Cookie Crumbler
A small arkanoid clone where you help a cow try and get home
Goal
I spend an embarrassing amount of my time playing around splore and awhile back a lot of people were putting out
brick-break clones. There's a moment in brick-break where you have one brick left and you spend a lot of time trying to
get the last brick. I wanted to make a brick-break/arkanoid like game where you wouldn't have to deal with that
frustrating last-brick moment.
My Solutions
I tried to solve the goal two ways: ball direction based on where it hit the paddle and creating a explosion that moves
across the screen taking 1 hit off of every cookie hit.

Boxmoover
A cute little game about a cow helping you move.
Learned things
We loaded levels via reading each tile of the map, getting which sprite it was, and creating an entity based on that.
While the math on loading levels via the map was a little odd at first.
It lead to a really easy ways to create levels via the pico8 level editor.
The downside is that it makes it hard to reload the lvls with the same code.
Because levels loaded at when levels change instead of at the start of the game therefore the map data would change until the game was restarted.
Not being able to read the map data after a level change meant that we couldn't reload previous levels.


