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I'm reposting this from this thread:

https://www.lexaloffle.com/bbs/?pid=84403

On the web player, with Xbox controllers and on both Firefox and Edge, the D-pad doesn't work, it opens the menu instead of handling directions. The games are only playable with the analog stick, which is weird. Apparently, this is a bug.

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Cart #mumpujugu-15 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

This is the final version, It's been one hell of a ride and one I thank you all for, and please tell me if you beat hard mode...

And yes the skulls are supposed to spawn on the snake, I removed it, but found it funner with it on.

Also I would recommend not asking me to make the game faster until after you have played it all, lol you'll understand soon...

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Cart #soleneismissing-1 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Solène is missing !

Ludovic, our hero, needs to rescue Solène !

Made for the TAGD Semester Game Jam - Fall 2020

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Cart #shootthemoon-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Shoot the moon

It's a shooter game with some blast SHOTS, and the objective is to shoot the final boss, the evil MOON!

Made for the Game Off 2020.

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Cart #judawikafa-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A toy i made after messing with some code for a random walker

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Cart #earthattack-0 | 2020-11-16 | Code ▽ | Embed ▽ | No License
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Technical demo of an earth defense artillery shooter. Needs work on music. Currently a handful of waves that repeat. Haven't added support for 2 player yet. tbd.

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Poke values to change the width of various things, such as:
how wide the map is interpreted as
(poking 32 will make each row be split into 4 rows, below each-other)
sprite width+height
(pretend that PICO-8 has built in ?? sprites)
(so you can have 512 addressable sprites at 4
8,
but the map editor can only have the first 256, due to data reasons)

like fillp(), these would effect the editor.

These would just effect how data is read, not give you more or less (besides leftovers in the sprite memory)

Of course, this would be limited, but you could have one continuous line of map tiles, with no Y axis, or a 8 wide pillar, or anything in between.

Thanks for your time!

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Cart #fiyudekidi-0 | 2020-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Simple platformer arena game for a school project. May expand upon in future.

O/Z to jump, X/X to shoot, arrow keys to move.

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Cart #wuriyomwa-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Basic Tilemap

Simple tilemap with edges. Dirt, grass, dark grass, snow, rock, desert sand, beach sand, and snow.

> Use arrow keys to move the camera around.

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Cart #darkcastle-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a pretty old cart that I never ended up sharing for whatever reason, but here it is now.
This one as well is open for credited use wherever.

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Cart #heat2d-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone!

I made this simple 2D heat simulation to experiment a bit with PICO-8. It solves the steady-state heat transfer equation iteratively using the Gauss-Seidel method and it shows the evolution of the solution at each step. During the simulation the fps gets a bit low since the grid is fairly big (128x128), but anyway I think it gave an interesting result so I decided to post here! I hope you like it.

You can edit the configuration of the simulation using the mouse functionality to add or remove high and low temperature boundaries. If a boundary does not have a fixed temperature block it is considered an open boundary (dT/dx=0 or dT/dy=0).

Thanks and all feedbacks are very welcome!

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Cart #puttputt-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #yumayojuza-1 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Enjoy this other 1983's Activision Atari 2600 portation.

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Cart #mine_sweeper-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

How to play:

arrow keys to move cursor
X to open cell
O to place a flag

You need to open all cells which don't contain bombs.
Number of bombs around a cell equals numeric label of that cell (e.g. cell with number 1 has one bomb hidden in adjacent cells).
Place a flag to mark a cell which you think contains a bomb.

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I really wish you could use the alternate colors (the ones shown in this video: https://youtu.be/AsVzk6kCAJY) in the sprite editor, because one of the colors is perfect for a sprite I need, and none of the other base colors do it for me. It would be nice if you could hold down a key combo and the colors would change to the alternate ones.
Edit: And yes, I understand that you can only have 16 colors on screen at a time. But it would be nice if you could toggle certain colors, so you only have to replace some of them.

6 comments


Cart #secret_collect-2 | 2020-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A recreation of the Videlectrix video game, Secret Collect. from homestarrunner.com, as featured in Strong Bad Email, Video Games (http://www.youtube.com/watch?v=R22zSrpeSA4).

Play something that probably only looks kinda like Strong Bad. Run all around a futuristic maze collecting things that look nothing like Strong Bad.

This was my first go at creating something for Pico-8, so I figured recreating this simple game would be a good start. I am interested in recreating other Homestar Runner games in the future, as the death of flash has left modern web browsers unable to play them.

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BoozeSnek

Official port of PePuSnek for SCRIPT-8, improved.

WARNING: Contains flashing lights!

Cart #snek8-5 | 2020-11-14 | Code ▽ | Embed ▽ | No License
16

Changelog

  • 14-11-2020
    • Changed scoring rules; points are now accumulated, instead of calculated when the game ends
    • Added persistent HiScores
    • Music on/off setting is now persistent
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Cart #yr_1-0 | 2020-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Yahtzee Roller

Controls:

D-pad to move, hold and unhold
X to Roll
O to Reset

Have you ever wanted to play Yahtzee, but don't have any dice? Fear no more!
Yahtzee Roller is a Pico 8 dice roller so you can play Yahtzee on the go.
You have 3 rolls to match all the dice and get that Yahtzee.

Note: This is only for rolling purposes. If you want to play a full Yahtzee game, you'll need your own Scorecard.

Info:

I'm still pretty new to coding. This was a fun weekend challenge for me. The code is not super efficient, but hey it works and I'm happy with the result. I hope you enjoy playing and would love any feedback you have!

[ Continue Reading.. ]

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I've got an interesting bug. It only happens in PICO-8 itself. The bug can be reproduced with the following small program and reproduction steps:

function _init()
 menuitem(
  1,
  "switch weapon",
  function()
   --if (getthunder()==1) hwep=(hwep+1)%2
  end)
end

function _update()

end

function _draw()

end

Steps to reproduce:

  1. Run the program.
  2. Quit to console with ESC.
  3. Type:
    x=10

    Any variable will cause the bug.

  4. Type:
    resume
  5. Press enter to bring up in game menu. Choose "switch weapon"

  6. Observe crash. See image.
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