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the screen address remapping when using weird values crashes my pico8 often and when it doesn't as shown in the gif is kinda weird. overriding the ide and splore I think I understand but then the framerate for games played like bubblegum spin here is less than normal and I'm not sure why that'd be?

But the main thing is the crashes. (on mac 0.2.6b)
I wasn't sure if you were already aware or not about the address remapping stuff being odd still @zep and I don't know if there's problems with the other addresses or not.

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Cart #rotd-4 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

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click the cookle
use Z to buy
use up/down to browse shop
this took me like an hour

Cart #cookieclicked-14 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

finished my pico-8 cookie clicker "remake"
similar to the nintendo wii version but NOT a console window

patch notes

v1.1.0 (rev 1)

added sweden
replaced clicking power with clicker(s)
changed the UI a bit

v1.1.1 (rev 2)

x to click for convenience

v1.1.2 (rev 3)

clicker count updates

v1.2.0 (rev 5?)

added background

1.2.1 (rev 6)

loop music

1.3.0 (rev 7)

added title screen
you can now know how to shop without reading my post

1.3.1 (rev 8)

overflows!

1.4.0 (rev 9)

added farms!
made costs more accurate:
changed cost calculations
changed cursor cost to 15

1.4.2 (rev 10)

changed name from "sh**ty cookie clicker" to "cookie clicker pico"

1.4.3 (rev 11)

changed label

1.4.4 (rev 12)

the silence haunts me
removed the silence

1.5.0 (rev 13)

added mines

1.5.1 (rev 14)

fixed overflow crashes
overflow stops clicking cookie
overflow stops buying stuff

7
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Cart #space_mercenary-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License
3

Hey y'all, this is my first PICO-8 game. Here are the controls + some tips:

A to use weapon
Hold B + Direction to switch weapons, press B to switch to gun.
Hold sword attack to charge laser.
Sword can deflect enemy projectiles.
Shield projectile will delete other projectiles.
Boost weapon will speed you up and insta-kill normal enemies.
Missiles insta-kill normal enemies and do AOE damage.
Enemies will drop missile and health pickups.
Occasionally boss enemies will spawn with 30 health.
Higher rank + chain gives you higher score per kill.
Higher rank spawns enemies faster.
Game is not finished yet, but close to being done.

3
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Cart #ccpico-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License


Cart #ccpico-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License


i made cookie clicker except its exactly as the name entails

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Cart #berrytony-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


my first pico 8 game

2
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Cart #poptire-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License
5

So I've been working on this off and on for a couple of years now, and I just kind of got tired of sitting on it. There's definitely some improvements (mostly cosmetic) that could be made, but it's in a playable state at least now!

Homestar Runner universe copyright Matt and Mike Chapman

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Hi! Does anyone have any nice tips on how to do wavetable modulation? I tried some stuff but I think I lack some basic knowledge and skills to get started.

edit: to be clear I'm talking about LFOs, filtersweeps, phase-shifting, etc

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This isn't 100% complete but I made this tileset as a little detour to the project I'm currently procrastinating on. I encourage anybody and everybody to expand on the ideas presented here. I just made this post quickly because I wanted to post this somewhere so it's not just sitting on my hard drive until the end of time. I don't really intend on finishing it but here's what I did do:

All playing cards + variants
All planet cards
All tarot cards
All spectral cards
Card pack base
6 joker elements (~20 or more of Balatro's standard-looking Jokers can probably be made with them)
Interaction icons

NOT done...
Most non-standard jokers
Vouchers
Tags
???

Here's some mockups...

And here's the sheet:

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Cart #duckling-8 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Duckling 1.3

You need to save the little one, won't be easy

Controls:

  • C/n to jump
  • tab for player 2
  • left/right to switch jump direction
  • up on each first level from a new world to switch your character

Modes

  • Normal mode
  • Team mode
  • Hard mode (finish the game and reset)
  • ????????? (finish the game in hard mode and collect all turnips)
  • ????????? (????? ??? ?????? ????)

About

One of my first games ever, I was too lazy for almost a year to bugfix and publish it. but now I finally did it. have fun and please feedback :)

Changelog

  • Added hard mode, and some other stuff like ??? and ???
  • Polished the game a bit, and fixed bugs

[ Continue Reading.. ]

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4 comments


Cart #anotherpong-1 | 2025-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi guys :) this is my first complete simple game made with pico8 (and my first game overall too). In the past, I studied and then abandoned game development a lot of times, but lately I have started again, forcing myself to finish them.

Enjoy gamedev!

1
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Cart #nopbamido-0 | 2025-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This started as an exercise to learn player movement and control, and then as I was trying out new things I just kept adding until it wound up being something kind of fun. I'm new to this and trying to learn, so feedback and criticism are very welcome! Thanks!

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Cart #fupozunifi-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A little "interactive experience" to see if I understood particle systems. Press "c" to fire.

3
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Cart #ragakebazi-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first attempt making a new concept from scratch. Had to learn/trial-and-error circle math to make it work!

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function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

[ Continue Reading.. ]

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function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

[ Continue Reading.. ]

0 comments


Cart #p8raymarch-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Here is a raymarcher I made with surprisingly not a lot of code!

3
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Cart #celestebutslighthard-0 | 2025-03-17 | Code ▽ | Embed ▽ | No License
5


I made Celeste slightly hard for once! (Features "Badeline" from cool Celeste) Enjoy your suffering!

5
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I'm proud and honored to have been interviewed in Retro Gamer issue #268 about being a PICO-8 gamedev. Big thanks Andrew Fisher who runs the homebrew section at Retro Gamer for the opportunity to share a little bit of my story. The issue is the one with the Mega Drive on the cover and it just hit shelves here in the US in March (last month in the UK). Barnes & Noble stores carry it but you can also get a subscription online - highly recommended.

Read the full article scan

It's only 4 paragraphs and few screenshots but it's still neat to see yourself a video game magazine...long time reader, first time featured :) I'm not sure if my story or games deserve such a spotlight but I'll take the 15 minutes of nerd fame. And anything to shine some more light on PICO8 is always part of the mission as well...according to the article, I'm an "advocate" lol

[ Continue Reading.. ]

9
4 comments




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