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Cart #woodblock_and_goose-2 | 2025-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Plot

Woodblock and Goose were the best of friends... Goose would eat the termites that attacked Woodblock, and Woodblock would shield Goose from predators. Until Goose was stolen away, taken by the wily fox Geratroppleton. Now Woodblock must face dangers and perils to save Goose, and to once and for all put an end to Geratroppleton.

Characters

  • Woodblock

A solid, dependable block of... wood. Very kind, but afraid of fire.

  • Goose

A gentle, very sleek, fancy bird. He loves to eat termites, so his friendship with Woodblock hits multiple ways.

  • Termblok

A corrupted form of wood, lonely, but always angry. This is the first boss of the game.

[ Continue Reading.. ]

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Cart #catch_tsphinx-2 | 2025-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Game About Catching Balls

(This is a work in progress.)

To-do:
• Multiple lanes
• HUD Improvement / Functionality
• Streak mechanic
• Increasing difficulty (Speed / patterns)
• High Scores

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This is a kind of tribute to one of my favorite games for their 45th anniversary. There's still work to do, but it's playable.


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Cart #picodino2-0 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first remix, PICO DINO easy! In the menu there is a toggle that lets you be invincible.

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Cart #alien_vs_f16-0 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Aliens vs F16

You are an f16 pilot with an experimental drive that can work in space. On your very first test flight you encountered aliens! Defeat them and save humanity!

This is my first game. Learning to create games using pico8.
Thanks u/Ancient-Ad-8635 on Reddit for gifting this to me

[8x8]

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Cart #bc_cloud_parallax-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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tline-GFX for practice and understanding.

https://www.lexaloffle.com/bbs/?tid=147597
I will share the code used in this post to implement it step by step.
Coding the ideal effect all at once can be complicated and difficult to implement.
Isolating all the elements and solving them one by one will bring you closer to your goal.

Step1

Draw one line from top to bottom with tline().

bottom=127

for i=0,bottom do
	tline(0,i,127,i,0,i/8)
end

Step2

Shift the reference y coordinate so that it scrolls from bottom to top.

[ Continue Reading.. ]

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x=trash
z=mouse
trying to emulate mark's computer.

Cart #innie_machine-1 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #caveofcards-0 | 2025-03-05 | Code ▽ | Embed ▽ | No License
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In Cave of Cards, you clear dungeons by making poker hands.

The X button opens the shop dimension, and the O button lets you crouch (preventing you from banging into things).

Find and unlock the exit door by clearing the dungeon.

High score is based on how many hearts you have left at the end.

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Cart #solitaire-3 | 2025-03-10 | Code ▽ | Embed ▽ | No License
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I made this to test out the card game engine I'm building. I'm hoping to use this engine to make other card games as well so any feedback would be amazing! It supports both keyboard/mouse and controllers.

Controls:
Move cursor - Mouse/Arrow Keys
Pick up/draw cards - Left-click/X
Move card to ace pile - Drag & drop/Double-click/double-tap X
Undo - Z

A few notes about gameplay:

  • You draw 3 cards from the stock each time

  • You can't draw from ace piles

  • Auto-move is on by default but can be turned off in the settings. It only moves cards to the ace piles from the tableau (not the waste pile) when all cards below it are already in the ace piles. For instance, it will move a 4 of hearts to the ace pile automatically only if both the 3 of clubs and 3 of spades are already there as well. It doesn't help you win but it does remove some of the tedium.

[ Continue Reading.. ]

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Cart #forg-1 | 2025-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Grind The Floor!

Me and my team have been making a rhythm game for the Nokia 3310 jam in Pico-8! This is also my first Pico-8 released game. You can check out this version of the game on itch too.

You are the DJ of an after party at a video game event in Spain

Your mission: make people dance until 5 in the morning

Make the party unforgettable!

Since the original version is in 84x48 pixels (green cart), we've worked to bring a 112x64 resolution too (blue cart), with the pixelart streched to fit.

84 x 48 version

Cart #grindthefloor84-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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112 x 64 version

Cart #grindthefloor112-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #jipawetudi-0 | 2025-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my first game, a hiking simulator.

I love hiking and outdoorsy stuff in general.

There is no goal here, just go for a hike and enjoy the peaceful scenery.

The controls couldn't be simpler. Just press right to hike or release right to enjoy the majesty. You can't go back the way you came.

This was fun as it was an exercise in rendering a full background without making a map at all.

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NOTE: New update to version 1.1! Read the change log for more info!

Cart #celeste_maker_v1_1-0 | 2025-04-25 | Code ▽ | Embed ▽ | No License
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Hey you! Have you ever wanted to make your own Celeste levels, but have no idea how to use Pico8 what-so-ever? Well now you can with Celeste Maker, a simple level-pack editor to design your very own level-pack and save it with others!

How do I use the editor?

The editor interface is decently simple.
Use the arrows to move the player (and camera).
To draw terrain and place objects, simply click on an element in the topbar, and start drawing.
The tiles will (usually) automatically connect themselves. You can erase tiles by clicking on the eraser on the sidebar

[ Continue Reading.. ]

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Cart #dashbox-0 | 2025-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WELCOME TO DASHBOX

DASHBOX is a frenetic arcade score chase game where you DASH inside a BOX.

Get to the SAFE WALL before the timer runs out.
Collect the ORBS to increase your score.
Avoid crashing into the GATES!

HOW TO PLAY

In DASHBOX you control the ball that sits on the interior edge of the wall.
Use left, right, up, and down to move your ball along the wall.
To DASH, hit the Z key (or circle button)

If your path passes through a GATE, your trajectory will be changed!

The WHITE WALL is the SAFE WALL
You want to make sure you're on the safe wall when the timer at the bottom of the screen runs out

To increase your score, collect the vibrating ORB.
The point value of an orb increases by 1 for every orb collected while the timer is active, so move fast to get quick points!

IF YOU DASH TOO MANY TIMES WITHOUT COLLECTING THE ORB, YOU WILL PERISH.

WAYS TO DIE (AKA THINGS TO AVOID)

  • Being on a non-safe wall when the timer expires
  • Colliding with a gate in a way that does not redirect your trajectory
  • Dashing too many times without collecting an orb

Have fun, and chase the highest score!

This game is a Zeflyn Design
a portion of the development for this game was streamed live on my Twitch Channel:

[ Continue Reading.. ]

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Cart #nil_memory_bug-1 | 2025-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What happens in the cart above

The program iterates over an array of tables moving values from the previous table to the current one tt[i] = pp[i] and displays current memory consumption and cycle counter

Expected behavior

Memory consumption does not grow given the fact that no new objects are created and the previous table is cleared by setting pp[i] to nil;

Actual behavior

Memory consumption grows and eventually crashes the program.
Doing a manual table reset t[counter - 1] = {} solves the issue, but in an actual game this manual GC call is very expensive(Example)

Trivia

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Cart #jellyfish_superpetrichor-1 | 2025-03-03 | Code ▽ | Embed ▽ | No License
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First finished Pico8 experiment. This is a kind of white noise machine in the form of a mini aquarium you can change some settings for. You can tap on the glass to find some interactions with the creatures and influence their behaviors. I made it as an idle app to run on my retro handhelds while they sit on my desk. Enjoy!

Arrow keys/Directional pad = move the cursor
x key/button = click on buttons or tap on the tank to trigger "ripples"

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Cart #piconissimo_v1-1 | 2025-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Piconissimo v1.5

Sound editor

Version 1.5 Additions

  • copy/paste
    (Z=copy,X=paste)

  • horizontal pattern scroll
    (click right/left icons on either side of note display.)

Getting started

  • click garbage icon at top right for fresh start. This will permanently erase everything...Including theme music :(
  • all numbers can be right/left clicked
  • rightclick a piano key to test, leftclick to insert note into selected sfx
  • red 'stop sign' stops anything playing
  • unmute dark blue sfx in patterns by clicking on dot
  • click blue floppy icon to save. save often.
  • see manual for detailed info

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I just bought Pico-8 but where is splore.png?

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3 apples, 1 snake.
whats your highest?

Cart #snake_trio-3 | 2025-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sisisejeje-1 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a post of my fishing game!

Instructions

Press and hold 🅾️ to prepare to cast, and let go to launch your lure!
Then, tap or hold 🅾️ to retrieve your lure. Float your lure in front of a fish to get its attention. It may take some time to get it interested. Once you've got it interested for long enough, it will strike! Now, hold 🅾️ to reel in that fish. The line color indicates tension. If the line is under too much tension, it will break, and you will lose a lure. Keep your tension balanced, and the fish will eventually tire out and become easier to fight.

Catch all the fish in the pond to win!
You will lose if you run out of lures or if you run out of time.

[ Continue Reading.. ]

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