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Cart #forg-1 | 2025-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Grind The Floor!

Me and my team have been making a rhythm game for the Nokia 3310 jam in Pico-8! This is also my first Pico-8 released game. You can check out this version of the game on itch too.

You are the DJ of an after party at a video game event in Spain

Your mission: make people dance until 5 in the morning

Make the party unforgettable!

Since the original version is in 84x48 pixels (green cart), we've worked to bring a 112x64 resolution too (blue cart), with the pixelart streched to fit.

84 x 48 version

Cart #grindthefloor84-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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112 x 64 version

Cart #grindthefloor112-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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Cart #jipawetudi-0 | 2025-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my first game, a hiking simulator.

I love hiking and outdoorsy stuff in general.

There is no goal here, just go for a hike and enjoy the peaceful scenery.

The controls couldn't be simpler. Just press right to hike or release right to enjoy the majesty. You can't go back the way you came.

This was fun as it was an exercise in rendering a full background without making a map at all.

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NOTE: New update to version 1.2! Read the change log for more info!

Cart #celeste_maker_v1_2-0 | 2026-02-04 | Code ▽ | Embed ▽ | No License
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Hey you! Have you ever wanted to make your own Celeste levels, but have no idea how to use Pico8 what-so-ever? Well now you can with Celeste Maker, a simple level-pack editor to design your very own level-pack and save it with others!

How do I use the editor?

The editor interface is decently simple.
Use the arrows to move the player (and camera).
To draw terrain and place objects, simply click on an element in the top-bar, and start drawing.
The tiles will (usually) automatically connect themselves. You can erase tiles by clicking on the eraser on the sidebar

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Cart #dashbox-0 | 2025-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WELCOME TO DASHBOX

DASHBOX is a frenetic arcade score chase game where you DASH inside a BOX.

Get to the SAFE WALL before the timer runs out.
Collect the ORBS to increase your score.
Avoid crashing into the GATES!

HOW TO PLAY

In DASHBOX you control the ball that sits on the interior edge of the wall.
Use left, right, up, and down to move your ball along the wall.
To DASH, hit the Z key (or circle button)

If your path passes through a GATE, your trajectory will be changed!

The WHITE WALL is the SAFE WALL
You want to make sure you're on the safe wall when the timer at the bottom of the screen runs out

To increase your score, collect the vibrating ORB.
The point value of an orb increases by 1 for every orb collected while the timer is active, so move fast to get quick points!

IF YOU DASH TOO MANY TIMES WITHOUT COLLECTING THE ORB, YOU WILL PERISH.

WAYS TO DIE (AKA THINGS TO AVOID)

  • Being on a non-safe wall when the timer expires
  • Colliding with a gate in a way that does not redirect your trajectory
  • Dashing too many times without collecting an orb

Have fun, and chase the highest score!

This game is a Zeflyn Design
a portion of the development for this game was streamed live on my Twitch Channel:

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Cart #nil_memory_bug-1 | 2025-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What happens in the cart above

The program iterates over an array of tables moving values from the previous table to the current one tt[i] = pp[i] and displays current memory consumption and cycle counter

Expected behavior

Memory consumption does not grow given the fact that no new objects are created and the previous table is cleared by setting pp[i] to nil;

Actual behavior

Memory consumption grows and eventually crashes the program.
Doing a manual table reset t[counter - 1] = {} solves the issue, but in an actual game this manual GC call is very expensive(Example)

Trivia

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Cart #jellyfish_superpetrichor-1 | 2025-03-03 | Code ▽ | Embed ▽ | No License
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First finished Pico8 experiment. This is a kind of white noise machine in the form of a mini aquarium you can change some settings for. You can tap on the glass to find some interactions with the creatures and influence their behaviors. I made it as an idle app to run on my retro handhelds while they sit on my desk. Enjoy!

Arrow keys/Directional pad = move the cursor
x key/button = click on buttons or tap on the tank to trigger "ripples"

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Cart #piconissimo_v1-1 | 2025-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Piconissimo v1.5

Sound editor

Version 1.5 Additions

  • copy/paste
    (Z=copy,X=paste)

  • horizontal pattern scroll
    (click right/left icons on either side of note display.)

Getting started

  • click garbage icon at top right for fresh start. This will permanently erase everything...Including theme music :(
  • all numbers can be right/left clicked
  • rightclick a piano key to test, leftclick to insert note into selected sfx
  • red 'stop sign' stops anything playing
  • unmute dark blue sfx in patterns by clicking on dot
  • click blue floppy icon to save. save often.
  • see manual for detailed info

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I just bought Pico-8 but where is splore.png?

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3 apples, 1 snake.
whats your highest?

Cart #snake_trio-3 | 2025-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sisisejeje-1 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a post of my fishing game!

Instructions

Press and hold 🅾️ to prepare to cast, and let go to launch your lure!
Then, tap or hold 🅾️ to retrieve your lure. Float your lure in front of a fish to get its attention. It may take some time to get it interested. Once you've got it interested for long enough, it will strike! Now, hold 🅾️ to reel in that fish. The line color indicates tension. If the line is under too much tension, it will break, and you will lose a lure. Keep your tension balanced, and the fish will eventually tire out and become easier to fight.

Catch all the fish in the pond to win!
You will lose if you run out of lures or if you run out of time.

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X press: next item
Z press: use item
X long: run
Z long: meditate

Cart #backrooms-4 | 2025-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cybershot-5 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first attempt at a pico 8 game. I can't code very well, so I had some assistance from Claude AI :)

It's a simple Shoot'em Up game that gets more difficult as you progress.

How long can you survive?

Post your high score!

Update:

  • added enemy fire (starts at lvl 5)
  • menus/title screen
  • level progress improvement
  • updated sprites
  • other small things, and bug fixes
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Cart #parallax-0 | 2025-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press X to jump.

This is a platformer experiment based on Advanced Micro Platformer by @mhughson. Art by Niall Chandler Games.

Landing on top of blocks generally works well, but bumping into the sides of them is glitchy. Especially for the faster dirt blocks in the foreground. This is because of the hacky way I'm doing collision detection across the different layers.

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Cart #roboki-2 | 2026-03-17 | Code ▽ | Embed ▽ | No License
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ROBOKI

Aqui você é Roboki, um pequeno robôzinho azul criado pela BemBom Inc. Sua missão? Explorar um laboratório no meio da Floresta Esmeralda que, por algum motivo misterioso, foi abandonado às pressas pelos cientistas da empresa. Cabe a você explorar esse antigo local e desvendar esse mistério.

Nesse jogo de Plataforma e Aventura, Roboki explora o laboratório e coleta moedas para receber novos upgrades e se aventurar ainda mais pelo local.


Here, you are Roboki, a little blue robot created by BemBom Inc. Your mission? To explore a laboratory in the middle of Emerald Forest that, for some mysterious reason, was abandoned by the company's scientists. It is up to you to explore this ancient place and unravel that mystery.

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Cart #daw-13 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO DAW is a digital audio workstation for creating PICO-8 tunes. If you've ever been frustrated by the piano style layout keyboard layout of the music editor or just wished you could draw your music, PICO DAW is for you. It's a mouse-based alternative for tune creation.

Preliminaries

While you can use the version of PICO DAW embedded in this page, it is better to run the cartridge directly from PICO-8. Open the PICO-8 console and enter [kbd]LOAD #DAW[kbd].

By default PICO-8 saves your composition to DAW.P8, but you can specify a different cart as the target by changing the file specified in the first line of code of the PICO DAW cart: target="daw.p8". If you are using a pre-exiting P8 file as the target, that file must be in the same folder as PICO DAW. If PICO DAW does not find the target file in the default folder, it will create one with the music patterns and SFX copied from PICO-DAW.

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My demake of the game One Circle on Pico-8.

Buy the original game for full levels!


One Circle is a minimalist puzzle game about putting balls of the same color together. Find the right moves to solve the proposed challenges, and challenge your mind more and more.

Cart #one_circle-12 | 2025-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zap-4 | 2022-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #konatin-1 | 2026-06-14 | Code ▽ | Embed ▽ | No License
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Howdy! I made a game to showcase my conlang Dagapya, and it's essentially open-world Frogger, which should take 5-15 min to complete. Knowing the language isn't required to play the game, but if you want to learn more about it, you can find it here: https://www.dagapya.com

Big thank you to @paraK00PA for helping out and making the title music!

Controls:
-D-Pad to move + unlock locks with keys
-O to read signs (only works from front)

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Cart #lare290_miniload-0 | 2025-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A demake of Motherload!

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