This is my first ever Pico-8 game!
In Conveyor, you play as a little robot that cannot move except for clinging to the conveyor belts above or below you.
Avoid the obstacles, hang on, and persevere!
Controls:
UP - cling to belt
DOWN - sit on belt
X - restart level
Z - begin game
There are options in the menu to mute the music and sfx.
I developed this game in part on my twitch stream!
Lately we've been doing a bit of stumbling around in Picotron, come hang out!
Thanks for playing!
UPDATE #conveyor-2 : Fixed bug that allowed for infinite respawns on final game screen.
Hello!
I'm trying to understand how to best work with image data in Picotron for use in things like .txt files and whatnot.
In the readme that rests on the pictron desktop, there's an image near the beginning of the file that, when clicked, reveals a metadata object that is "unpodding" base64 encoded image data so it renders in the txt editor.
How would I go about podifying a sprite on a .gfx file so I too can insert the base64 data into a .txt file?
I've tried doing something like this:
?pod(fetch("/ram/cart/gfx/0.gfx"),0x7) |
in the picotron terminal, and it outputs the b64, but it's podifying the entire gfx file, not the sprite I want to podify (in this case, sprite 1, second slot available on the gfx file).
Anyone have any ideas here?