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Hello Wonderful people of the BBS! You can call me Modem.

Some might know me by another name. Unfortunately, I've decided to retire that account. This is where I will be posting from now on.

I hope to start posting more often!

Cheers!
— Modem

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The P-icon-tron jam!

Header by @crab

The Jam

The jam will be going on through the first week of May! So from May the first, to May the seventh.

The Goal

The goal of this jam is to make as many icons as possible for the community to use and to make our workspaces and projects just a little prettier! Picotron already has wonderful icons but we need more! Icons for apps, folders, tools, games, and anything else you can think of. The wider the net the better! Make icons for those random projects you think of at 2AM. Who knows, maybe it will be perfect for someone else's project.

Submitting

For submitting, feel free to use this template cart made by @squibble! Add your icons as sprites in the .gfx tab, and names and descriptions for the icons at the top of the code tab. Then, post your cart with all your icons as a reply to this post. Remember to use the default Picotron palette (0 as transparent) and an icon size of 16x16!

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Cart #pwordle_words-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A silly word game made in PICO-8. Based off of the real Wordle game.

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Legendables: (WIP Title)

What started as a Zelda 1 clone has developed into a multi-player couch co-op adventure game. The engine is still VERY much a work in progress, and honestly I'm just making this post to grab hold of the name first.

Version: Alpha 01

Cart #legendables-0 | 2025-05-17 | Embed ▽ | No License
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Controls: Designed for use with gamepads

Gamepad

D-pad or Left stick:
Move player

Right stick:
Aim attacks (While wielding the Dance Slippers)

Start button:
Pause (Player 1 only)

Face buttons (oxsh, abxy, etc.) and Left & Right bumpers:

  • Pick up item: Press a button while standing on an item assigns it to that button
  • Drop item: Holding a button for a few seconds drops its item

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Cart #that_phial_game_1_1-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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That Phial Game

Inspired by that mobile game, try to sort colors together by pouring them from one phial to the other.

Controls

Z or 🅾️ to deselect [Special action on double press]
X or ❎ to select
Arrow Keys to move selection

Game Modes

Puzzle

Start with a random arrangement of colors and try to sort them all.
Special action: Undo.

Infinite

Colors get added every 5 turns. When all phials are full, you loose. Try to survive as long as possible.
Get two turns of additional time when you complete a phial.
Special action: Skip to the next drop.

Changelog

  • Added difficulty selection in puzzle mode. These go from 2 to 8 colors and 4 to 10 phials respectively.

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Cart #spaceship_run-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description:

Spaceship Run is my very first game for PICO-8.
I am not a game developer, but I wanted to try it out. I hope you like it anyway.
The Code is a mess! Sorry for that!

Controls:

How to play:

  • Fly to the right
  • Collect the fuels
  • Try to get as far as possible

enjoy!

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Cart #kimanepiyi-0 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Clone of snake, not much else to say.

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Cart #skysoldiers-5 | 2025-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


My first Pico-8 game based on the PC DOS game Paratroopers.

I am very happy to get to the end of my first game.

Object

Shoot down the sky soldiers before they land.
If four or more soldiers land on either side then they will climb up and destroy your turret.
Shoot the choppers and bombers for extra points. The soldiers parachute from the choppers.
Watch out for the bombers, they never miss, so shoot the bombs in mid-air.

You can clear landed soldiers by dropping others on them by shooting the chutes.

There are 50 soldiers in each wave - after each the difficulty increases.

Controls

Left and right aims the turret
'O' to shoot.

Challenges

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Cart #ktuyowiz-0 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Description

WIP on a mini golf game, pretty bare bones at the moment with only 5 holes.
Any feedback / ideas / bugs - all welcome!

Controls

  • Left/right - aim
  • X - start/stop power bar

Whats missing?

  • Hazards / helpers
  • More holes
  • Lock holes until previous is complete
  • Better transitions
  • FX / Music / SFX
  • Finish editor and publish
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Cart #bice-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License
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Bice [Boss Dice]

how to "play":

  • select bice to and maximize your score
  • score = (bice - 1)*(1+(dices.faces-1-bice))%5 [simplified]

I just wanted to make rolling dice, have fun.

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Cart #chemistrymole-2 | 2025-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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for a chemistry contest

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an attempt to mimic the NES soundchip with custom waveform instruments. transcripted from FamiTracker.

PICO-8 has this strange, finnicky bug when exporting SFX with custom waveforms, so for pretty much all of these i had to manually adjust the hexadecimal export code to fix them.

Super Mario Bros. 2 - Title

i just couldn't replicate how this one sounds perfectly. something about how the waveforms combine in the NES soundchip is either unique, or i'm too dumb to figure it out.
[sfx]

Super Mario Bros. 2 - Character Select

[sfx]

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Cart #greedysnake-9 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Greedy Snake

This is my first game project in Pico-8! In fact, it's my first project ever as a game dev!

With no coding experience, I took the Pico-8 course from SpaceCatDev and this was the "final project".

[8x8]

UPDATE -- April 25, 2025

Added a couple more levels and some QOL things such as deaths and playtime counters and more.
Also, the enemies now are officially tomatoes XD

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Cart #whos_blockn_my_grass-1 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #videopoker-4 | 2025-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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♣️♦️ Outlaw's Draw – Wild West Video Poker ♥️♠️

🃏 About the Game

Outlaw's Draw is a classic Jacks or Better video poker game with a Wild West twist. It's all about quick hands, big bets, and pixel charm.

🎮 How to Play

Deal your hand, choose which cards to hold, and draw to build the best poker hand you can. Classic rules, fast rounds - perfect for a quick play session or a full-on high-score chase.

🎨 Features

  • Authentic video poker gameplay
  • Visual payout table, following the most popular "6/9 Jacks or better"
  • Western-style UI and sounds
  • Smooth card animations
  • Total lifetime net winnings

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Cart #dogracetest-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License
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Based on the viral Horse Race Tests! Wanted to make a playable version with money and betting, but unsure how much I'll continue to work on this. Game over is technically when you hit $0, and I guess you win when you overflow the money value.

Press up/down to set your betting amount, and press left/right to select which dog you're betting on. If you lose, you lose the money, and if you win, you win the bet on top of your original amount.

Every dog currently functions the same, so there are no higher bets for specific dogs.

Potential updates:

  • Several new maps
  • Unique dog behavior
  • Shop to spend money
  • No, the collision will not be fixed
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Pico8 Sheets

Cart #p8_spreadsheets-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License
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Little Spreadsheet program I wrote cause I wanted to write design documents formatted as a table, But wanted to do it locally.

Write tables and then save to clipboard to paste to file, Then drag and drop file to load.
An example file:

p8_sheets
⁴⁴¹⁵fruit²⁶apples⁶	eggplants³⁷durians⁴⁶meadow²²60¹¹4¹¹0⁵⁵ocean¹¹0⁶²25¹¹2⁶	graveyard¹¹0¹¹3³²10

Navigation

  • ⬅️➡️⬆️⬇️: move
  • 🅾️: edit item
  • 🅾️ + shift: edit item color
  • space + shift: copy spreadsheet to clipboard

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The idea is from a Minecraft mod, MCPatcher. It has a feature called CTM, which allows you to create outlined tile textures using 47 sprites.

I implemented it in Pico-8 (though it's barely optimized) and made this example cart, which dynamically generates connected textures.

Arrow keys to move cursor, O to place a tile, X to erase.

Cart #ctm_unoptimized-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License

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Is there a nice way to draw a map flipped? In my case, I want to flip it horizontally but in general I guess flipping it vert/horz would be handy.

spr() has the flip flags, map() does not...is there some magic-ish way to do that?

I'm using 16x16 maps for backgrounds on my vertical shmup and want to mirror some when rendered so I don't have to use up more map space to get the same effect.

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