My submission for the Summer Slow Jams 2023: Idle
Mutation Mayhem (a prototype)
Its kinda like a base building/defense game.
I dunno anymore. You can play it yourself if you want.
Available on itch: https://guest122ev.itch.io/mutation-nation


Box Placer is a bare-bones tool for ui visualization.
Controls:
Grow Mode:
- right - grow horizontally
- left - shrink horizontally
- up- grow vertically
- down - shrink vertically
- 'x' - change mode (to Move)
- 'c' - finish and add new box
Move Mode:
- right - right
- left - left
- up - up
- down - down
- 'x' - change mode (to Visual)
- 'c' - change box color
Visual Mode:
- 'x' - change mode (to Grow)



a Head On demake for Pico-8
I started this speed-remake yesterday and worked like 7-8 hours in total. I'll have a couple off-dev relaxing weeks (posted the WIP so I can playtest) and finish it back home.
Arcade history: Head On (1979 by Sega/Gremlin) is the first game introducing the "collect dots in maze" idea. You can tell where Pac-Man took the inspiration from.
WIP:
Still work in progress but playable (infinite lives, no score).
You can push ❌+⬆️⬇️ to change the difficulty level (after a crash the new level setting will be used).
Controls:
⬆️⬇️⬅️➡️ Change lanes
⭕️ Accelerator
Gameplay:
Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction.

First time I've ever coded in pico 8. Just practicing from scratch and using this to understand various specific part of the language. Currently trying to come up with a jump function that uses loops to animate the wall moving up and down a little to simulate the player jumping.
POSSIBLE eventual goal would be to make a simple game with the goal of getting to the end while dodging traps and the like.


Work in progress, project to learn about Pico8.
Graphics inspired by https://s4m-ur4i.itch.io/pico-8-pixelart-free-tiles

After watching this video about the map generation in the Binding Of Isaac, I wanted to play around more with the map generation in my game. The maps in my game consist of 4 rooms which are randomly chosen from a list of rooms. I wanted to try something similar where it checks to see if adjacent rooms are compatible when generating them.
Original game with the current map generation
My first game, Diefence, is out!
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This was meant to be my ntry for last year's GMTK jam, but I was still very much a noob with Pico-8. The idea kinda stuck, so I waited until I learnt enough (thanks to all of you guys!) and began coding it. I took around three months in which I tried to code at least half an hour a day.
Diefence is a simple Tower defence. Place your soldiers in front of the wall to your village to defeat the attackers!






WARWIND is an open world shmuptroidvania game with a focus on challenging , yet rewarding bullet hell boss fights- and achieving a sense of exploration in a vast open world . Fight your way through 4 different areas and unlock new ships by killing bosses !
Controls
- Use the arrow keys to move
- Use the X key to shoot
- Use the Z key to dash

Behind the Scenes
WARWIND was solo developed over a month to take part in the Lazy Dev's "SHMUP Showcase" . I'd like to thank everyone that offered feedback on the game during development , particularly in the Lazy Devs discord community . Unfortunately I didn't get the time to make the final boss in time for the deadline . As this is quite an old project by now , I likely won't be touching it again













Rules
Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
Calico is a complex game ! I highly recommend playing the tutorial before your first game .
FAQ :
- Design goal "=/=" means have none of the same colour or pattern
- Colour tokens are always worth 3 points !
- When taking quilt tokens from The Market the tile furthest to the left is removed also
Controls
- Use the X key to place tiles
- Use the Z key to control the camera
- Double tap Z to view the patterns
Calico is playable on Mobile ! Be sure to access the pico8 menu and press "swap camera mode" to switch the freecam from a press and hold , to a toggle . This makes the game more comfortable to play on mobile devices !







Hey Look Another One!
That's right a sequel to my first ever Pico 8 project! This is more in line with what I had hopped for in the original Bulletheck, however I for a first project I should have gone that big. While nothing too exciting I feel as though this game is a large step up from the original and was a blast to make. With that out of the way I should probably explain how to play the darn thing.
Controls
WASD -- MOVEMENT
SHIFT -- SPRINT
TAB -- INVENTORY(OPEN/CLOSE)/SHOP(CLOSE)
LMB -- SHOOT/CONFIRM/INTERACT
RMB -- HEAL
How To Play
WAVES
Waves come in three different types:
Basic -- Hoards of enemies will role in and a new wave will not begin till all enemies are defeated.
Rest -- No enemies will spawn during these waves. During this time you can shop and open your inventory
Boss -- Will end once the boss is defeated. A Rest wave will always appear after a boss
SHOP
There are three kinds of items:
Guns -- Provide different ways to defeat enemies
Upgrades -- Permanently boost one of the players stats weather health, energy, or badge points
Badges -- Provide small boost to the player in return for costing badge points(Yes like Paper Mario/Hollow Knight)
Content
There are:
25 waves(not counting rest waves)
7 Types of guns
3 Types of Upgrades
8 Types of Badges
9 Types of Enemies
3 Boss Fights
And With That...
That's everything you need to know about Bulletheck 2. I could explain how each enemy works or what each badge does, but I feel like discovering that for yourself makes the game more enjoyable. I really hope you enjoy playing this game as much as I enjoyed making it.









LEMONS! That's what you see falling from the sky! Make sure to collect them, because every time one lands on the ground you notice a twinge of pain. Are these lemons somehow linked to you? To your very essence? Your... soul? Well, you won't find out, because I just made all this up to try and allure you!
Just a simple little game I made to improve my skills.
Controls:
Left/Right arrows to move.
The pause menu also has some settings you can change.
