Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #fillp_tool-1 | 2022-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Work In Progress:
A tool I made to help learn how fillp() code works as well as the 256 colour combinations.
In future I plan to add a hexadecimal readout as well as a means of changing the colour other than rewriting the colour table in _init(). Comments and better organisation of code is also on the to do list.

2
5 comments


Hey there! I'm here with a tool for you people wanting to show off that you, too, can have a website. My little tool here can make a website with your games on it in a jiffy, and has a tutorial for putting it on the web. Hope you like it!

Might style this if anyone cares

2
0 comments


Cart #hodohabofo-0 | 2022-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


I made a little banner for my profile pic, which was 60x10 pixels. I used it, and it was heavily antialiased, looking really bad. I personally think this has to be a BBS bug, because the main product, PICO-8, is a pixel art game. I'd hope to see this fixed at some point

EDIT: my computer might have antialiased it on its own

EDIT EDIT: actually it didn't...

1 comment


So, for a game, I want to fade everything thats not being recurrently drawn (such as a character) to black. You can see the effect here, in PICO Space. How would I go about doing this?

3 comments


Cart #simonsays-0 | 2022-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A quick game I made to try and get back into programming over the summer. Hope you enjoy!

1
0 comments


ello

I made a half working cart about bezier curves and wanted to see what people think about my code, so if you want to pls give feedback

note: you can add points by using the up and down arrow keys then move the points by using the mouse and cycle between them using X and O

--bezier curve time
function clone(t)--clone a table
	return{unpack(t)}
end

function lerp(s,e,m)
	return s*(1-m)+e*m
end

function lerp2d(p1,p2,t)--lerp
	lx=lerp(p1[1],p2[1],t)--two 2d
	ly=lerp(p1[2],p2[2],t)--points
	return lx,ly
end

poke(0x5f2d,1) --devkit mouse
p1={64,64} --first point
ptt={ p1} --point table
pts=0 --number of desired points
ind=1 --index used for selected point
t=.5 --time value used across lerps

function lerpcheck()--lerp the points
	po1=lerp2d(ptt[1],ptt[2],t)
	l=#ptt-2
	for i=0,#ptt-1,1 do
		if(ptt[i+2]~=nil)lx,ly=lerp2d(ptt[i+1],ptt[i+2],t) --lx stands for lerped x

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=116089#p)
2 comments


Things are beginning to come together! I have been working on a new feature: Jumppads. These will be used a lot in level 2, which i am working on right now. I also added a effect for the checkpoints, so its clearer when you have activated one. Thanks to @profpatonildo for suggesting to change the speed up sound, the new one is a lot more suddle and i think you wouldnt even notice it when playing. Now you have 4 lives at the begiing of the game and when you bump into walls, you lose your speed.

2
2 comments


Cart #djclem_helimenu-8 | 2022-08-10 | Code ▽ | Embed ▽ | No License
2

Things you may find interesting about this cart set:

Sound Effects

The helicopter rotor sound consists of these four notes:

They play in a loop, and as helicopter throttle and rotor "pitch" change, poke commands are used to alter the speed and tone of the notes:

 if heli_sound==10 then  -- SFX 10 is the continuous rotor sound
  -- deltax is used to determine how much
  -- rotor 'slap' to add
  local deltax=heli_xspdtgt-heli.xspd

  -- rotor slap changes the volume
  -- of the two notes (noise)
  -- the more tilt the heli has,
  -- the more pronounced the 'slap' is
  local rotorslap=({[0]=0x53,0x53,0x55,0x57,0x59})[abs(heli.tilt)]

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=115670#p)
2
0 comments


Is there a way to export a cartridge's label image? I'm working on a mod of a cartridge and I wanted to make some small tweaks to the cart's label image.

5 comments


Latest Version (1.0.1)

Cart #majuwuzada-1 | 2022-08-10 | Code ▽ | Embed ▽ | No License


Here's my new game!
it's a jelpi mod!

Other Versions

1.0 (lost)

Warning:

This cartridge was lost and possibly cannot be recovered.
Instead, you can play the current version until this version is somehow recovered.

Cart #majuwuzada-1 | 2022-08-10 | Code ▽ | Embed ▽ | No License


2 comments


Hey there! Ive been working hard on my game Foxpedition. Me and my dad added a death system, checkpoints, better camera and i completed the first level. You can play a demo here, an i woul reaaaally appreciate all feedback. Also, in the future there will be a speedrun timer.

Cart #foxpeditiondemo-0 | 2022-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

The fox statues are checkpoints, and the sign is the end.
Flags do nothing.

4
7 comments


Cart #tedquest_v01-0 | 2022-08-04 | Code ▽ | Embed ▽ | No License
2

This is the start of my 2nd adventure game, will be updated over the week

CONTROLS:

arrows to move

Z to show inventory

2
0 comments


Im starting a new project: Foxpedition. Its a platformer game that looks a bit like Celeste but plays like Sonic. I have the art and general movement in place, but the audio is nothing near done.
Also, its going to be JUICY. ( How did i forget to mention such an important game mechanic!?)
Here is a little sneak peek:

3
3 comments


Cart #jefegibadu-0 | 2022-08-01 | Code ▽ | Embed ▽ | No License
2


Made From: https://www.lexaloffle.com/bbs/?tid=37398

2
0 comments


Over the past 4/5 months I haven't done much game development in pico 8, but I've started a new project - the sequel to my adventure game

Adventure game v1.0
https://www.lexaloffle.com/bbs/?tid=47009
(embed didn't work)

It's going to use some of my previous code experience to help me make it. It should be released in 2/3 weeks, and I will make another post if there is delays or bugs I need help with.

Adios!

2
0 comments


Cart #tirudhihe-0 | 2022-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Hello,

I am new here. Not sure I should post here.
I am trying to get an invite to slack but when submitting my email I get "Hmm.. Sorry, something went wrong." error.

Can anyone help?

Thank you

3 comments


mouse_in_world_space

How do you get the mouse x and y based on world space ?

4 comments


Hi all, just a quick noob question. I'm struggling with making two objects (asteroids in this case) coming down a trajectory on x,y and colliding, deflect each other a little more realistically (but without having to implement a physics engine!). I don't have the maths skills as of yet, I'm guessing something to do with angles/trigonometry?

At the moment I'm basically forcing the leftmost asteroid to the left and the rightmost object to the right, but 90% of times this just looks very unnatural.

Would someone kindly point me some resource I could check up on/read/watch on how to approach this? I don't have the smarts to figure it out on my own, but will be more than ok researching it on my own - just need to be pointed in the right direction. Any tips or pointers would be greatly appreciated.

Thank you in advance!

Pedro.

5 comments




Top    Load More Posts ->