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Cart #34115 | 2016-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi the geeks ! [o.o]

Here is the demo of my very very little RPG.
I want to make a game with a very short lifetime, capturing the essence of RPG in a humoristic way.
I make code, graphics and sound, do not hesitate to criticize my code, because I'm begginning.

USER'S GUIDE :

LEFT: Left move
RIGHT: Right move
UP: Enter doors / Read
DOWN: Exit doors
C / N: Attack


Sorry I'm French…

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Cart #34078 | 2016-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This has all the components of Missile Command. It just needs levels. We'll see if I find the time to finish it.

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Cart #34074 | 2016-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my unfinished platformer fan-game that's based on Morphcat's NES homebrew game Super Bat Puncher!

I'll never, ever finish this because I need to make a (de/)compression thing for levels.

After pixeling the treasure chest (which does not work) I realized there wasn't enough space on the built-in tilemap (I didn't know the sprite data and map data were shared :'-( )

So instead, I'm working on my own game engine.

The code is pretty damn hideous, though I think it's probably interesting enough to look through. I haven't seen many pico-8 games that are this "traditionally" polished (I am probably overlooking like a zillion things, I haven't been on the BBS in like a year)

Anyway, do whatever the heck you want with it~!!

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A quickly made interactive christmas card.
Made using wavetext by tashettrash, music by J.S. Bach picotransformed by kittenm4ster and fireworks by DW817

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Update (1/9/17)
Art cleaned up and edited (a bit).


Update (1/7/17):
Jump support:
-Press either the 'E' key (Player 1) or the Up arrow (Player 2) to jump.
-Jump skips your cycle ahead a few pixels, which is effective when about to run into a hostile or a boundary.
-You gain jumps by scoring.
-Take care! Players share jumps!

Sounds:
-Title music added.
-Jump (and lack of jump) sfx added.

To be added (maybe):
-Clean up art.
-Screen wrap.
-Clear hostile power up at certain score.
-Safeguard against hostiles spawning directly in front of players.
-Selectable 'modes' (single player, expert mode, etc.)
-New obstacles and/or starting board configurations.

[ Continue Reading.. ]

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first, something old: html + fullscreen
in chrome, when the page is zoomed (ctrl +), and you set a cart fullscreen, the cart frame is zoomed accordingly and cropped top&bottom. this only happens on chrome, firefox & edge work ok. same thing here on the bbs or html export.

second, something I only just noticed, can't try on older versions right now: html + mouse + fullscreen
the mouse stays stuck on (0,0) when on fullscreen.

  • this is always the case for html exports on chrome.
  • on the bbs it seems to work on chrome only after a while and some tinkering (fullscreen on/off, refresh page...). once it works it's ok even after refreshing the page. if I close the tab and reopen another, back to not working.
  • I never got it to work in firefox. bbs nor export, even with 'tinkering'.
  • everything works as intended on microsoft edge

(all this on windows10, can't test linux for now)

edit: cart for testing

Cart #34118 | 2016-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34207 | 2016-12-26 | Code ▽ | Embed ▽ | No License
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WARNING : This is not (yet) a game. It's a strange thing (only) for programers.

This cartridge includes i_core and the turtle extension.
It shows how to:

  • bind a personal extension (turtle object, turtle binding) to the language core engine,
  • initialize the external extension and call its methods (from PICO-I and i_core)
  • pass parameters from PICO-8 to i_core (N).

The turtle extension includes the following commands:

  • FD forward, 20 FD
  • BD backward, 20 BD
  • TR turn right, 90 TR
  • TL turn left, 90 TL
  • CL change color, 1 CL
  • PU pen up, PU
  • PD pen down, PD
  • TO go to, 10 10 TO
  • HD head to (0 right, 90 top, 180 left, 270 down), 0 HD

Sample :

':loop 20 fd <a tr 1 - # ?loop ; :side >n 360 <n / >a <n loop ; cls 4 side'

Have fun ;-)

[ Continue Reading.. ]

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Hiya.
I am looking for some free to use (CC-BY or - 0) christmas music in PICO format. Does anybody know of a suitable cart?
I need it for an interactive christmas card.
Thank you, guys and have a great christmas time.
Tassilo

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Hi pico-8-enthusiasts!

Here is our first game for the Fantasy console, picomaze, obviously inspired by midimaze, the Atari ST game from the 90s.

How to play:

Kill 3 smileys to win. Hit Reset to start a new game.

Cart #34018 | 2016-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Let us know what you think using our blog or our Twitter account!

It can be improved, feel free to contribute on github.

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I know this might be a stupid question, but will pico8 ever come to iOS? I read on a tweet some time ago that it's a possibility. I'd love so much if that was really happening.

Thankyou!

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Cart #33981 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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eventually this will have a markov chain to procedural generate nick breckon thoughts
right now it has a small selection of parred down tweets from @nickbreckon

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Cart #34065 | 2016-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Mathematics!

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Hey all...Merry Christmas! Or happy holidays, or Festivus, or whatever it is you may celebrate...

I've only been Pico-8-ing since the Spring but it's been so fun learning, making games and playing games...and making friends with everyone in the Pico-8 Community. Good, quality communities can be hard to come by and ours is certainly one of them.

I hope everyone has a fun and safe holiday, and I can't wait to see what we all create heading into 2017. Gonna be good!

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Cart #34047 | 2016-12-23 | Code ▽ | Embed ▽ | No License


Cart #33939 | 2016-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #33937 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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Cart #33933 | 2016-12-22 | Code ▽ | Embed ▽ | No License

Mein erstes Game ,dessen Thema in der Schule durch Zufall festgelegt wurde.

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Cart #33930 | 2016-12-22 | Code ▽ | Embed ▽ | No License
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