\/v latest release
left and right to cycle colors, up and down to change brush size
elements:
1 - smoke, floats upward and disipates
5 - gunpowder, a powder that explodes upon contact with fire
8 - fire, burns and emits smoke
9 - fuse, when lit, fire travels along it
10 - sand, an inert powdery substance
12 - water, a liquid
14 - acid, a liquid that erodes other substances, turning it into more of itself
i've implimented a new method of updating pixels, this has some upsides and downsides. One main thing right now is that liquids (water and acid) arent working quite how they should
feel free to make your own elements too! i've tried to make it pretty modular.
\/v latest release
little physics thingie
c/[o] to jump
left, right to move left and right
A simple physics thingie i whipped up last night. It's nowhere near done but i hope to work on it more. keep in mind that it's pretty bashed together atm and really just a proof of concept.
this system atm just uses regular aabb collision aswell as using the tilemap
I know physics in pico has been done manymany times before but i think i can learn from making this
Todo :
- pushable colliders
- better entity system
- composition based
Updates :
- v2
- better floorcheck function
- added basic moving platform mechanics
- v2.1




