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Cart #10367 | 2015-04-30 | Code ▽ | Embed ▽ | No License
11

This is a work in progress, but fully playable with 1 or 2 players. Inspired by Pac-Man, Forget-Me-Not, and friends.

Let me know what you think!

p.s. Use the arrow keys to move.
p.p.s. When it says "Press A Key" you have to use Z or X.

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Just a character that can push and pull the box for later use :)
fill free to re-mix


Idea came from playing Kling's original cart "Ace (part 1)"

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3 comments


Cart #10350 | 2015-04-29 | Embed ▽ | License: CC4-BY-NC-SA
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Testing Voxatron cartridge player

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Hey this is the update Blog If you want me to TRY and make updates for it

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Cart #10339 | 2015-04-29 | Embed ▽ | No License
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What is A Vannila Voxatron? Vanilla-Voxatron Is Voxatron With No Edits , Or Added Monsters/Players/ETC! Sorry It Was Short! Star My Levels And Be Part Of The DatOneBuilder Army!
Thanks!

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Cart #10321 | 2015-04-29 | Code ▽ | Embed ▽ | No License
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You can slime slowly rightward. Or not. It's up to you.

No, there isn't anything else.

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Previously, clicking on the play link on the forum went to a new page, and I was able to play those cartridges.

Now, clicking on the play link opens a black box, and I can't play.

Currently, the control-shift-J debugging console shows:

pico8.js
"preload time: 61 ms" pico8.js:8:23
">codo_init" pico8.js:7:485
"platform: Emscripten" pico8.js:7:485
"codo_system_init" pico8.js:7:485
"codo_reset_timer" pico8.js:7:485
"codo_gui_init" pico8.js:7:485
"codo_keys_init" pico8.js:7:485
"codo_text_init" pico8.js:7:485
"codo_video_init" pico8.js:7:485
"codo_mouse_init" pico8.js:7:485
"codo_joystick_init" pico8.js:7:485
"<ok" pico8.js:7:485
"codo_set_screen 580 420 8 100codo_fopen_vdisk pico8.dat (rb)" pico8.js:7:485
"codo_fopen pico8.dat (rb) opened" pico8.js:7:485
"codo_load_pod: pico8.dat failed " pico8.js:7:485
"couldn't load gfx1.pod" pico8.js:7:485
"exit(0) called" pico8.js:7:485
Use of getPreventDefault() is deprecated.  Use defaultPrevented instead. bbs
console.trace(): init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
e() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
a.parseJSON() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:487
Sc() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:56
y() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:339
.send/b() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:365

[ Continue Reading.. ]

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6 comments


Is it just me, or the web player is not working after the update? When I click on "Play" on the cart on the web I only see a black screen and nothing happens... Happens on two Macs, under Safari and Chrome.

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6 comments


Cart #10310 | 2015-04-29 | Code ▽ | Embed ▽ | No License
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A pretty standard Tetris example.
Scoring, colors, soft drops, wallkicks.
Contains some comments on the process.
No audio as I have not figured that out so far.

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For my Pebble Dash game im using the sprite editor to actually make levels (I then use peek() to get the data and construct the map).

I thought about using those sprites as map previews in the game.

I had the map displayed properly using spr(), but thought it was to small and wanted to scale them up a little bit using sspr(). So I'm rescaling the proper 16x16 area from the sprite sheet to 32x32 on the screen.

But some "artifacts" appeared.

I thought the "engine" would use nearest neighbour? And nothing should change much since it's a simple 2x upscale? If that's not the case, is there any way around it?

3 comments


Cart #10304 | 2015-04-29 | Code ▽ | Embed ▽ | No License
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First time playing with Pico-8.
Was messing with drawing pixels (best feature) and next thing you know I opened a doom rift

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3 comments


Cart #10331 | 2015-04-29 | Code ▽ | Embed ▽ | No License
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~[b]update: now you can squiggle while you wiggle[/b]~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ arrow keys // move                    ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~          x // start squigglin'        ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~          z // stop + enjoy the wiggle ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[i]keep on wigglin'[/i]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ Continue Reading.. ]

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Cart #10299 | 2015-04-29 | Code ▽ | Embed ▽ | No License
6

This is my first PICO-8 game, the one I have been working on in a sideways sort of way ever since trying out the thing for the first time a week and a bit ago. You play as a transforming beach ball person, who must rid their beach of pesky sunbathers to properly enjoy the glorious island day. Cursors move, Z/X will start the game or restart after the end.

It's super silly and I won't be at all upset if you mute the music.

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Nothing to see here

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Cart #10281 | 2015-04-28 | Code ▽ | Embed ▽ | No License
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This is absolutely terrible, but it is a thing.

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Is there a square root function somewhere in pico-8?
The lua sqrt doesn't seem to work, and there is no mention of such function in the docs either.

Or is there an easy way to calculate a unit vector?

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In no particular order:

  • "local", "return", "repeat", "until", "goto", "break", are not highlighted as keywords.
    – Lua' block comments (--[[ text --]]) are supported but not highlighted accordingly.
    – Underscore "_" is in the "symbol group" (white) while it shouldn't be.
  • Dot "." is not in the "symbol group" while it should be.
  • Consider highlighting strings in the same colour as numbers (currently highlighted as "identifiers").
  • Consider highlighting built-in function and constant names in a distinct colour (e.g. peach).
    – If it is not overly technically challenging, consider disabling the cursor flashing when the pico-8 window is not in focus.
    ~ Not about the code editor itself, but in the context of the quite so limited window width and existing shortcuts, it could be worth to look into adding a "func" alias to the "function" keyword. (update: no longer needed for size concerns, only for use with editor)
    – Quickly tapping Up,End or Down,End causes the editor to shift the cursor position by two lines instead of placing it at the end of the previous/next line.
    – Consider permitting insertion of semicolons via the editor. Lua manual suggests the use of semicolons for some constructions to avoid the parser from accidentally "gluing" multiple unrelated statements together.
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Cart #10265 | 2015-04-28 | Embed ▽ | No License
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It is a fun level.
Play it on Voxatron.

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I noticed that using

pal(x, 0)

draws x as black instead of transparent.
Is there a way to remap a color to transparent?
is the above supposed to and just broken?

5 comments


by jph
Cart #10258 | 2015-04-27 | Code ▽ | Embed ▽ | No License
5

full sized map 128x64, with step-time movement,.

not much to do yet, Z randomizes the forest, . X triggers a sound for testing.

if you move over a seed (smallest objects) the GUI text shows what you are effecting,.
context sensitive controls to be added,. . Take Seed, Drop Seed, Eat Seed,. etc.
should lead to some map manipulation style gameplay eventually.., forest management?

more to come,.

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