inspired by this image
Red Alert! The master hacker known only as The Stick has infiltrated the most secure server in the world. To prove yourself, avoid detection from the security field for as long as possible.

Your hacking skills allow you to dig through nearby firewalls to escape the lasers. Some say there are even secret digging strategies that help you further, like FAST TOGGLING and RISKY PUNCHTHROUGH. How long can you last?
This is a #tweetcart made for Tweet Tweet Jam 6. The entire source code (including gameplay, art, and sound effects!) is 557 letters of text. Click the CODE tab underneath the cartridge to view the horrible nonsense code. :P
Why? Because it's fun!


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Hi everyone,
I was playing around with water in Voxatron but ran into some issue...
I created a floor gfx with cut-outs to resemble a little river that lies on top of a liquid base. When I bring enemies into the room that are supposed to "avoid liquids" they still fall into the water. I experimented a bit more with the water floor preset but the "avoid" function doesn't seem to work.
Is this a known bug or am I doing something wrong?



Fast round: update 3!
Unexpected free time led to a chain of updates... next one will be a release version!
Added some mechanics like stones (stomping platforms to obtain them, and obv throwing), enemy with drops activating hidden platforms, a start menu with level ending... it almost resembles a game now.
Running low (I think, it's my first pico game) on tokens: 5052 without music, only one level and few sfx. There is space for optimizations in update functions and level encoding (using some randomness for tiles variants: the actual level takes about 793 tokens). I'd like to have at least five or six levels, so... crossing fingers!
OLDER VERSIONS
First game on pico!
Royal Pain is a platformer game where you rescue the Princess and then need to escort her out of the castle using her abilities to help you get past enemies. For example, press X to tell the princess to make an ice block when she can see a guard.
Our goal in this game is to make interesting NPC interactions and we will be adding more princesses with more abilities in future updates. Enjoy our WIP release of Royal Pain on Pico-8! Feedback is welcome.
Demo version 01
Introducing our latest princess, Glacia! Utilize her ice abilities to complete the level together.
This version builds from our "Royal Pain: Rapunzel" game. Play it here https://www.lexaloffle.com/bbs/?tid=42071
Check out our Discord channel for more detailed updates at https://discord.com/invite/KMYjWz5ThH
-Rob and Ryan
Kraken Games
Blast off and fight!

Twin Strike is a vertical shmup in which you, as the pilot of either a helicopter or a jet, must destroy alien ships and defend Earth! There is no end, it just gets harder with each loop. There are three distinct backgrounds and two possible pieces of background music, so the scenery and music shuffle with each round.
Scoring and missiles
Every time you kill an enemy, you fill your missile meter by one. Every three points nets you a powerful missile you can launch with the z key. If you fill all twelve points, you get a score 2x multiplier that lasts until you launch a missile. If you launch when you have all 12 points, you get a smart bomb explosion that eliminates all bullets and hurts everything on the screen, but you also spend nine points instead of three.





My attempt at making my own 3d renderer. The code is not clean and it's quite laggy, but I'm overall satisfied with it, and I learned some new stuff. You can change the object being displayed by editing the source code. I'm not planning on optimizing it for now.
Controls:
Left/Right : rotate Y
Up/Down : rotate X
C/X : rotate Z
Player 2 Up/Down (E/D) : Zoom/Dezoom
01/may/2023 update :
New revision. Surface lighting, camera perspective, and better face sorting.
Pause -> "Disco colors" to enable disco faces
Pause -> "Obj" to switch between donut/teapot



Here is my version of the roguelike from LazyDevs excellent Pico 8 roguelike tutorial on youtube.
I kept it very vanilla as my coding abilities are limited. But I tweaked a few of the game rules and added my own graphics and sound.
My version of the game is more about identifying the potions by either eating them or throwing them at monsters.
Hint- eating unidentified potions is playing Russian Roulette.
X opens the inventory menu and equips/ eats /throws.
Z backs out of the menu system.
Enjoy.









