This is a (heavily) Puzzle Bobble-inspired match-the-bubbles puzzle game with a Bee theme.
Can you make it through to the end?
Score big points by dropping bubbles out of the hive.
Watch out for the Evil Bee that jams up the hive with rocks!
Credits
Code & graphics by myself
Music: Several tracks from Gruber, a remixed version of 'Cuban Cake Walk' by packbat, and other bits by myself.
SFX from Gruber's SFX pack, and some by myself.
Release history
1.2
- new label image
1.1
- hold O (z on keyboard) for fine-tuned aiming
Hi everyone!
I'm making a game where two players try to knock their opponent's balls off a table. Functionally it works just like pool, except instead of a cue ball you pick one of your balls on the table to shoot.
I'm stumped trying to make a game state where you can cycle through the balls you have on the table to pick which one you shoot.
I want to collect the xy of all p1's balls in a table, just once, each time p1 starts their turn. Is it possible to do that in the update function?
Currently my code looks like this, but it's not working as intended because it just keeps adding to the table infinitely as long as a ball meets the conditions:
function ballselect()
foreach(balls, playerballs)
end
function playerballs(pb)
if pb.ontable==true then --check ball still in play
if player==1 then --check player
if pb.c==12 then --check ball is p1 colour
add(bc1,{
x=pb.x,
y=pb.y,
n=count(bc1) --assign number to cycle thru?
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=163753#p) |

Hi everyone,
Pole Station is a short, linear, 2bit color platformer with secrets!
Goal
Navigate through the levels and find the exit to the next stage. The first five stages each contain three secret pineapples (15 secrets in total). Collecting minerals protects you from one hit (except for freezing water). If you are protected by minerals, your boots will turn white. If you collect more than 25 minerals, you will receive a 1-up.
Controls
- Walk with the left and right arrow keys / D-pad
- Use Up or Down to climb ladders
- Press Z to jump
- Press X to use the current item or break crates

the screen address remapping when using weird values crashes my pico8 often and when it doesn't as shown in the gif is kinda weird. overriding the ide and splore I think I understand but then the framerate for games played like bubblegum spin here is less than normal and I'm not sure why that'd be?
But the main thing is the crashes. (on mac 0.2.6b)
I wasn't sure if you were already aware or not about the address remapping stuff being odd still @zep and I don't know if there's problems with the other addresses or not.
Hey y'all, this is my first PICO-8 game. It's a shmup that's sort of a fusion of Asteroids and Ultrakill. I've also added a multiplayer version that supports up to four players, although the score system had to be removed to save tokens. Here are the controls + some tips:
===============================
Weapon Controls + Tips

This isn't 100% complete but I made this tileset as a little detour to the project I'm currently procrastinating on. I encourage anybody and everybody to expand on the ideas presented here. I just made this post quickly because I wanted to post this somewhere so it's not just sitting on my hard drive until the end of time. I don't really intend on finishing it but here's what I did do:
All playing cards + variants
All planet cards
All tarot cards
All spectral cards
Card pack base
6 joker elements (~20 or more of Balatro's standard-looking Jokers can probably be made with them)
Interaction icons
NOT done...
Most non-standard jokers
Vouchers
Tags
???
Here's some mockups...
And here's the sheet:


Duckling 1.3
You need to save the little one, won't be easy
Controls:
- C/n to jump
- tab for player 2
- left/right to switch jump direction
- up on each first level from a new world to switch your character
Modes
- Normal mode
- Team mode
- Hard mode (finish the game and reset)
- ????????? (finish the game in hard mode and collect all turnips)
- ????????? (????? ??? ?????? ????)
About
One of my first games ever, I was too lazy for almost a year to bugfix and publish it. but now I finally did it. have fun and please feedback :)
Changelog
- Added hard mode, and some other stuff like ??? and ???
- Polished the game a bit, and fixed bugs






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