Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

how much code do you usually write in there?

at around 400 lines it's getting hard to manage for me.

1
12 comments


The PICO-8 homepage seems to imply there's a version available for the raspberry Pi, but I'm not seeing it anywhere. Is it just not released yet during alpha, or am I missing something? At first I thought it would be included with the Linux download, but it's compiled to the 80386 architecture and so of course will not work on ARM.

9
9 comments


Cart #10058 | 2015-04-20 | Code ▽ | Embed ▽ | No License
100

--v.1.0
Ludam Dare 32 Jam Game

Instructions

  • Collect 60 berries in the cave
  • You can blast laser beams from your eyes
  • Laser beams break green blocks
  • Watch out for magma and guard robots
  • Sing the theme song!

Control
left/right: walk
up/down: look up/down
Z: blast
X: jump/swim

100
15 comments


by Kling
Cart #10054 | 2015-04-20 | Code ▽ | Embed ▽ | No License
7

a simple toy I made.
you can use Z and X to set the frequency and UP and DOWN to set the amplitude

7
1 comment


Cart #10050 | 2015-04-20 | Code ▽ | Embed ▽ | No License
1


Spent my evening making a simple thing that pokes colors from a few preset palettes to the display memory. Added a modulus feature that makes the scrambling form into a few cool patterns.

Up/Down controls the modulus, Left/Right controls the magnitude (700 max w/ modulus, 1500 without) and Button_A changes the palette.

1
0 comments


by Kling
Cart #10053 | 2015-04-20 | Code ▽ | Embed ▽ | No License
6

a first try with pico-8

I tried doing the simplest thing that one may do in lua.
a choose your adventure game.

there are 27 endings total, I couldn't do more due to the limitations

the golden apple one is my favorite.

6
8 comments


It may be my controllers, but I have two of the same RetroLink (NES style) controllers plugged in. Pressing right on the first controller triggers down for the second player, pressing down on the first controller triggers left for the second player, and pressing left on the first controller triggers key 2 (Q) for the second player.

I set up the sdl controller text file using http://www.generalarcade.com/gamepadtool/ and the output gave me the following text: bd1200000000000015d0000000000000,RetroLink NES,a:b1,b:b0,back:b8,start:b9,leftx:a0,lefty:a1,platform:Mac OS X,

I tested these results using the API demo cartridge.

Thanks.
Matt

1
9 comments


After looking in the forums a little, I've found out how to get Pico-8--but it's not really clear, so I figured I'd put it down in a forum post for anyone looking through Google.

TO ACQUIRE A PICO-8 FANTASY GAMING CONSOLE:

Step 1: Go buy Voxatron.
Step 2: Give it a minute or so. You'll need to let the payments process and such.
Step 3: You will be able to request a download link for the PICO-8 FANTASY GAMING CONSOLE from your MY GAMES tab.
Step 4: Download and start making games!

Original post, for posterity:

I have seen several posts on Twitter about the Pico-8, and I'm itching to start messing with it, to see what I can do. But I can't find a download link anywhere, nor can I find any instructions on how to get started with this thing. Did I just miss the bus on this one? Can someone give me some kind of hint?

6 comments


The graphics section of pico8.txt contains the following function definition

map mx my sx sy [w h [layer]]

	draw section of map (in cels) at screen position sx, sy (pixels)
	if layer is specified, only cels with the same flag number set are drawn
		// Bitfield. So 0x5 means draw sprites with bit 0 and bit 2 set.
		// defaults to all sprites
	exception: sprite 0 is always taken to mean empty.

this is actually the definition for mapdraw. Calling map() opens the map tab of the editor.

3 comments


Cart #10029 | 2015-04-20 | Code ▽ | Embed ▽ | No License
1

Just getting the hang of using PICO-8 to develop. This is my first game ever and it was a lot of fun! This isn't really a complete game but I feel like it's good enough.

Arrows to move, Z to shoot.

1
0 comments


Cart #10024 | 2015-04-20 | Code ▽ | Embed ▽ | No License
3


Two player game. Players try to draw a line into the other by holding the button down to draw. Pick up ink bottle power-ups to increase your draw speed, ink reserve, and refresh speed.

Player 1 keys: Cursors + Z / N
Player 2 keys: SDFE + tab / shift

Game entered into Ludum Dare 32: An Unconventional Weapon. http://ludumdare.com/compo/ludum-dare-32/?uid=15743

3
0 comments


Cart #10025 | 2015-04-20 | Code ▽ | Embed ▽ | No License
5

my submission for Ludum Dare 32. left and right arrow keys only

curse the earth with the power of prayer

ludum dare page

if you could, please play and rate the game.

thanks zep for the amazing tool!

5
2 comments


Cart #10028 | 2015-04-20 | Code ▽ | Embed ▽ | No License
1

Remaking/demaking my team's first Global Game Jam entry, Less Than Slash Three.

1
0 comments


Kinda face generator made in 1h to toy with pico8

For the posterity : don't do pixel art with a trackpad

Cart #10016 | 2015-04-19 | Code ▽ | Embed ▽ | No License
3

3
2 comments


Cart #10010 | 2015-04-19 | Code ▽ | Embed ▽ | No License
7

Drizzy stuff

doesn't look like the sound works on safari

7
5 comments


Cart #10043 | 2015-04-20 | Code ▽ | Embed ▽ | No License
5

v.0.4
added sounds

v.0.3
it's now a game!
press X facing a wall to make a mess and try not to fall into water

Made for Ludum Dare 32
Work in progress!
author: Gabriele Pala (@_cartographer)

5
2 comments


Cart #10006 | 2015-04-19 | Code ▽ | Embed ▽ | No License
2

Just messing around with Pico-8 in between classes and exams. Trying out the HTML player :)

2
0 comments


I've been trying to use the string.len and string.sub functions to iterate over each character in a string. Unfortunately they need the string library which doesn't seem to be recognised.
So is there an equivalent way of doing this?

for i=1,text.length do
    print(text[i])
end
2
5 comments


Cart #9996 | 2015-04-19 | Code ▽ | Embed ▽ | No License
5


Cart #9997 | 2015-04-19 | Code ▽ | Embed ▽ | No License
5

Howdy folks, this is my submission for LD48 #32! Definitely rough around the edges, but for my first work with Pico8 I am delighted.

There are some moving background and stuff that might cause motion sickness, so I included a no-blinky version that should have most of that gone.

Before playing, read the rules so you know how it works:

  • defeat your opponent by making BINGO
  • you have a 3x3 bingo card and a hand of 3 numbers below it
  • you and the CPU take turns playing numbers until someone gets a bingo
  • OR until the DEAD PILE fills up
  • numbers played that aren't on either player's board go in the DEAD PILE
  • if the DEAD PILE fills up (5 numbers), whoever played the last number loses 5 life
  • if someone gets BINGO, the other player takes 5 damage per BINGO plus the size of the DEAD PILE
  • you each start with 15hp

There are four stages and it should go quick; hope you enjoy!

5
5 comments


Cart #9989 | 2015-04-19 | Code ▽ | Embed ▽ | No License
5

-- TODO
Add in score UI
Music
SFX

-- Last updated April 24th, 2015

Bubble Trouble is finished. Instructions are in the game.

Cart #10180 | 2015-04-24 | Code ▽ | Embed ▽ | No License
5

5
0 comments




Top    Load More Posts ->