Legendables: The Post World (Title not finale)
What started as a Zelda 1 clone has developed into a multi-player couch co-op adventure game. The engine is still VERY much a work in progress, and honestly I'm just making this post to grab hold of the name first.
Progress & Screenshots
2025-05-08
Big Milestone: Combat is done!

The Item framework is now finished and enables things like movement enhancements as well as ranged attacks

Melee attacks are also now possible

The actor system now supports baddies with their own unique movement behaviors and attacks are now handled by giving the baddie an item. The octomatos in this image have the slingshot that shoots seeds
Other
- Actors have more stats now (life, max_life, str, def, knockback, steady)
- Reworked projectile system
- Added roadmap
2025-05-04

Dash Boots - Sprint in a direction

Health bunch can fill and empty

Dance Shoes - Unlock aiming with the right stick as a passive. Activating them makes you pirouette on a cooldown.
- Status bar got a huge update
- Mini map
- Items with buttons
- Health bunch (hooked to player health)
- Placeholders for sugar cubes, keys, mail, etc
- Per player inventory (only code for now)
- Holds items
- Items can be assigned to buttons
- Items (kinda done-ish)
- Slingshot
- Dash Boots
- Dance Shoes
2025-04-25

- Up to 4 players
- Independant viewports that support edge scrolling
- The entire map is drawn and handles every entity (will probably break into rooms for performance)
Roadmap to a Vertical Slice
- [x] Player
- [x] Map
- [x] Items
- [x] Weapons
- [x] Monsters
- [ ] Boss Monsters
- [ ] NPCs
- [ ] Drops
- [ ] Upgrades
- [ ] Shops
- [ ] Inventory
- [ ] Title Screen
- [ ] End Screen
- [ ] Settings
DM me on the Picotron discord if you're interested in playing with alpha carts.


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This is very cool, it looks great! Having the little HUD on the side is a great choice, it also saves you from having to design maps around the modern aspect ratio.
I made an RPG template a while back that could handle multiple maps, players and viewports for you, feel free to take a peek and use some of that code.
But anyway, excited to see where this goes!
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