A cartridge to create waving pride flags on the screen!
Use the O button to go to the next flag, and X button to go to the previous flag!
The current flags that can be displayed are:
- Modern 6 color pride flag
- Gilbert Baker pride flag
- Lesbian pride flag
- MLM flag
- Leather flag
More flags are coming soon, or modify the code and add your own!
This is my first proper game and I couldn't be more thrilled with how it turned out!
It's Chess, but jazzed up a bit.
Instead of capturing pieces, you now have to attack and reduce the piece's HP to zero.
Each type of piece now also has special skills that cost SP (skill points).
The board has been expanded a bit to allow for additional shenanigans.
Each piece moves the way you would expect it to, however on each turn, there are two phases.
You can select how you use these phases (moving, attacking, using a skill, or passing your turn).
Each piece type has a different HP and SP max.
All attacks (except for one in particular) deal 1 damage.
Here is a rundown of the piece skills:
Made this simple gravity simulator. It starts with the same 3 bodies each time with arbitrary masses, positions, and velocities. Should be simple to change those in code and the format for each planet will be down below. Also if you uncomment some of the code in the populate function it will populate randomly. I might update this someday, I might not, in any case it was a fun project.
Planet format is {x, y, x velocity, y velocity, id, mass}
the id is just the position in the array.



Hi to all,
finally I decided to start coding my personal game, and as first PICO-8 project I will design a "Choplifter" style game. I am not going to make an arcade conversion but something a little bit different.
Let me introduce"Ap8kalypse"

My goal is to enjoy while learning PICO-8 by doing, and in second place I need something special to do that will keep me alive in this particular moment of my life.
Choplifter is a game by SEGA where the player has to pilot an helicopter (Bell UH-1 Huey) to rescue hostages from enemy bases.

I will post all my work in progress steps of my "AP8kalypse" game here, meanwhile this is the gameplay from the arcade:
URL Choplifter gameplay


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Best played in fullscreen or with a controller
Welcome to Peak Of Empires v1.0!
How To Play
- Mouse Or Arrow Keys to Move Pointer
- Left Mouse Button or X to Choose Units
- Right Mouse Button Or C to Send Units
- ESDF or screen edges to Move Camera
Click units or buildings to view their stats and actions. Keep an eye on your resources, which are wood, food, stone, gold and housing. Make sure to build enough houses and send your workers to work! Once you've given them a task they will try to keep doing it until there is nothing in their vicinity left to interact with.


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I created a picotron cheatsheet that you can use as your picotron wallpaper.
PICO-8 already has cheatsheet wallpapers and picotron has built-in wallpaper support so it seemed like the perfect fit.
Some text also contains additional information hidden inside a tooltip that shows up when hovering with the mouse.
Colors and the delay for the tooltip to show up can be changed in /appdata/cheatsheet/config.pod
. Changes are applied automatically.
In case you want to use this cheatsheet outside of picotron, here are some screenshots:
You can paste the following into the terminal to change to the dark colorscheme from the screenshot:
store("/appdata/cheatsheet/config.pod", unpod("b64:bHo0AGsAAACIAAAA8w17Ymc9MCxoZWFkZXI9OCxob3Zlcl9zaWRlPTIwDgBhdHh0PTQsFADxBDUsdGl0bGU9MjQsdG9vbHRpcF9AAAUNACJvckgABBEAADwAJDIyDwCjZGVsYXk9MC41LBgAoHZlcnNpb249MX0=")) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=165093#p) |




Hello everybody! This is an early beta version of the adventure game "Become a King".
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[16x16] |
How to play:
arrows - move the cursor
Z - make a move
X - change the piece
Write suggestions for the game in the comments, I will be glad to receive any comment.


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WIP
Instructions:
- single button flyer - press button to ascend
- beat 99 other flyers to win the cup
- avoid ground, landscape and other obstacles
- collect stars to temporarily speed up
- avoid running out of fuel!
Future:
- add music and sound effects
- fix plane crash
- ? convert to stages/levels instead of continuous racer
- ?add ability to hit other planes from above or behind


WIP
Inspired by amidar-style games.
Instructions:
- cursor keys move red getaway car
- avoid other cars
- surround a city block to find key to unlock gates
- open gates along city wall to escape with money
- press 'x' to drop bomb if you have one
Future:
- add music and sound
- improve HUD
- improve AI of police cars
- develop scoring/bonus system
- ?change theme





Instructions:
- press any keyboard key to make mirrored piggy jump.
- collect coins - but your piggy can only hold 10 at a time
- if your piggy has too many coins, he cannot collect any more until dropped into flashing chest.
- obstacles: avoid columns and holes. hammers cause you to lose coins; umbrellas bring storms
- collect powerups.
Future:
- ? convert to levels rather than endless runner;
- add music and sound effects
- add powerups and obstacles
- speed up as each level progresses




WIP
single screen action puzzler
Instructions:
- single button to jump.
- hitting walls will change direction
- collect 3 stars to activate flag. Hit flag to progress to next screen.
- use as few jumps as possible, no limit to number of deaths
Future:
- add music and sound
- add powerups
- ? better name
- ? change colours and backgrounds every 10 levels
- ?add backgrounds
- ?change theme
What if Vampire Survivors was a Pac-Man style arcade game?
Well, I guess this is what you'd get: A single-screen bullet heaven experience.
You start off slow, by killing a few enemies, and picking up XP and Coins.

Every time you level up you get to pick a free upgrade.

Defeat the boss at the end of all 3 stages.

Buy permanent upgrades with the coins you gathered.

And see how long you can survive, when things start getting hectic.




Overview
In-progress version of a 2-Player simplified baseball sim, with animal-based teams.
Currently implemented features:
- Team selection, with each team having unique player stats
- Pitching, fielding, and batting controls supporting live 2-player on any device
- Strikes, balls, walks, hit by pitch, and outs
- Hitting angle and power determined by the angle the bat is at when contacting ball, the speed of the pitch, and player BAT skill
- Foul ball handling (including run-backs)
- Non-controlled fielding players running to cover bases (including coverage by pitcher or short stop when the controlled player moves off their base position)
- Tagging players for outs, or tagging the base in a force situation




After soooo many time, finnaly, there is my 4th cartridge on PICO-8! It's a texture pack / """mod""" for the game Metro Cube Vania, so there's all the mechanics of the original game. The only things i change in this cartridge is ALL the textures of the game and a few texts. Also... This mod haves an story! and this is the story:
Story of MGDV (Metro GD Vania): In 5/04/2025, GD Starlyax was normally jumping obstacles in GD but... An mysterious portal appears. GD Starlyax can't skip it, so he is teleported to an strange world where the blocks are a little bit strange and RobTop is the villian of that world. So now, GD Starlyax, an cube that is smaller than RobTop, have to stop the evil plans of the villian. But to defeat RobTop, GD Starlyax will need the powerups that are in all the strange world, to give peace again to that lonely world!

Hi!
Let's start a library of transition effects!
They should take one argument called progress
. If you want to fade out instead of in you just use fade(1-progress)
.
My first contribution:
function fade(progress) for xx=0,15 do for yy=0,15 do circfill(xx*8+4,yy*8+4,8*(1-progress)+sin((yy)/15),0) end end end |





