Bee_Randon [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=70995 MARIO BROS. PICO <h1>MARIO BROS. <em>PICO</em></h1> <p> <table><tr><td> <a href="/bbs/?pid=166632#p"> <img src="/bbs/thumbs/pico8_mario_bros_bee_randon_v1-13.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=166632#p"> mario_bros_pico_v1.1</a><br><br> by <a href="/bbs/?uid=70995"> Bee_Randon</a> <br><br><br> <a href="/bbs/?pid=166632#p"> [Click to Play]</a> </td></tr></table> </p> <h2>This an update of the <em>Mario Bros.</em> arcade game that was rereleased for later consoles as <em>Mario Bros. Classic</em>.</h2> <h2>Play as Mario or three unlockable characters!</h2> <h3>How to Play</h3> <p>Move with ⬅️/➡️ and press ❎ to jump.</p> <p>Flip enemies onto their backs by jumping to hit the platform beneath them. Once an enemy is flipped, send them flying with a kick! Boot enemies in quick succession for more points. </p> <h2></h2> <h3>Update Log</h3> <p>1.1 - Added persistent cart data for hiscore and unlockable characters</p> https://www.lexaloffle.com/bbs/?tid=148846 https://www.lexaloffle.com/bbs/?tid=148846 Tue, 06 May 2025 19:50:22 UTC How to recreate NES style exploding structure? <p>Hey y'all! I'm trying to recreate the building explosion that begins at 2:42 in this clip from Contra III. </p> <p><a href="https://www.youtube.com/watch?v=DoQBfWT4v28&amp;t=159s">https://www.youtube.com/watch?v=DoQBfWT4v28&amp;t=159s</a></p> <p>More specifically, I'd like to know how to efficiently animate the sprites of the building to recreate the sinking effect. Can anyone share a conventional approach to this?</p> https://www.lexaloffle.com/bbs/?tid=143890 https://www.lexaloffle.com/bbs/?tid=143890 Tue, 27 Aug 2024 00:37:07 UTC Bubblegum Spin <p> <table><tr><td> <a href="/bbs/?pid=143764#p"> <img src="/bbs/thumbs/pico8_bubblegum_spin-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=143764#p"> Bubblegum Spin 1.1</a><br><br> by <a href="/bbs/?uid=70995"> Bee_Randon</a> <br><br><br> <a href="/bbs/?pid=143764#p"> [Click to Play]</a> </td></tr></table> </p> <h3>One Quarter.</h3> <h3>One Insatiable Hunger for Bubblegum.</h3> <p>Bubblegum Spin is a tactical bubble shooting<br /> game to be played at your own pace. How large<br /> of a bubble will you blow?</p> <h1></h1> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/70995/bubblegum spin gameplay.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/70995/bubblegum spin gameplay2.gif" alt="" /></p> <h3>Rules</h3> <ul> <li> <p>Match three or more gumballs<br /> of the same color to remove<br /> them from the sticky mass.</p> </li> <li> <p>Unmatching gumballs that are<br /> unrooted will also be removed.</p> </li> <li> <p>Remove all the gumballs<br /> to move to the next round.</p> </li> <li> <p>If the sticky mass touches<br /> the edge, it's <strong>GAME OVER!</strong></p> </li> <li> <p>After every four misses, you<br /> will be punished.</p> </li> <li> <p>Don't dawdle! Each punishment hurts<br /> more than the last.</p> </li> <li>Your score is multiplied by the<br /> number of colors currently in play.</li> </ul> <h3>Controls</h3> <ul> <li>⬅️/➡️: aim </li> <li>⬆️: return aimer to upright position</li> <li>X or ❎: fire</li> <li>Z or 🅾️: hold to preview your next gumballs and view your shot counter.</li> </ul> <h3>Changelog</h3> <p>1.1</p> <ul> <li>Added a score multiplier that corresponds with the number of colors in play.</li> <li>After round five, each new round will punish your misses slightly more.</li> </ul> https://www.lexaloffle.com/bbs/?tid=140885 https://www.lexaloffle.com/bbs/?tid=140885 Mon, 18 Mar 2024 21:53:06 UTC fget bitfield to flag index? <p>When calling fget without a flag index, how can you translate<br /> the bitfield returned by fget back into it's respective flag index (0-7)?</p> https://www.lexaloffle.com/bbs/?tid=55187 https://www.lexaloffle.com/bbs/?tid=55187 Fri, 01 Dec 2023 21:03:22 UTC