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Cart #sfx_speed_manipulation-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I wanted to mess with the speed of a sound-effect during runtime and couldn't find any information on how to do so when searching around. Figured it out with the help of this info about the memory layout of SFX data: https://pico-8.fandom.com/wiki/Memory#Sound_effects

Edit:
The cart code is a bit messy, here's a reusable snippet:

function sfxspd(sfx_i,spd)
	local addr=0x3200+(68*sfx_i)+64+1
	poke(mem_addr,spd)
end
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Cart #socks-0 | 2023-12-11 | Code ▽ | Embed ▽ | No License
6

The Socks is a submission to The Pacifist Jam, aiming to explore the age-old question of whether hanging and pairing socks can be enjoyable. Developed within a week, the end product represents only a fraction of the initial plan. However, do you think it succeeded in uncovering the answer?

Controls:

  • Click with the mouse

See the jam submission here.

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So I want to make a game that's satisfying to play with currently I have this:
function _init()
x=64
y=74
end

function _update()
if btn(⬆️) then y-=1
end
if btn(⬇️) then y+=1
end
if btn(➡️) then x+=1
end
if btn(⬅️) then x-=1
end
end

function _draw()
rectfill
spr(1,x,y)
print("blue square")
end

I'm not sure how to do the rectfill and fill it with color 2. I want to fill the background and maybe make z and x do something

9 comments


Cart #classictetris-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #snake2-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #raytracing-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Raytracing in one Weekend

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1 comment


rkd
by danini
Cart #rkd-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flppybrd-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dither-0 | 2023-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mnswpr-1 | 2023-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Classic minesweeper.

Arrow keys to move cursor.
O to uncover a tile
X to mark with flag or ?
press both to uncover around a flagged tile

Or use mouse
Left click to uncover a tile
Right click to mark with flag or ?
Middle click to uncover around a flagged tile

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2 comments


Cart #monobeam-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ripple_3d-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Just sharing with a friend.

Keys:
Up/Down: amplitude of the ripple
Left/Right: frequency of ripples
Z/X: camera angle

Click "Code ▽" in the bottom toolbar to view the code

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Cart #pico_pad-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A PICO-8 gamepad! Inspired by Big Daddy Fatkeys by dw817 (https://www.lexaloffle.com/bbs/?pid=123567#p) and is a remake of my old project from my old account which I don't remember the name of. :P

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A festive invite for all!

Learn effects and techniques used in demo effects with the Tiny Code Christmas tutorials and online community...

Cart #tcc_2023_invite-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Running Over 12 days, from tomorrow, Monday 11th to the 22nd of December.

I hope to see some PICO-8 folks come out to play, or follow the #LovebyteTCC hashtag :)

Mastodon: https://graphics.social/@lovebyteparty/111552228392808149

On the X formerly known as Twitter: https://x.com/lovebyteparty/status/1733575648562516107?s=20

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Cart #pabogiruwu-0 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


This is a Zelda mod of "Alpine Ascent", originally created by @TylerRDavis. Have fun :)

Controls

↑/↓: climb up/down
x: Jump
c: eat Stamella Shroom
When your stamina bar runs out, you can't jump or cling to walls. You can replenish stamina by landing on the ground, or eating a Stamella Shroom. Stamina wheels will increase your max stamina.

Changes & Features

-Now it runs in 60fps
-The character has been replaced by Link
-Green coins have been replaced by stamella shrooms
-Gold coins have been replaced by stamina wheels
-Added little BOTW music + Zelda title screen music

[ Continue Reading.. ]

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5 comments


\/v latest release

Cart #capsule_v_2_1-0 | 2023-12-10 | Code ▽ | Embed ▽ | No License
2

little physics thingie

c/[o] to jump
left, right to move left and right

A simple physics thingie i whipped up last night. It's nowhere near done but i hope to work on it more. keep in mind that it's pretty bashed together atm and really just a proof of concept.

this system atm just uses regular aabb collision aswell as using the tilemap

I know physics in pico has been done manymany times before but i think i can learn from making this

Todo :

  • pushable colliders
  • better entity system
    • composition based

Updates :

  • v2
    • better floorcheck function
    • added basic moving platform mechanics
  • v2.1

[ Continue Reading.. ]

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8 comments


Cart #tombliboo_tiles-0 | 2023-12-09 | Code ▽ | Embed ▽ | No License
3

Tombliboo Tiles: a little music toy made for my toddler. Move around on the screen and press the buttons to make music.

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3 comments


Cart #cookiecrumbler-0 | 2023-12-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cookie Crumbler

A small arkanoid clone where you help a cow try and get home

Goal

I spend an embarrassing amount of my time playing around splore and awhile back a lot of people were putting out
brick-break clones. There's a moment in brick-break where you have one brick left and you spend a lot of time trying to
get the last brick. I wanted to make a brick-break/arkanoid like game where you wouldn't have to deal with that
frustrating last-brick moment.

My Solutions

I tried to solve the goal two ways: ball direction based on where it hit the paddle and creating a explosion that moves
across the screen taking 1 hit off of every cookie hit.

[ Continue Reading.. ]

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Tiny Tactics Postmortem

A few months ago I discovered PICO-8 and decided to make a game for it. It was a nice experience, and I'm proud of this little turn based, tactics / puzzle game. I'll try to summarize below how I made Tiny Tactics.

I didn't have much spare time to devote to this project (maybe 5 to 10 hours a week), but I think it went pretty smooth. I spent exactly 3 months making the game (from purchasing a license for PICO-8 to exporting the final version of the cart).

You can play the game and download the cart here.

I have also created a project on GitHub. It contains:

  • source code before flattening / compression;
  • spritesheet and map exports;
  • a standalone HTML version;
  • binaries for Windows, Mac, Linux and Raspberry Pi;
  • a walkthrough: GIFs I recorded using PICO-8, showing my solutions for each level;

[ Continue Reading.. ]

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5 comments


This cart has devkit mode enabled and requires a mouse and keyboard.
It's intended to be run locally; not all feature work correctly in the web player.

A simple path editor for creating animation paths for game objects. The paths created are simple interpolated paths not bezier or similar curves. The path is guaranteed to pass through all of the control points. You don't have as much control over the exact shape of the path but you can still get some pretty nice results.

Cart #animation_path_editor-0 | 2023-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Features

  • Save and Load path files in a binary format to .p8 files so they can be easily changed later.

[ Continue Reading.. ]

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