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Cart #parens8_repl-1 | 2024-03-22 | Code ▽ | Embed ▽ | No License
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A REPL for PARENS-8 v3 by Siapran. Uses PicoTerm v1.10 by me for the UI.

For information on using PARENS-8 see the Github repository, all extensions and builtins are enabled.

To clear the screen run the clear function or press ctrl-l. To print to the terminal use the echo function. To clear the current line press ctrl-u.

Special thanks to @Siapran for making a special PARENS-8 version for this project.

PARENS-8 is licensed under the MIT license.


MIT License

Copyright (c) 2023 Katherine Miller

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

[ Continue Reading.. ]

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0 comments


Basically what asked in the title. Is it possible to define a variable name in Lua without defining a value just yet?

For example, would

local tick

work as a way to define, in a function, a local variable named "tick" as a "nil" value automatically?

Sorry for the dumb question

2 comments


Cart #harmonica-0 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Forgot your harmonica? No problem, use this one!
Simulates a richter-tuned harmonica (also known as blues harp or diatonic harmonica).

Controls

left/right/down/up: play notes in the current position. Two adjacent holes can be played at the same time.
O: hold down while playing a note to draw in air (instead of blowing).
X: change position.

Use the pause menu to change harmonica key and toggle note display.

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1 comment


Hello!

I've recently got into creating games with Pico 8 and having an absolute blast. I've been searching for a solution to my problem but I don't know if its just my inability to search using the correct terms or what.

I'm basically looking for the simplest way to embed the game as HTML or possibly on itch.io but to keep the leaderboard persistent for -everyone- so people could compete. Ideally using some sort of save function but as I understand it they are per system rather than global has anyone looked into this before?

Thanks!

2 comments


Cart #bubblegum_spin-4 | 2024-04-02 | Code ▽ | Embed ▽ | No License
170

One Quarter.

One Insatiable Hunger for Bubblegum.

Bubblegum Spin is a tactical bubble shooting
game to be played at your own pace. How large
of a bubble will you blow?

Rules

  • Match three or more gumballs
    of the same color to remove
    them from the sticky mass.

  • Unmatching gumballs that are
    unrooted will also be removed.

  • Remove all the gumballs
    to move to the next round.

  • If the sticky mass touches
    the edge, it's GAME OVER!

  • After every four misses, you
    will be punished.

  • Don't dawdle! Each punishment hurts

[ Continue Reading.. ]

170
27 comments


Cart #blaster_buddies_tfancs_1-0 | 2024-03-18 | Code ▽ | Embed ▽ | No License
12

Simple top-down shooter with cute characters

This is the first game I made with Pico8!

Control

​Arrow keys - Move
Z​​ or C Key - Dash
X Key - Shoot / Reload

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hi hi
i made this to show my friends a demonstration of what PICO-8 can do. so i guess consider it a prototype or tech demo of sorts...
this was made for a 2 month game jam. never coded a game from scratch before, but i really enjoy using PICO! the game doesn't fill up the cart, barely using the graphics data and only 60% of the tokens, so a lot more can be done.
have fun with my cozy lil space game!
-Dinny

Cart #dinaari01-0 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Controls / Mechanics

Up (hold): Gas / Maintain Speed
Left/Right (hold): Turning
Down (hold): Brake / Charge Boost
X (tap): Planet Finder / HUD
Down (hold) + X: Boost (blows up nearby obstacles)
Left/Right (tap): Build up a little speed

[ Continue Reading.. ]

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0 comments


Cart #froggo_-1 | 2024-06-23 | Code ▽ | Embed ▽ | No License
17

Froggo - made in a week very shortly after I discovered the wonderful Pico8!

It's a remake of the arcade game frogger, manoeuvre the frogs to cross the road and river to score points, get all five frogs across securely to complete a level. The levels increase in difficulty as you progress. What is the best high score you can reach?

v1.1:

  • added some nicer water effects
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5 comments


Cart #pisopozupi-0 | 2024-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Introduction

Hi all, this is my first game uploaded into lexaloffle, hope you enjoyed playing it as much as i enjoyed making it.

Gameplay

This game works a little like yahtzee and roguelite combined into one.
Press arrow keys to move around and o key to accept...

Features

  • Progression
  • Synergies
  • Yahtzee
  • Artifacts
  • Hero Roster
  • Curses
  • Achievements
  • Secrets
  • Varying difficulties
  • Frustration
    and many more...

Credits

Just me...

Bugs

I'm pretty sure i tested most of the features.. but if there are bugs just drop a comment and i'll fix it.

[ Continue Reading.. ]

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I'm sure I'm far from the first person to do this, but I recreated Flappy Bird in PICO-8:

Cart #tvflabs_flappy_bird-1 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


I have this code,
poke(0x5f2d, 1)
mset(oldposx,oldposy,oldtile)
oldposx= flr(stat(32)/32) + 8 + flr(player.camx / 3)
oldposy= flr(stat(33)/10,10) + flr(player.camy)
oldtile= mget(oldposx,oldposy)
mset(oldposx,oldposy,1)

The tile doesn't change at the mouse's location.

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2 comments


Cart #farmingsimulator_v_1_2-1 | 2024-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #farmingsimulator_v_1_2-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Hi everyone, after many small projects, this “farm simulation” is my best project till now, and I want to keep polishing it till it looks like a good "retro-style" farming game.

d-pad/ arrow keys = move character
d-pad/ arrow keys = up and down on shop
z/c “o” button= use item, select option on shop
x/v “x” button= select item on hotbar

[ Continue Reading.. ]

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4 comments


Cart #twotwo-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Overview

A simple two-player game made in about a day!

Controls

◀️▶️ - Change Direction
✨- To Increase Score/Speed
2️⃣2️⃣ - To Win

Behind The Scenes

Been having a creative slump lately, so made this in a day for myself, decided to release!

If you're curious here's my website:
https://sites.google.com/view/marinamakesgames/home/buttons-blogs?authuser=0

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4 comments


Cart #driving_ace_i-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

You can drive around, accelerating with the up arrow and slowing with the down arrow, turning with the left and right arrows. Not entirely sure where I'm going to go next with it. Don't crash; it slows you down.
There is an error once you complete the second course.

0 comments


Tic Tac Toe.

Cart #tictactoegame-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #multtaskchicken-6 | 2024-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Pong but smol.

Cart #mini_pong-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1
0 comments


Snake game in PICO-8.

Cart #snakegame-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1
0 comments


Cart #sandandotherstuff-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A lil sand game I made when checking out cellular automata.

Controls
Mouse1: Place
Mouse2: Erase
X/Z: Material select

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2 comments


Pong in PICO-8.

Cart #pong_game-1 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments




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