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Please zep, When is the next update!!!

34 comments


Cart #9309 | 2014-11-16 | Embed ▽ | No License
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I was bored... so i decided to make a tiny game to be a sequel to deshn adventures 4, i hope you enjoy... and it is very very lite. :)

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Just after I posted "BOOM", I noticed that I had mixed up with the doors links and that. In this version of BOOM, I "fixed" the doors link.

Sorry, everybody...

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Cart #9304 | 2014-11-14 | Embed ▽ | No License

This level is pretty much a crazy level. Is my first time that I use the Designer...

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??????????????????????????????>.................................

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this is a adventure hardcore map that you have to try and survive!

GOOD LUCK!

you'll need it.

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Cart #18220 | 2016-01-10 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #17930 | 2015-12-19 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #9690 | 2015-02-11 | Embed ▽ | No License
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[ Continue Reading.. ]

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There are two computers in the room I'm in. On one of them, when I open the game, go to BBS levels, and press update, BBS levels appear. On the other computer, they don't. What do I do?

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We tried to use 2 Keyboards for 2Player game but it didn't work.
Did we go wrong about it. We just plugged in second USB keyboard hopping game will
figure out to control one char with first keyboard and second character with another keyboard.
Please advice.

How do you use 2d png importer?

sound editor; Does any documentation on it is available some place?

Thx everyone.

1 comment


Cart #9261 | 2014-11-01 | Embed ▽ | No License
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Here's a quick example of a cartridge with a title screen.

To do this, use the script called 'Switch Room' in the internal tab. It will be possible to write your own scripts in Lua later, but these scripts are placeholders for now.

  1. Open the Internal objects tab (on the right of the navigator -- it shows 'Actors' by default)

  2. Click on Internal and then open Scripts

  3. Place the 'Switch Room' script somewhere in the room, and set the trigger to SYSTEM:BUTTON:SHOOT.

  4. Set the object's parameter (just below the trigger where it says 'Script') to the number of the room you want to switch to.

Note that there's no need to have a controllable player actor from the start -- you can introduce the player after the title screen / intro or whatever.

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Cart #9260 | 2014-11-01 | Embed ▽ | No License

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I see a lot of games with a screen for intro's and that kind of stuff.
My question:
Can somebody explain how to make automatic transitions to the next room?
Like when I press X it goes to the next room.
Thats all I need to know :D

Thank you!

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I have all my money on my Visa and i don't have amazon or paypal, what can i do to pay for voxatron?

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Cart #9243 | 2014-10-30 | Embed ▽ | No License
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Voxel+Ludo = Vudo

This is a version of Ludo made in Voxatron. You can either play it with 2, 3 or 4 players. You can just carry and throw the characters you won't use to the side.

Feedback is appreciated, especially on the dice.

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7 comments


Hi All

Voxatron 0.3.2 is now up on your games page or Humble download page (check the version number on the file). This is another bug fixing update, recommended in particular to Windows users as the 0.3.1 package was broken and still included 0.3.0's save game bug o( )o.

v0.3.2

Added: Monsters to default resource tree
Added: HOST:M-STATE:COLLECTED
Fixed: (Windows) save games broken
Fixed: WORLD:RANDOM not selectable trigger
Fixed: Can not deselect aliased objects by clicking
Fixed: Favourites sometimes not saved
Fixed: Custom pickup score does not respect bonus multiplier

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So i'm making a game and want a dialogue to happen between the king and his daughter.
Inside the monster object for the king (I thought this was the best thing to do because I want him to walk)I made an animation, in this animation object I have a few props. Every time the player presses the shoot button I want the animation to continue.
The thing is I can't get it to work.
It plays way too fast.
If it's not possible to make the animation progress every time I press a button it would also work as a slower animation. Do I just need to make a lot of frames or not?

The second thing I couldn't get to work is having two triggers.
So I want the player to be near and to press the shoot button.
I watched some tutorials and i'm about halfway.

It would be great if somebody could help me a little :)

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So I'm working on another board game and this time I need a dice. I'm still pretty new with the microscripting so I'm not sure if this is possible. What I have right now is a dice monster that I can pick up and throw around, with an animation with all 6 sides facing upwards. What I would like is that a random animation frame is picked and stays with that frame until I pick the dice up again and throw it. I thought the function "host in air" could work with this but I have so far not found a proper solution. I don't know how I can get the animation to freeze on a random frame either.

2 comments


Cart #9230 | 2014-10-28 | Embed ▽ | No License
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Wow its been a long time and look at all the progress I have made...
Well I can't really show you because its a surprise but I can show you a couple of things:

Look two new characters!!!! actually there are four And here we see one of the original levels with
but I hid the other two for now:3 my new health bars. Don't they look cool?

How long has it been? Lets see... 2014-10-27 Three months wow (Thats three months I have been working on Point Crash V2.0. of course i didn't work 24/7 but you get the idea). The Outcome for Point Crash V2.0 is looking BEYOND AWESOME.

Point Crash
The new multiplayer crazy maniac fighting game.
This is a demo.
Has 8 characters to chose from, 3 Stages, and one epic battle.
Because of my not so good programming skills this will require the users to set up game
NOTE do not shoot or hurt each other before battling.
NOTE the green + on top of your character is your health bar.
NOTE there are five weapons in the game that all spawn after the "start!" appears. Weapons looks should be obvious.
NOTE the dots on top of a level picture shows what weapons appear in that level.
NOTE requires 2 players. The previewable version (above) does not support 2 players.
BUG selecting more than one character causes weird character appearances.
BUG does not always happen but if it is your first time playing it may not let you after the first screen (It says "fire to continue" but may not work) to fix this just restart the game.
Setup Rules:

  1. Select a character, but only ONE character may be chosen per player (changing a character after you have selected one will result in bugs, LOTS OF THEM)
  2. After you select your character go to the box with a black square on it to teleport to the level selection.
  3. After you teleport select a level if you did not select characters (or accidentally teleport before selecting) just return using the same box.
  4. Once you select a stage please move both of character to opposite sides of the arena. Wait until it says "Start!" then battle to your hearts content (or failure)
  5. Once the battle is finished and one player remains you may restart back to checkpoint to quick restart the match. If you do not want to play again either quit or restart to beginning.

The names of the character on the roster from left to right:

Jug (green), Maple (pink), Cris (blue), Tidus (orange), Onu (black), Mikayla (Mint), Tizz (Purple), Edward (Brown)

Please enjoy more than 20+ hours of work put into character creation and character selection theme
I am open to constructive criticism anything to make the game better :P

Please tell me of any bugs, or any features you would like to see in the future.
I am currently working on a Version 2 with lots of better stuff but may take a while. I will consider adding all offered features into this game

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hi my names E
than aka putputmaster and im a new user so i need some help to go from newbie to trianer

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