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Cart #wajajafadu-2 | 2021-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I made another.

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Cart #madness-1 | 2021-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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inspired by this image

Cart #no_love-0 | 2021-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wizardsbabesandmazes-0 | 2021-06-24 | Code ▽ | Embed ▽ | No License

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I'm just curious to know what the reasoning is for choosing 128x128 resolution, if there is one?
Looking at computers like C64 or the NES, the resolution is quite low in comparison.

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Apologies, this has probably been answered before but it's kind of hard to search for this feature. It's not well documented in the readme or the wiki that I can find...

What does the CTRL+P performance monitor/CPU usage widget actually show? What do all the lines/dots and numbers represent?

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Cart #borecode-0 | 2021-06-23 | Code ▽ | Embed ▽ | No License
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Red Alert! The master hacker known only as The Stick has infiltrated the most secure server in the world. To prove yourself, avoid detection from the security field for as long as possible.

Your hacking skills allow you to dig through nearby firewalls to escape the lasers. Some say there are even secret digging strategies that help you further, like FAST TOGGLING and RISKY PUNCHTHROUGH. How long can you last?


This is a #tweetcart made for Tweet Tweet Jam 6. The entire source code (including gameplay, art, and sound effects!) is 557 letters of text. Click the CODE tab underneath the cartridge to view the horrible nonsense code. :P

Why? Because it's fun!

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Cart #gijohuyho-0 | 2021-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone,
I was playing around with water in Voxatron but ran into some issue...
I created a floor gfx with cut-outs to resemble a little river that lies on top of a liquid base. When I bring enemies into the room that are supposed to "avoid liquids" they still fall into the water. I experimented a bit more with the water floor preset but the "avoid" function doesn't seem to work.

Is this a known bug or am I doing something wrong?

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Fast round: update 3!

Unexpected free time led to a chain of updates... next one will be a release version!

Added some mechanics like stones (stomping platforms to obtain them, and obv throwing), enemy with drops activating hidden platforms, a start menu with level ending... it almost resembles a game now.

Cart #picobigadventure-4 | 2021-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Running low (I think, it's my first pico game) on tokens: 5052 without music, only one level and few sfx. There is space for optimizations in update functions and level encoding (using some randomness for tiles variants: the actual level takes about 793 tokens). I'd like to have at least five or six levels, so... crossing fingers!

OLDER VERSIONS

First game on pico!

[ Continue Reading.. ]

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Cart #hawjnupo-0 | 2021-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wurapakane-1 | 2021-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #funabasene-0 | 2021-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

I watched a tutorial the other day which showed there is an alternate pallet in the pico 8, but it wasn't as straight forward to use as just using the editor. Are there any plans on adding the second pallet to the editor? And in extent, may be the possibility to modify the pallet via the gui?

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Royal Pain is a platformer game where you rescue the Princess and then need to escort her out of the castle using her abilities to help you get past enemies. For example, press X to tell the princess to make an ice block when she can see a guard.

Our goal in this game is to make interesting NPC interactions and we will be adding more princesses with more abilities in future updates. Enjoy our WIP release of Royal Pain on Pico-8! Feedback is welcome.

Demo version 01

Introducing our latest princess, Glacia! Utilize her ice abilities to complete the level together.

This version builds from our "Royal Pain: Rapunzel" game. Play it here https://www.lexaloffle.com/bbs/?tid=42071

Check out our Discord channel for more detailed updates at https://discord.com/invite/KMYjWz5ThH

-Rob and Ryan
Kraken Games

Cart #royalpain_glacia_01-0 | 2021-06-23 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #napejpki-0 | 2021-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #twinstrike-0 | 2021-06-22 | Code ▽ | Embed ▽ | No License
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Blast off and fight!

Twin Strike is a vertical shmup in which you, as the pilot of either a helicopter or a jet, must destroy alien ships and defend Earth! There is no end, it just gets harder with each loop. There are three distinct backgrounds and two possible pieces of background music, so the scenery and music shuffle with each round.

Scoring and missiles

Every time you kill an enemy, you fill your missile meter by one. Every three points nets you a powerful missile you can launch with the z key. If you fill all twelve points, you get a score 2x multiplier that lasts until you launch a missile. If you launch when you have all 12 points, you get a smart bomb explosion that eliminates all bullets and hurts everything on the screen, but you also spend nine points instead of three.

[ Continue Reading.. ]

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Hello
Just curious, are there any plans to integrate functionality for handling sockets to pico8? I can't seem to find anything on it so I'm assuming there is no support at this moment anyway.

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Cart #yolwoocle3dtest-1 | 2023-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My attempt at making my own 3d renderer. The code is not clean and it's quite laggy, but I'm overall satisfied with it, and I learned some new stuff. You can change the object being displayed by editing the source code. I'm not planning on optimizing it for now.

Controls:
Left/Right : rotate Y
Up/Down : rotate X
C/X : rotate Z

Player 2 Up/Down (E/D) : Zoom/Dezoom

01/may/2023 update :

New revision. Surface lighting, camera perspective, and better face sorting.
Pause -> "Disco colors" to enable disco faces
Pause -> "Obj" to switch between donut/teapot

Cart #yolwoocle3dtest_new-3 | 2023-05-02 | Code ▽ | Embed ▽ | No License
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Cart #fafomajoje-0 | 2021-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my version of the roguelike from LazyDevs excellent Pico 8 roguelike tutorial on youtube.

I kept it very vanilla as my coding abilities are limited. But I tweaked a few of the game rules and added my own graphics and sound.

My version of the game is more about identifying the potions by either eating them or throwing them at monsters.
Hint- eating unidentified potions is playing Russian Roulette.
X opens the inventory menu and equips/ eats /throws.
Z backs out of the menu system.

Enjoy.

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