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Cart #pozopikene-0 | 2023-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After watching this video about the map generation in the Binding Of Isaac, I wanted to play around more with the map generation in my game. The maps in my game consist of 4 rooms which are randomly chosen from a list of rooms. I wanted to try something similar where it checks to see if adjacent rooms are compatible when generating them.

Original game with the current map generation

Cart #siyupisesi-1 | 2023-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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These maps are generated just by picking 4 random rooms and there is no system to check if they are compatible. To make sure no parts of the map are inaccessible, I designed each room so that they shouldn't be able to block them in any position. I find that this lead to maps that are a little too empty and open.

Side by side of both map generations

New map gen

Old map gen

Let me know what you think of both forms of map generation

P#130755 2023-06-10 13:25 ( Edited 2023-06-10 13:45)


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