You wake up in a magical grove at the center of the forest. You have been here many times before, but somehow it always looks different. Most plants seem to grow and die more quickly than normal as you move about, but the trees around the grove all seem old and well-worn. They seem to exude a sense of safety and peace, but you sense that they may be more fragile than they seem. You set out to explore, certain that the forest still hides many wonders...
Controls
- ​Move: Arros
- Open Spells Menu: X
- Use Action: C
- Options: ENTER
Changelog
2020.04.26 - V4:
A small bug fix / balance tweak for the jam version as we noticed the more interesting late game content wasn’t spawning and squirrels had about a 25% chance to be useless for a good long while.
We see here a solidarity of two neighbours. In hard times they must strive to equip themselves in all goods they need. One of which is... toilet paper.
It is so hard to get, that people would kill for it. Thats why one must take great caution not to show up with some on streets. So what should our two neighbours do? They only have one roll left and it is not safe to cross the street. Well, I'll tell you something, they've got a plan.
Itch.io's game page: https://commodor.itch.io/paper-pass
This game, made in 48 hours from scratch participated in Stay Safe! Jam
Pogo
Traverse the great desert, avoid it’s obstacles and get a high score!
All this while jumping on a pogo stick!
itch.io game page: https://commodor.itch.io/pogo
The game participates in Ludum Dare 46

Changelog for version 0.2.0 lists, among other new operators, these three: "@ @@ $". However, I cannot find and mention or description of them in the pico-8.txt user manual, including manuals up to version 0.2.0c. Consider this a documentation "bug".
P.S. I cannot get single backticks to work here on BBS. Instead of formatting in-line code, they format the whole block (so act as if they were triple backticks).

I've found out that stop(nil) crashes PICO-8. Not that it's a particularly useful call, but it definitely must not crash the console.
Version: 0.2.0c
Platform: Linux 64bit
Example cart:
$ cat stop-nil-segv.p8 pico-8 cartridge // http://www.pico-8.com version 21 __lua__ --this segfaults: stop(nil) |
$ pico8 -run stop-nil-segv.p8 Segmentation fault (core dumped) |

Got my entry sorted out for Ludum Dare 46, first time in a while since I've posted a game.
Also my first cartridge I've posted here since I picked up Pico-8 a week ago.
Hope you enjoy.
Update: Spent the past month revising the game into v1.2, tutorial and additional feedback are provided in game, as well as 3x3 and 4x4 map so you can choose your difficulty. Removed the rest of the post so as not to clutter things up. Should be final update unless bugs are found I missed.

My entry for LD46 (Compo)! Created in 48 hours from scratch, mostly as an excuse to mess about with tline and the new pico8 version!
Delve into some ancient ruins following a mysterious voice, but watch out for the encroaching darkness! Keep your torch lit via passing flames and reaching checkpoints as you descend deeper. Avoid spikes, watch out for dowsing waterfalls, master difficult platforming and discover the ancient secret within!
Fairly tricky platforming, so congratulations if you manage to reach the end! Your time will be displayed on completion too if y'fancy speedrunning it!
Controls:
- Arrow keys: Movement
- Z: Jump, Start game

I was tinkering with the custom key repeat settings in 0x5f5c and 0x5f5d and I realized that they always seem to be expressed in 30ths of a second. Shouldn't this depend on whether or not the game has _update60(), or for games with custom loops, whether or not they've called _set_fps(60)?
I guess it's not a critical problem if it stays this way, it just seems like it ought to track the fps setting.






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