Please join me at https://www.twitch.tv/hearthmasta to watch me live stream PlayPico.com development tonight at 10:00 PM EST (2:00 AM UTC, or 20 minutes from the time of this posting)! Great music, great wine, learn web development and give me your feature requests and help me design and develop PlayPico for you!
Looking forward to seeing you there!
The two things I really wanted to get out of the way before learning anything more were object-like tables and collision detection.
Done and done with very little presentation.
64x64 graphics mode used. In part as practice as I'd like to help my brother with the Low Res Jam. In part, because it made a "larger" maze with less actual coding.
Now with basic sound and music, because why not.
Collision detection modified slightly from Pico-8 Fanzine issue 3, page 16.
This is a slightly changed of the original made by me Sam (I made an account for my self).
The Original was made in a camp called Digital Monkey with help by Greg and Matt.
If you would like to use this weapon in your game, I highly recommend making your own music for the gun due to how much space the song in the gun takes, and there is a limit for uploading to voxatron.
Feel free to remix but please credit me.
Original Post Here

At long last, the game is finally done!
Before you play: Dank Tomb is a pay-what-you-want title, which means that if you prefer to play it for free, it's perfectly okay to do so. But I'd really appreciate it a lot if you choose to pay for it through itch.io, or support my future work on Patreon! Supporters get bonus stuff as a thank-you from me: an expedition journal with additional story for Dank Tomb and access to unminified PICO-8 source code for the game ($5+).
Enjoy the game, and let me know what you think! A lot of blood, sweat, tears and elbow grease went into making this game, so I hope you'll have as much fun playing it as I had making it!

PICO-8 uses the discrete GPU on mac laptops; this uses a lot of power on battery.
@zep, could PICO-8 use the integrated graphics instead of the discrete GPU?
I really hope this change is compatible with PICO-8, I would really like to use it on battery and still have decent battery life. PICO-8 seems lightweight otherwise.
THANK YOU!
Resources I found on this topic:
This is a link to how GLFW sets up an OpenGL context on the integrated GPU on macOS
https://github.com/glfw/glfw/blob/master/src/nsgl_context.m#L173
In SDL2, I added those two attributes used in the GLFW source to the NSOpenGLPixelFormat init call found in
"src/video/cocoa/SDL_cocoaopengl.m"
This caused all of the example apps in the Xcode "SDLTest" project in the SDL2 source code to use the integrated graphics, the attributes being: "NSOpenGLPFAAllowOfflineRenderers" and "kCGLPFASupportsAutomaticGraphicsSwitching"
Here is the partial change from the SDL source tree (missing adding attribute "kCGLPFASupportsAutomaticGraphicsSwitching"):
https://hg.libsdl.org/SDL/rev/fb4e35d0d523
(edited to a single post for easy reading, thanks @PixelBytes)

This is the demo "2 and 1/2 Men" by Alcatraz, released on 22.07.2017 at Nordlicht 2017 Demoscene party. It was voted 3rd place in the wild demo competition.
Credits:
Code - Virgill
Gfx - CONS
Music - Slimey
This is not a game, but a demonstration of visual effects, accompanied by graphics and music.

Hi,
Some keys usually used for entering notes behave strangely in the pattern editor. I'm using a french AZERTY keyboard (https://en.wikipedia.org/wiki/AZERTY), with pico-8 0.1.10c on Windows 7 64 bits.
- The upper 6/- key, used for upper G# note, also decreases current pattern. That means if you don't pay attention to what's happening on the screen, you wind up spreading G#s on multiple patterns.
- The ?/, key, right to N, used for lower B note, also decreases tempo
Unless you vow to never use those notes, it really makes composing a painful process.

This is a remake of an intro I wrote for the ZX Spectrum, but I added some music given how nice the music editor is for PICO-8.
This is my first attempt at demo effects and/or music on the PICO-8, so any feedback would be appreciated. Thanks!
PICO-8 rules!
Not to be confused with Paul Nicholas' wonderful The Ballz are Lava!
Hit the boxes with your balls to break them, don't let the boxes touch the floor!
Another demake of another mobile game, I guess that's what I do now. Try the original Ballz on iOS and Android - it's pretty fun!






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