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Cart #33811 | 2016-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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if u press x you can change ur sex :D

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A nice Party at the Beach.

Music isn't complete yet. And a few more features will be added to make the party bigger !

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Cart #33925 | 2016-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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This game is the result of a gamejam and the name is random generated!


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Cart #33778 | 2016-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARNING: Blinking background can cause seizures.

Maybe someone of you want to use this music in your own game.
Music from Cheetahmen game from famous Action52 unlicensed cartridge.

Original music: http://www.vgmusic.com/music/console/nintendo/nes/action52cheetahmen.mid
Midi to Pico-8 converter: https://github.com/andmatand/midi-to-pico8

About note representation in memory

Each note in sfx are made from two byted. Byte order is little-endian.
Here is bit representation from higher bit to lower:
X = Effect (0..7)
V = Volume (0..7)
F = Waveform(0..7)
N = Note(C0 = 0, C#0=1, ..., C1=12, ..., C2=24, ..., D#5 = 63)
 0x3201+I 0x3200+I
0XXXVVVF-FFNNNNNN
Where I is 2*(34*[sfx index] + [note index])
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My mechanic is basically that there's a real world and a reflected world, and stuff can show up in both or just one of these worlds.
Simple Demo
Do you have any idea for a puzzle that I could make with it? I guess ideas come with time, but I some feedback could help :D
Ideas to change/extend the mechanic in some levels are obviously very welcome

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Cart #33760 | 2016-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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With this cartridge you can integrate a text in wave to your project :)

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A small sample cart to show how simple particles work.

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There's nothing on TV in the future. Practicing some techniques. I don't have anywhere else to go with this, so here it is. Coding feedback welcome.

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Cart #33748 | 2016-12-20 | Code ▽ | Embed ▽ | No License
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Hello! And welcome to the Jedi Training Academy!

Here you will learn what it takes to become a true Jedi Master!

In this Pico-8 game, you choose your attack, defense, and health stats before facing off against a Sith lord!

The gameplay is simple: You can choose to attack or dodge. If you attack, a random number will be chosen between 0 and your attack stat, and another number between 0 and the enemy's defense stat. If your number is better than his, he will take 1 damage. If you dodge, you can still be damaged that turn, but for the next turn, your defense number will be multiplied by 2.

There is a more in depth tutorial in the game...

This game is based off of my computer science final, taught by Mr. Head.

This game is free to play, and all rights for characters and music go to their original owners over at "[i]Lucasfilm Ltd

[ Continue Reading.. ]

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Hi there,
I'm looking for a way to optimize a bit my script.
I have a projected shadow on some of my sprite that is pretty dumb: I read every pixel of the sprite and print a pixel of shadow according to a given offset.
It implies that I ready every pixel of every sprite in need of a shadow.
Some optimization is needed because when I try to display a shadow for a huge set of sprite, the frame rate drops.

I was wondering if using Peek and Poke would be faster than Pget and Pset?
Any idea if it would speed up the thing?

Thanks.

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GIF

I use a German layout keyboard.

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The idea behind PICO-8 is pretty amazing in that you can make the games in the same environment you play them in. The pico-8 webpage itself says, and I quote: "Create a whole game or program in one sitting without needing to leave the cosy development environment"... except if you wanna look at the docs, then you gotta do awkward switching between a text editor and the pico-8 environment. Thus, I think the documentation should be embedded into the IDE. On a second note, trying to find any particular function in the docs is not a fun experience. For example, if I want to know what arguments "print" takes, I have to search the readme file for "print" (of course), but there's a ton of references to the function before the actual documentation for it, which means I have to go over all of them before I find the actual line which explains what the function should be called as. It could be nice to have the usual thing for function documentation in the IDE -- you type the name of the function in your code, hit F1, and it shows the reference for this particular function. I know that pico-8 is still in alpha, but I feel like this is one feature that is a must-have for comfortable development.

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Cart #33696 | 2016-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The name Generated by Game Name Generator

Blood Gold (IBG): Is a 4 player single button game in which players must push each other out of the level into the Oil pit and collect Gold drop from the kill..
After collecting x Amount of coins the player must Survive 10 seconds from attacks from others to be Crowned the Sheikh!

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Cart #33696 | 2016-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The name Generated by Game Name Generator

Islamic Blood Gold (IBG): Is a 4 player single button game in which players must push each other out of the level into the Oil pit and collect Gold drop from the kill..
After collecting x Amount of coins the player must Survive 10 seconds from attacks from others to be Crowned the Sheikh!

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[EDIT] with solved game state issue after game over


This is a small Baywatch-Space-Invaders-Hybrid for all of the sexy beach boys out there.

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Hey!
Here's my first Pico8 game, you're a dinosaur that tries to portect the onle person left in the village from the monsters. You can eat th emonsters by passing by them and also you can eat mushrooms and see what happens...

WIP: lacks enemy horde behaviour and spamming waves, juicyness like screen shakes, debugging and particles and big dino collisions. (right now it collides with the little dinosaur collisions)

Cart #36901 | 2017-01-30 | Code ▽ | Embed ▽ | No License
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Cart #33686 | 2016-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The idea is to make the plane shoot in all directions.

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