Log In  
Follow
Bee_Randon

MARIO BROS. PICO

Cart #mario_bros_bee_randon_v1-13 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

This an update of the Mario Bros. arcade game that was rereleased for later consoles as Mario Bros. Classic.

Play as Mario or three unlockable characters!

How to Play

Move with ⬅️/➡️ and press ❎ to jump.

Flip enemies onto their backs by jumping to hit the platform beneath them. Once an enemy is flipped, send them flying with a kick! Boot enemies in quick succession for more points.

Update Log

1.1 - Added persistent cart data for hiscore and unlockable characters

6
2 comments



Hey y'all! I'm trying to recreate the building explosion that begins at 2:42 in this clip from Contra III.

https://www.youtube.com/watch?v=DoQBfWT4v28&t=159s

More specifically, I'd like to know how to efficiently animate the sprites of the building to recreate the sinking effect. Can anyone share a conventional approach to this?

1
2 comments



Cart #bubblegum_spin-4 | 2024-04-02 | Code ▽ | Embed ▽ | No License
40

One Quarter.

One Insatiable Hunger for Bubblegum.

Bubblegum Spin is a tactical bubble shooting
game to be played at your own pace. How large
of a bubble will you blow?

Rules

  • Match three or more gumballs
    of the same color to remove
    them from the sticky mass.

  • Unmatching gumballs that are
    unrooted will also be removed.

  • Remove all the gumballs
    to move to the next round.

  • If the sticky mass touches
    the edge, it's GAME OVER!

  • After every four misses, you
    will be punished.

  • Don't dawdle! Each punishment hurts

[ Continue Reading.. ]

40
13 comments



When calling fget without a flag index, how can you translate
the bitfield returned by fget back into it's respective flag index (0-7)?

4 comments