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function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

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function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

[ Continue Reading.. ]

0 comments