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Hi! NEW to voxatron- idea to import files (hope voxatron gets this feature) so from Qubicle,
slice image and then stack images on top of eachother to recreate the model! see proof of concept gif of tiger.. Make sure each image png
exported has BLACK for transparency! Its time consuming doing this one by one- which is where a collab
can come in- someone with coding to script it automatically one on top of other?!
Id like to collab with a coder anyway since Im new here (I do modelling though verseability.com/notbeaten.html)
well thanks hope someone understands my model importer method to improve!!!

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Cart #52208 | 2018-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An example implementation of automatically-calculated delta time in Pico-8, allowing for framerate-independent game logic.
It's not much to look at, but a detailed description is available in the code comments.

Example use case:
You've built a project targeting 30FPS, but it turns out to be optimized enough to run at 60FPS.

Normally, switching from using _update to _update60 after the fact would be a painful job involving a lot of manual number editing, and you'd be screwed. However, if you had built your project with delta time in mind from the start, you could simply rename and everything will continue to move at the 'correct' rate.

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Cart #52204 | 2018-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls
Menu: Up arrow to go to instructions page. Up arrow again to start game.

Game: Up/down/left/right arrows to move. Z to set off green shockwave, X to set off blue shockwave.

Mechanics
Shockwaves will sweep away the rocks of the same colour, but your ship is vulnerable to either kind so you had better sweep carefully! Watch the cooldown marker in the bottom left corner.

Commentary
Bah I was doing so well with my 2D board game thing from a few nights ago but I really didn't have enough time to make it happen so this came together just today. It's an awful mess in many ways but came out better than it might have done.

itch.io page: here.

[ Continue Reading.. ]

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Cart #52162 | 2018-04-30 | Code ▽ | Embed ▽ | No License

Shoot 'em up, arena style!

First PICO-8 game, made sporadically over the weekend.

Anyone know how to F7 Label capture on a Mac?

TODO:
Music
CPU AI
More Levels
More Guns
More Backgrounds/Level doodads

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Cart #52159 | 2018-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just got started with Pico-8 and decided to track a pretty cool song! Thanks to marq from pouët for the font.

Might expand this to little game eventually, but I'm happy with it as-is right now. PICO-8 is an awesome platform!

edit: Not sure if this is the right place for a music cart like this to be posted. If it should be somewhere else on the bbs, please let me know!

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Cart #52154 | 2018-04-30 | Code ▽ | Embed ▽ | No License

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So I did this little pomodoro timer today for fun. It implements 20 minute work cycles with 5 minutes of rest between. For every work cycle you complete, you get a gold coin. :)

The code is horrifyingly rushed and sloppy so take it for what it is ... a project to while away a lazy Sunday.

I even wrote a proportionally spaced text routine for the 3 lines of text this thing displays. I'm THAT kind of nerd.


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Can I somehow to connect my forum account with my PICO-8 installation for my BBS favorites to appear in Splore, or do I have to separately favorite all my faves both in the BBS and in PICO-8?

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Cart #52201 | 2018-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico-8 cart, a dumb little twist on bat-and-ball games that involves keeping a juggle combo going so the game will say nice things about you.

Made as an exercise in tool-learning and object-oriented programming.

v2
Updated with sounds, refined physics and a couple of new mechanics. Bounce the ball off the ceiling or floor for style!

v3
Properly constrained paddle to play area.

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the image is map of my game.

pink rectangles are empty sprite on the map.

If game characters enters the location of these empty sprites, some events should happen.

I asked similar question some days ago, a person said me to use mget method.

https://www.lexaloffle.com/bbs/?pid=51536#p51536

I thought I should compare player's x coordinate and y coordinate to coordinates of sprite. I tried some days but nothing helped.

p={
    x= --x coordinate of player
    y= --y coordinate of player
}

p.x and p.y are coordinates of player. I can't change that because my code has 600~700 lines..

could someone help me with simple examples or description?

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Cabledragon was talking to me about perlin and simplex noise generation, and we were looking at various web pages on the subject. One of them was a novel implementation of a simplex noise generator, written by Kurt Spencer, a game dev who did not wish to be subject to Perlin's patent on his own version of simplex noise:

http://uniblock.tumblr.com/post/97868843242/noise

With a public-domain javascript implementation of 2D, 3D, and 4D noise here:

https://gist.github.com/kdotjpg/b1270127455a94ac5d19

The 3D and especially the 4D code is rather long and spaghettilike, though I suspect for good reason, but I noticed the 2D code was not too bad, really, so I took a pair of Lua shears to it and made it fit on our little platform.

It performs pretty well. It looks good, and while you can't efficiently use it to set every pixel on your screen, it's quite adequate for caching your terrain at app launch, or even for real-time generation of the area immediately around you, if you can be somewhat economical with how many times you sample the noise.

Note that, as mentioned in the code, the shell I wrote around this adaptation isn't particularly useful. It's just a custom-made and optimized-to-the-point-of-being-ugly viewer for the noise generator.

[b]The generator code is on the second tab, and that's what you'll want to look at if you want to use it yourself.

[color=#ffaabb] [ Continue Reading.. ]

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Cart #52122 | 2018-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #52152 | 2018-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #52141 | 2018-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #52120 | 2018-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first attempt at putting together a game in Pico-8. It's not done, of course, and most of the game features haven't yet been implemented. Eventually, I hope it'll be a demake of something like Neo Scavenger.

v0.10
-Refactored code to contain multiple states (states other than main game mode not yet implemented)
-Cleaned up old code that had been commented out
-Commented most things for clarity

v0.06:
-Added system for terrain types
-Updated HUD and removed useless Energy stat
-Updated art assets slightly

v0.05:
-First commit, laid down basic movement, map drawing, and set up the player

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Cart #52111 | 2018-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

First one hour game jam!!! Alan, Cam, and Quade did it!
ohgj. Enjoy!!!

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I'm not sure if any chip / pocket chip users have been following the discussions over at nextthing forums but it looks like they are officially done.

We have traditionally taken our updates via apt-get update and I was wondering what might happen if their servers go offline. Is there going to be a binary that we can install?

I don't think anything is going to break anytime soon but I thought that it couldn't hurt to ask.

D

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Well, before the game start, users need to type their name or nicknames. But I don't know how.
any methods or functions??

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Cart #52094 | 2018-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Just picking up pico-8 again. :)

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I made this game for LD41 with a single question in my head: what happens if Mario had a machine gun?

I took some inspiration from GTA and added some achievements to reward different types of play.

The great music is "Demented Mario" by @gruber_music (https://gruber99.bandcamp.com/album/pico-8-tunes-vol-1) and the platforming code (and Mario sprites!) is based on the excellent work by @matthughson - see the advanced micro platformer thread at https://www.lexaloffle.com/bbs/?tid=28793

LD page: https://ldjam.com/events/ludum-dare/41/super-mario-machine-gun/

Apologies to Mr Miyamoto.

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Hi!

Looking for someone who can make something decent out of a rough piece of concept art for a title screen (for a wip game). Cannot offer more than credit for it in the game, so I'm mostly reaching out to people who'd think it'd be fun. :)

Concept art:

Cart:

by
Cart #52079 | 2018-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've had two problems with saving this cart as PNG while developing it: https://www.lexaloffle.com/bbs/?tid=31179

The first problem: The cart label doesn't update once it has been saved once. I made a label, and then later wanted to change it. Pressing F7 and then saving it as PNG did not update the label. I had to manually remove the __label__ section from the raw file, and then saving a new label worked. I then tried updating that label too, which did not work. It's reproducible every time for me, at least with the aforementioned cart.

The second problem: I seem to be unable to save a cart as PNG once I have run it. If I launch PICO-8 and load the .p8 cart, I can save it as a PNG without problems. As soon as I run the cart once, though, and go back to the shell, saving as PNG no longer works – it just fails silently, with no error message but no success message either, and the PNG file is not updated.

Let me know if you need more information.

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