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I'm just curious to know what the reasoning is for choosing 128x128 resolution, if there is one?
Looking at computers like C64 or the NES, the resolution is quite low in comparison.

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Hi!

I watched a tutorial the other day which showed there is an alternate pallet in the pico 8, but it wasn't as straight forward to use as just using the editor. Are there any plans on adding the second pallet to the editor? And in extent, may be the possibility to modify the pallet via the gui?

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Hello
Just curious, are there any plans to integrate functionality for handling sockets to pico8? I can't seem to find anything on it so I'm assuming there is no support at this moment anyway.

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I've been playing around with various procedural generation techniques and wrote a little tool for creating generative string grammars. It's 104 tokens and the code is on github under an MIT license.

Demos

This first one generates side-scroller/platformer levels. Each character of the generated string represent a four tile wide column of the map. I didn't add a player because I just wanted to showcase the level generation itself so the map just scrolls automatically from the start to the end. Reload the cart to generate a new level. It's just an example so the levels aren't particularly interesting but you could add a few "post-production" passes over the generated strings to clean things up, generate enemies, add additional rules for pre-made features, etc.

Cart #jdelaat_stringgram_scroller-0 | 2021-06-21 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Well well, hello there young padawans!
---habiwan 2021

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Cart #pugofuhemo-0 | 2021-06-18 | Code ▽ | Embed ▽ | No License


This is celeste but more berries

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Not even using a full editor block....remember,,,make dual use tiles.

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I exist now

I exist here now, hello

That's it, that's the post

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I'm trying to make a tetris game in pico 8, and the way im doing it is with a 2d array. i can make the array fine, but i have no idea how to draw it on the screen. my array is 10x20, just like a normal tetris board, and the pieces that should be blocks are 1, everything else is 0.
please help me.

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My custom Jelpi Pico-8 Controller made from a USB NES controller. I did three designs and picked the blue one, thanks for taking a look!

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Cart #srabapaso-0 | 2021-06-13 | Code ▽ | Embed ▽ | No License

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I'm thinking of a game called Mojib-Ripple.
It's a sequel of Mojib-Ribbon.

TBA

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Cart #bee_leste-7 | 2021-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a BBB game.

I created this terrible mod because my impulse control isn't great. You can jump infinitely because bees can fly and you die if the Bee Movie Script catches you.

Dedicated to the staff of Power Up With Pride.

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a tiny, soothing animation.

Cart #zehomimugi-0 | 2021-06-06 | Code ▽ | Embed ▽ | No License
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Get to know Akane from Pop'n music Lapistoria!
The character is coming to PMP8E

TBA

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ROYD RAGE!

starring Bruce Roy Lee

by drawsula

Cart #mukuwosaju-0 | 2021-06-05 | Code ▽ | Embed ▽ | No License

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I made a 3D Jelpi in Magicavoxel and thought you guys might like to see it!

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Cart #flatland01-0 | 2021-05-25 | Code ▽ | Embed ▽ | No License
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I am going to work on this. Later I will remake this with actual line intersection code for raycast hits and vector objects. For now this is just a little 1D raymarching program that is a bit sluggish and uses the map for checking ray hits.
But this is what it would look like living in a 2D universe. You would see a 1D image. I will later remake this, probably in Godot engine, as a high resolution stereoscopic 2D VR adventure game.

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Today I am thinking of a game called Pop'n Music Pico 8 edition. It's just like Pop'n music GB, but with more techniques.
Here are some characters that need to be in the game.
Akane [LT] (2P)
Alicia [19]
Alice [9]
Aloe [13]
ALT 2.0 [20]
Arisa [SP]
Ash [8]
Black [LT]
Canopus [SP]
Cherumin [Usa]
Dino [20]
Fuga [pe]
Fukagawa Funawo [12]
Guwanzesama [portable 2]
Harpya [LT]
? (Hatena)[15]
Hiumi [LT]
Jin [ec]
Kanta [13] (2P)
Kicoro [18]
Kobozu [19]
Kojirou [16]
Leicars [7]
Lill [Usa]
Micchan [SP]
Mikoko [12]
Milk [8]
Mimi [LT]
Nyami [LT]
Minit's [SP]
Miyu [LT] (2P)
Mutsuki [14]
MZD [20]
Navi [Usa]
Nia [LT]
Toa [LT]
Nornir [pe] 2P
Oni-Be [13] (2P)
Paku [20]
Pino [13]
Pochiko [SP]
Poet

[ Continue Reading.. ]

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