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Interview With Unikotoast Creator of "Buns: Bunny Survivor"-Pico-View #2


Uniko:@unikotast
U = Uniko

Marina:@MarinaMakes
M = Marina

Their games:
Buns: Bunny Survivor (click link)

Witchcraft Tower Defense (click link)


M: So, in your own words, who are you and what pico-projects have you made?

U: I'm a begginer indie game dev, I've started playing around with Pico-8 around 7 months ago. I really liked Vampire Survivors and wanted to make something similar but I did not want to invest a lot of time into learning game engines so Pico-8 was perfect. I never ever did anything gamedev related but I have a decent experience in software engineering. I only made 2 games https://unikotoast.itch.io

[ Continue Reading.. ]

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Cart #ydodawpi-0 | 2022-11-27 | Code ▽ | Embed ▽ | No License

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Cart #bowazejame-0 | 2022-11-27 | Code ▽ | Embed ▽ | No License
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Cart #cdcoolthing-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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third_person_camera

i want to make a 3d game in pico8, but i without time to spend in gamedev ,with the time i have left i doing some camera work , diss a tps style camera(i have to charge some variables to accommodate to the pico8 128x128 screen) , i hope you all can find a good use to it , i also want to thanks the help i got from freds72 (the guy who ported doom to pico8), and again i using sokpop sorce code as reference.

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Cart #picobirdgame-2 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Almost finished still need to polish this game more

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Cart #yidomiwone-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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reference:
https://www.youtube.com/watch?v=rI_y2GAlQFM

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A very early draft line editor which could potentially grow to edit animations in the style of the Italian cartoon La Linea https://en.wikipedia.org/wiki/La_Linea_%28TV_series%29

Arrows to move the dot, C to split the line at that point, X to move to the previous point, and that's all it has for now.

Cart #fbgiyuke-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a little weekend "I need a break from my projects" project.

Cart #noise_march-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Uses the marching squares algorithm to determine tile placement at each step and 3 dimensional value noise to animate it.

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Cart #barugureha-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #cestapunta-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First Game - Working on Collision and Some Physics. Enjoy !
Cesta Punta is old word for Pelote Basque, a very old game played in South of France.
Cheers !

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Snakee is demake of snake game with many upgrades.

Cart #snakee-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Cart #snakee_crt-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #hearten_pre-0 | 2022-11-26 | Code ▽ | Embed ▽ | No License
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An undertale-themed bullet-hell survival arcade game.

Survive for as long as you can against waves of bullet patterns.
The patterns will get harder if you persist. But stay heartened.
Graze against bullets to build your green energy meter. Fill it to heal slightly.
Hold square to dash at the cost of green energy (if you have any).
You can still dash when your energy is at zero, and it's free.
Every time you heal, the amount of energy you need to heal again gets bigger.

Get bonus points for each wave you complete without taking damage.
Get bonus points for healing. Get more bonus points for healing when at full health.


Controls:

use d-pad to move and make menu selections

[ Continue Reading.. ]

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Cart #booting-2 | 2022-11-25 | Code ▽ | Embed ▽ | No License
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Cart #napukihihi-1 | 2022-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made this as the first few steps towards actually making a game out of it! Thanks to @Mot for the pseudo 3D racer tutorial, and @aquova and @Svetlana for code I used for some of the effects.

If anyone has any ideas how to make objects draw on top of the road so I can put a car in, and maybe make it an actual game, I'd appreciate them!

0.2 Update! Addded a sprite (currently borrowed from Pico World Race - Thanks @PAK9 - until I can do some decent pixel art!) And some control! Just L and R so far, but I'm working on it!

Unfortunately, I didn't understand all of the code from @Mot 's tutorial so if anyone has any tips on what I could cut and perhaps improve performance, that'd be excellent and much appreciated!

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I'm having the same issue as posted here: https://www.reddit.com/r/pico8/comments/g45cpk/interface_shimmer_on_macos/

Pico-8 ver 0.2.5c

Quote:
"Is anybody experiencing this? It was blinking for a while, restart did not help, then I got distracted with something and now it's okay again.

https://imgur.com/a/5vsVxdv

Update: Then it shimmers again. It is just random. And it’s very annoying, as there is no way to fix it.
}

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Cart #jormun-0 | 2022-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made by Radical Sunset (me and Tyw1n93)

During a private game jam.

About

Battle your friend!
Create loops of train tracks to go faster and generate train carts. Then make your opponent crash!

Who will win?
Prove that you are the best train conductor around!

Thanks for playing!

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Hi all,
I'm still working on a better version of my first game, Alien Invaders.

I make a map, add new features, like bonus dropped by dead ennemis, 3 levels and one boss lvl, 4 differents ennemis type, life persistance bettewen level and more...
I want to make 3 more level but with another gameplay, more like a space shooter, but that's mean i have to make a lot of new things to spawn ennemis, make their mouvement, fire...

And i wonder if it would be better to make a full new game rather than make one big game with two different gameplay...

Wath's your thoughts ?
🙏

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Cart #mezupomomo-1 | 2022-11-24 | Code ▽ | Embed ▽ | No License
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This is just a debug room for testing fight mechanics for a post-apo survival game I'm working on.

Move around, press O to attack aaaand that's it.

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Cart #paradise-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Cart #paradise_racing-0 | 2022-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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