve as a quick tutorial to new players or a refresher for returning ones. The game featues about 70 levels, ranging from a little tricky to absurdly hard. Of course, if you haven't played the original Snakebird games, I highly recommend them. Especially Snakebird Primer if you find this demake too difficult.
Controls
- arrow keys : move
- Z/C : undo
- X/V : switch control










3rd Cart! ...A platform game template of sorts.
This a continuation of platform basics with an improved
collision system that supports bouncy and solid entity types,
a modular particle system, parallax background effects
and optional pallet and font switching. Text boxes and
animated text typing for use with narrative and dialogue.
Camera clamping allows for the partitioning of the
shared sprite sheet and map data in creative ways.
In 1000 lines its packed in the core elements of a platform
game development system organized in modular way to serve
as a template for building games off.
I hope you find it useful!
-JS

Bullet Survival
A fast-paced bullet hell survival game where you dodge and weave through an ever-increasing barrage of bullets. Choose from three unique characters, each with their own special ability:
- Dasher: Quick dash with temporary invincibility
- Slowmo: Temporarily slow down time
- Pulsar: Repel bullets with a powerful pulse
Gameplay music - "Arpument" by RobbyDugway [#16503] (https://www.lexaloffle.com/bbs/?tid=2619)





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Im not exactly sure where to put this.
Is there a general community forum/thread where i can ask basic questions about coding in Pico-8? Im just starting out but was checking to see if there was anything here before heading over to reddit.
Also, is there a way to get the Pico 8 Educational version to run offline? I don't need the cart store or whatever its called, but it would be really nice to just have the basic dev thing without needing wifi.
i wonder if i could pre load the page and run it offline?
any tips would be much appreciated
looking forward to messing with pic0 while i have internet ^^


VERSION 0.1
Controls
Mouse is used to edit characters. Basic paint program.
left click place color
right click delete tile
right arrow will make some examples I made
Once a picture is created hit save! It will create a text file on your desktop called pico. In this
file will be a string that you can print()
"\+og\f8\^:003c7effffff9555\+0g\+oo\f8\^:151b3f1f0f070301\+08\+gg\f8\^:003e7ffffff73736\+8g\+go\f8\^:36c4f8f8f0e0c080\+88\+gg\f7\^:000000000008c8c8\+8g\+go\f7\^:c838000000000000\+88\+og\f7\^:0000000000006a2a\+0g\+oo\f7\^:6a24400000000000\"
this is what the line looks it don't work if you paste from it, i guess it has hidden characters.
Post Update Ideas
Fill Tool and Multi animation are on the list
Maybe even put a function in the text doc you can just copy and paste easy
it can be upto 16X16 pixels and only cost one token because its a string. The catch is more colors means alot of characters used. I just found pico a couple of weeks ago, I love it.
I felt i needed more graphics in a space game I have been working on. So I build this to make animated sprites without using the sprite sheet.
Credits
Chazbcook creator of Realm of Past World (old online rpg)

Flap Together (or don't). This is my first PICO-8 game originally using the Flappy Bird tutorial by Space Cat. I then adapted/extended the game to be playable by 4 players so I could play it with friends. It's Last Duck Flapping.
Each player who joins the game gets their own uniquely coloured Duck.
Dead Ducks drop bombs to make it harder for those fortunate enough to still be flapping. The first to cross through a pipe gets 2 points, everyone else gets 1.
While alive and flapping, use the left and right to dodge bombs and make it through pipes. While dropping bombs, use left and right buttons to position the drop.

That Phial Game
Inspired by that mobile game, try to sort colors together by pouring them from one phial to the other.
Controls
Z or 🅾️ to deselect [Special action on double press]
X or ❎ to select
Arrow Keys to move selection
Game Modes
Puzzle
Start with a random arrangement of colors and try to sort them all.
Special action: Undo.
Infinite
Colors get added every 5 turns. When all phials are full, you loose. Try to survive as long as possible.
Get two turns of additional time when you complete a phial.
Special action: Skip to the next drop.
Changelog
- Added difficulty selection in puzzle mode. These go from 2 to 8 colors and 4 to 10 phials respectively.








My first Pico-8 game based on the PC DOS game Paratroopers.
I am very happy to get to the end of my first game.
Object
Shoot down the sky soldiers before they land.
If four or more soldiers land on either side then they will climb up and destroy your turret.
Shoot the choppers and bombers for extra points. The soldiers parachute from the choppers.
Watch out for the bombers, they never miss, so shoot the bombs in mid-air.
You can clear landed soldiers by dropping others on them by shooting the chutes.
There are 50 soldiers in each wave - after each the difficulty increases.
Controls
Left and right aims the turret
'O' to shoot.
Challenges
Description
WIP on a mini golf game, pretty bare bones at the moment with only 5 holes.
Any feedback / ideas / bugs - all welcome!
Controls
- Left/right - aim
- X - start/stop power bar
Whats missing?
- Hazards / helpers
- More holes
- Lock holes until previous is complete
- Better transitions
- FX / Music / SFX
- Finish editor and publish