..just another space invaders clone...why?
Well, because as a teenager I always wanted to write a space invaders game but lacked the knowhow.
Now at 56, I have finally achieved it :)
I tried to capture the essence of the game, with original sprites and similar movement.
Soundwise, I did my best to emulate the original sound effects as best I could.
Particulary hard to emulate was the invader killed sound.
It's not perfect, I have seen the invaders split sometimes and start moving in opposite directions...if this happens...bad luck!
However, I am still proud of how it turned out.

This is my second Pico-8 game, a demake of asteroids...with a small twist.
That is, when you thrust, the ship stays centered and the viewport moves around a 256x256 play area.
Controls
L/R to rotate the ship
O is fire
X is thrust
note: there is no hyperspace in this game
Rules
Destroy all rocks!
Watch out for saucers - they can shoot you and become more frequent the longer you take to clear the rocks.
As time goes on the small saucer is more likely to appear - this one is more accurate - beware!
Free ship every 10000 points.
Behind the scenes
My first Pico-8 game based on the PC DOS game Paratroopers.
I am very happy to get to the end of my first game.
Object
Shoot down the sky soldiers before they land.
If four or more soldiers land on either side then they will climb up and destroy your turret.
Shoot the choppers and bombers for extra points. The soldiers parachute from the choppers.
Watch out for the bombers, they never miss, so shoot the bombs in mid-air.
You can clear landed soldiers by dropping others on them by shooting the chutes.
There are 50 soldiers in each wave - after each the difficulty increases.
Controls
Left and right aims the turret
'O' to shoot.





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