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Cart #welcometobulletheck-3 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome To BulletHeck

Welcome To BulletHeck is a small Rougelike game focused on randomized items and conserving energy. Energy is consumed by both shooting (x) and sprinting (z) and running out will cause the player to slow down for a short time. New guns and items can be discovered as you progress as well as stat upgrades that can be bought from shops. The only objective is to reach floor 10 and fight the boss.

Weapons

Weapons can be found in chests scattered around the map. Each gun has perks and disadvantages so there isn't really a best option. Each run you could be given different guns so try and experiment!

Trinkets

Trinkets act like charms from Hollow knight or accessories from Terraria. Each has its own ability that help boost the player in some way, whether that be increasing the players damage, movement speed, or other unique effects such as leaving a trail of fire when you sprint. However you can only have a limited number of them active at a time. You can increase the amount by buying the upgrade at the shop.

Thanks For Playing!

This game took a lot of work and it was a lot of fun to work on. There is definitely more that could be done with this but I tried to keep the game relatively small while still being fun to play. This may be the last game I make on Pico8 for awhile as I am looking forward to learning different programing languages but in the meantime I hope you enjoy playing Welcome To BulletHeck and the other games I have made!

1.2 Changelog


This is a much smaller update compared to the first but does have some notable changes

-simplified the UI to save tokens and make it easier to make visibility better
-added an animation for dying
-slightly buffed the speed of fuseheads when hit and added a visual for them speeding up
-slightly buffed the Heckfire (damage increase)

New Weapon: LazerRay!

With the extra tokens I had enough room to add in another weapon. It is similar to the heckfire but with longer range, less damage, and higher energy cost.

1.1 Changelog

Small Changes

-Nerfed Sniper (made it take more energy to fire)
-Buffed Revolver (reduced recoil)
-Reduced the costs of all shops (including hearts)
-Increased the average number of coins given out by chests
-Made the odds of obtaining weapons and trinkets from shops higher
-Moved UI slightly to make seeing doors at the top of the map easier

Medium Changes

-Wickers(Dashing Enemies) Now pause momentarily before dashing to give the player more time to react.
-Skullies(Shooting Enemies) Fire faster and their bullets have the ability to move through walls to make them more threatening in cramped rooms.
-Removed the plus shaped room as it was too awkward to fight in. It has been replaced with a chest room.
-Reduced the number of rooms per floor to make the game make the game drag out less.

Major Changes

Fusehead Rework

Fuseheads starting speed has been greatly reduced to make them less likely to immediately kill you. To compensate their health has been increased and now once hit their speed greatly increases. Hopefully This will make them less annoying to fight.

"Goods" Rework

In order to reduce RNG in regards to chests I have reworked how they as well as hearts spawn. Hearts (like shops) have their own separate room that they spawn in as shown above. Originally when trying to spawn a chest it would randomly pick between a regular chest, a locked chest, and a heart. Since Hearts have been moved to their own room the odds of getting a chest are now 100%.(Hearts also now only spawn if you have lost 50 health).

Gun Swap

You can now buy back your previous gun at the shop. Once you choose to keep a new gun your old gun will then be available at the shop for a small amount of coins if you would like to buy it back. This also carries between floors so as long as you don't pick up more guns the same one will stay in the shop. Hopefully this makes it easier to experiment while still being able to reuse a gun that you like.

P#146550 2024-04-13 17:32 ( Edited 2024-04-14 23:44)

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Cart #shrumoandthewhitepetals-0 | 2023-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

This is a small platformer prototype that I created in order to better understand how maps in pico8 work. It is meant to just be a small side project but I think it still turned out well.

credits

Created by following the Nerdy Teachers platforming tutorial.

P#135928 2023-10-15 14:51 ( Edited 2023-10-23 23:53)

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Cart #bulletheck2-0 | 2023-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey Look Another One!

That's right a sequel to my first ever Pico 8 project! This is more in line with what I had hopped for in the original Bulletheck, however I for a first project I should have gone that big. While nothing too exciting I feel as though this game is a large step up from the original and was a blast to make. With that out of the way I should probably explain how to play the darn thing.

Controls

WASD -- MOVEMENT
SHIFT -- SPRINT
TAB -- INVENTORY(OPEN/CLOSE)/SHOP(CLOSE)
LMB -- SHOOT/CONFIRM/INTERACT
RMB -- HEAL

How To Play

WAVES

Waves come in three different types:
Basic -- Hoards of enemies will role in and a new wave will not begin till all enemies are defeated.
Rest -- No enemies will spawn during these waves. During this time you can shop and open your inventory
Boss -- Will end once the boss is defeated. A Rest wave will always appear after a boss

SHOP

There are three kinds of items:
Guns -- Provide different ways to defeat enemies
Upgrades -- Permanently boost one of the players stats weather health, energy, or badge points
Badges -- Provide small boost to the player in return for costing badge points(Yes like Paper Mario/Hollow Knight)

Content

There are:
25 waves(not counting rest waves)
7 Types of guns
3 Types of Upgrades
8 Types of Badges
9 Types of Enemies
3 Boss Fights

And With That...

That's everything you need to know about Bulletheck 2. I could explain how each enemy works or what each badge does, but I feel like discovering that for yourself makes the game more enjoyable. I really hope you enjoy playing this game as much as I enjoyed making it.

P#130724 2023-06-09 18:39

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Cart #bulletheck-0 | 2022-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Controls

use arrow keys to move.
"Z" to shoot
"X" to run

About

This is the first project I have made in pico-8. It was meant to help me get to learn this programing language and learn its limitations.

P#118849 2022-10-09 19:28 ( Edited 2022-10-09 19:38)