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Cart #summit_1-0 | 2024-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cosmomambo-3 | 2024-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #walktothespot-0 | 2024-05-31 | Code ▽ | Embed ▽ | No License
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This is Walk To The Spot. A game where you (our glorious hero)... walk to the spot. And then you walk to the next one. And the next one. Until the random explosions kill you.

The more spots you walk to, the higher your score. Can you get the new high score? There is only one way to find out...

You've got to walk to the spot!

Controls

You move around with the d-pad.

After "game over" you press X to play again.

Advanced Strategies

  • Avoid explosions
  • Keep walking to the spot
  • Walk diagonal to move faster
  • Play it so much that you start walking to the spot IRL
  • Have fun
  • Walk to the spot

Credits

Brian Knapp (me) - I made this.

[ Continue Reading.. ]

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Cart #trollinoid-0 | 2024-05-31 | Code ▽ | Embed ▽ | No License
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(Sorry for double posting, i cant delete blog post)
--A little off-topic:

Greetings, great people! Some of you might remember that i made a post crying about how i dont get 3d. Some of you gave me a lot of great advise, which i followed. Howerver, i still could get it really until near current time. So here it is, somewhat modified Zep's dots3d demo. Maybe i be not that smart anyway.

--somewhat interesting part of text:

This tiny engine can render a 8x8x2 dots figure, it takes what to draw from sprite 001, thought depth isn't a thing you can change per-sprite. Right now there is a trollface, if you didnt notice.

--what you can do with it:

draw youself a 3d dots figure by changing sprite 001. i would love to see anything being done with it.

[ Continue Reading.. ]

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Cart #spacegrappler-0 | 2024-05-31 | Code ▽ | Embed ▽ | No License
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Cart #cbbwallpaper-2 | 2024-05-31 | Embed ▽ | License: CC4-BY-NC-SA
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This is my first ever post on this website! I'm very excited and scared at the same time! Sorry in advance if I say something wrong.

What is this cart?

This Picotron cart can be used as a wallpaper or a screensaver. Remember that this is my first program on the Picotron, so it might be a little rough around the edges.

How do I use this?

Put the .p64.png file in the /appdata/system/wallpapers/ or /appdata/system/screensavers of your Picotron workstation. You're all set! Now you can open system settings and select the cart as your wallpaper or screensaver, depending on where you pasted the cart to.

Are there any settings I could alter?

Yes! Once you've run the cart as your wallpaper or screensaver (or even on its own), a file will appear in /appdata/ called `CBBWallpaper.pod. You can open that up and alter the settings according to your wishes.

[ Continue Reading.. ]

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Im pretty behind on pico 8 versions so i just want to know how can i update pico 8 in a way where ill keep all of the work ive done. Thanks!

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Cart #sandsimulation-2 | 2024-05-31 | Code ▽ | Embed ▽ | No License
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I've been trying to crate a water simulation, but so far I was only able to make this not so bad sand simulation. My head is not working anymore, so maybe some of you could give me some tips on how to make a water simulation out of it.

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Cart #celtex21452-0 | 2024-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to my first post!
I present to you the

Popup Notifications!

Cart #popup_demo-1 | 2024-06-02 | Embed ▽ | License: CC4-BY-NC-SA
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But as you can probably see, it sadly does not work out-of-the-box.
The problem is such Picotron (AFAIK) doesn't have any way to draw a window which would be visible on all workspaces.
So I had to slightly edit original Window Manager and add such an option.

Furthermore - changes made to /system folder are only temporary by default, so I had to bypass it as well.
I don't know if this is a well known thing, but you can just copy the /system folder to a different location (cp /system /tmp), delete original /system and rename previously copied directory to /system. Then it will be a real folder, not stored in RAM.

[ Continue Reading.. ]

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Cart #test_tinted-0 | 2024-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is some work I did on creating some more fancier looking shadows, which could either be a rectangle version (thanks to @2darray for extra help on that) or using any shaped size or coloured sprite to use as a mask for the shadow effect.

I'm sure with using some additional math and tline you could probably create a lovely dynamic lighting effect with it too.

Press X or C/Z to see the other two tinting types in action. CTRL+P to see the performance hits.

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Cart #smoothielovers-0 | 2024-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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it's a 2 players only game with one button each to play.

One player use buttons X or C and the other the arrow keys.

This game is inspired by Chiritorie on wario ware inc. on GBA.

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Cart #supasnek-3 | 2024-05-30 | Code ▽ | Embed ▽ | No License
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have fun! :D

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Cart #pioupiou-0 | 2024-05-30 | Code ▽ | Embed ▽ | No License
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Piou Piou Piou is a two player shooter, use controller for a better experience.
Blue player can only shot blue ennemies and beeing shoot by blue bullet.
Green player can only shot green ennemies and beeing shoot by green bullet.

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Cart #bacon-9 | 2024-05-30 | Code ▽ | Embed ▽ | No License
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Cart #pepper-4 | 2024-06-29 | Embed ▽ | License: CC4-BY-NC-SA
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load #pepper

Pepper is a lua PrEPRocssing script that can help create different builds from the same code.

Source is under the MIT license at https://github.com/Werxzy/pepper.p64

Pepper works by looking through all the lua files in a loaded project and searches for specific labels, which can then be used to remove or add code before running or exporting. It takes 3 different forms: 1. A tool in the tooltray from which you can select an initial .pepper config file. 2. A window that can be run without installing. 3. A terminal command. After installing, you can type pepper into the terminal to get more info.

Upon installing:

  • Pepper will be copied to /appdata/system/tooltray/

[ Continue Reading.. ]

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Cart #conways_game_of_life-2 | 2024-05-30 | Code ▽ | Embed ▽ | No License
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Here's my try on John Conway's Game of Life. If you don't know what it is, please read about it here: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

I tried my best to make it fast enough and not overload pico 8, which caused some inconveniences such as an invisible cursor. But it is anyway much fun to use and add life on the run. So idk, i'm open for any suggestions on how to improve it!

--Controls:
Press space bar or X button to start or stop life generation.
Press Z to delete all life on the screen

You may use the mouse to add life by simply clicking left mouse button or delete it by pressing right button. By default it will add just a single life pixel, but you can change it to different patterns using these characters on the keyboard:

  • 0 - just a singe life pixel
  • 1 - block

[ Continue Reading.. ]

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Super Mario Bros. Starman Theme REMIX

(Credits to Nintendo)

While editing Jelpi to be a mario-reminisced game, I had the idea to make the Star/Starman theme from the original 1985 Super Mario Bros.

I also made the song as if it were in Jelpi, although to be honest I don't really see the comparison well as I had imagined the sound would've.

Anyways, enough of my talking. Here's the song itself:

[sfx]

You're free to use this, but please give credit if you do.

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Cart #yuru_lumberjack_demake-0 | 2024-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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LumberJack Demake

A demake of Telegram's LumberJack game. Chop wood as fast as you can, but watch out for those branches!

Controls

Default configuration

  • Left Arrow or 🇴(Z): Chop left
  • Right Arrow or 🇽(X): Chop right

If you are playing on a console where the keys positions are swapped, you can press 🇽(X) in the main menu to swap to the below configuration:

Swapped configuration

  • Left Arrow or 🇽(X): Chop left
  • Right Arrow or 🇴(Z): Chop right

Special Notes

My first cart, hooray!

[ Continue Reading.. ]

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When the code that sets the window property and executes vid() is run, the file browser is covered by the console screen.
In this state, you cannot return to the file browser unless you type exit into the console.

window{
 width=128
 ,height=128
}
vid(3)

I don't understand the underlying mechanism, so it's hard to offer suggestions for a solution...
but something like these may be what we need.

  • Restrict the use of window and vid() at the same time.
  • If a new console is running, even in a window application, close window and console after execution is finished.
  • Running window application from CART RAM is always done on the console screen.

I hope i can find a simple solution.

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