Hi,
Here is my first pico project. After few days of tinkering with it, I finally have something that is satisfying :)
Still few things to add and change, but its already playable.. kind of ;)
As for the original vivi - it's the game i was playing as a kid on my first pc. Funny thing is, after trying to implement everything based only on those memories, I've made some research and somehow found it somewhere in internet archive :)
Changelog
1.0 Final version... kind of
- added persistent high scores
- code rearanged.. a little. but its still a mess
This game could have much more improvements, but its time to start something new.
Older versions:
[hidden]
0.4 Gameplay improvements:
- rearanged and expanded levels
- added lifes :)
- added mushrooms!
0.3 Released playable version





I'm hoping someone here can help with this.. I'd really appreciate any ideas or input.
Here's a copy of my log.txt: http://paste.debian.net/916153
This is on a Raspberry Pi 3 running the latest version of RetroPie.
Trying to get the Raspbian version of pico-8 to accept input from a Buffalo USB gamepad. The pad is recognized and works in Emulation Station and the emulators on there.
What I'm seeing there in the log file is that my sdl_controllers.txt definition appears to be correct and that pico-8 recognizes the gamepad. However, when I try to set buttons using "keyconfig" in pico-8, it does not appear to be reading any input from the controller (none of the buttons are updated to use a gamepad button instead of a keyboard key).
I haven't been able to find any help online for this particular issue. Usually once the user has gotten the sdl_config.txt format correct, the pad will just work. Any ideas?
Thanks in advance!




- Added 4 types of wandering animals with night/day behaviors,
- Improved rivers,
- Updated inventory (now it keeps track of the animals met).
There is still nothing to do but exploring the world, collecting objects for no reason, meeting animals.
Still no sound/music...
Update:
- Added some objects
- Added inventory
- Added home
- Added texts


Hi, I was wondering if someone could explain this code from the manual for converting the cos and sin functions into ones which use radiens rather than gradiens and uninvert sin.
cos1 = cos function cos(angle) return cos1(angle/(3.1415*2)) end sin1 = sin function sin(angle) return sin1(-angle/(3.1415*2)) end |
I understand the maths elements it's more just the lua syntax here. And does this replace the functionality of sin and cos or add new functions cos1 and sin1 with the new functionality?
Many thanks



New in beta 3: Distortion screen effect when hit!
Managed to get some extra cart space by converting from 2 spaces to tabs, and then used the new found space for this new useless effect. It looks cool though! (A demo cart for the distortion effect can be found here.)
There is still some things i a unhappy about, such as chains and multi kills not being visually represented, but i will have to carve out a good chunk of fat from the game in order to fit it in. I'll get to that eventually.
Original post
[hidden]
My first ever Pico 8 game.
I've been staring at this thing for so long, that i no longer have any idea whether it's actually any good or not. Regardless, it's done now, so i might as well upload it.





New to the Pico-8, which is already starting to feel like home.
When I was a kid, I remember playing these awful Game Gear sports games we got at a garage sale. This is my take: working your way up through the local semi-pro ladder, you can get a chance to unseat the seemingly-invincible Jeremy Mondo (I hear he's got a sponsor now!).
No particular advantage to choosing any of the characters, and some of the opponents you face early on are pretty bad - the characters are inspired by folks I've played (much less fun) games of racquetball with back in my hometown.



MAJ
- multiple enemies
- 10 levels
- points system
- board score with bonus points, level points,precision points
- new start screen
MAJ
- score
- 10 levels
- +20 pts touch ennemi with any color
- +100 pts touch ennemi with same color than bomb
- -30 pts if bomb explode without touching anything
Hi, this is my entry for the jam gamecodeur#5
It is a game inspired by bomberman and other influences.
I think i will add more content until the end, but the essential is already there.
Dont hesitate to comments.
Thanks
Lionel

