WELCOME TO DASHBOX
DASHBOX is a frenetic arcade score chase game where you DASH inside a BOX.
Get to the SAFE WALL before the timer runs out.
Collect the ORBS to increase your score.
Avoid crashing into the GATES!
HOW TO PLAY
In DASHBOX you control the ball that sits on the interior edge of the wall.
Use left, right, up, and down to move your ball along the wall.
To DASH, hit the Z key (or circle button)
If your path passes through a GATE, your trajectory will be changed!
The WHITE WALL is the SAFE WALL
You want to make sure you're on the safe wall when the timer at the bottom of the screen runs out
To increase your score, collect the vibrating ORB.
The point value of an orb increases by 1 for every orb collected while the timer is active, so move fast to get quick points!
IF YOU DASH TOO MANY TIMES WITHOUT COLLECTING THE ORB, YOU WILL PERISH.
WAYS TO DIE (AKA THINGS TO AVOID)
- Being on a non-safe wall when the timer expires
- Colliding with a gate in a way that does not redirect your trajectory
- Dashing too many times without collecting an orb
Have fun, and chase the highest score!
This game is a Zeflyn Design
a portion of the development for this game was streamed live on my Twitch Channel:





This is my first ever Pico-8 game!
In Conveyor, you play as a little robot that cannot move except for clinging to the conveyor belts above or below you.
Avoid the obstacles, hang on, and persevere!
Controls:
UP - cling to belt
DOWN - sit on belt
X - restart level
Z - begin game
There are options in the menu to mute the music and sfx.
I developed this game in part on my twitch stream!
Lately we've been doing a bit of stumbling around in Picotron, come hang out!
Thanks for playing!
UPDATE #conveyor-2 : Fixed bug that allowed for infinite respawns on final game screen.





Hello!
I'm trying to understand how to best work with image data in Picotron for use in things like .txt files and whatnot.
In the readme that rests on the pictron desktop, there's an image near the beginning of the file that, when clicked, reveals a metadata object that is "unpodding" base64 encoded image data so it renders in the txt editor.
How would I go about podifying a sprite on a .gfx file so I too can insert the base64 data into a .txt file?
I've tried doing something like this:
?pod(fetch("/ram/cart/gfx/0.gfx"),0x7) |
in the picotron terminal, and it outputs the b64, but it's podifying the entire gfx file, not the sprite I want to podify (in this case, sprite 1, second slot available on the gfx file).
Anyone have any ideas here?

