Here's a quick example of a cartridge with a title screen.
To do this, use the script called 'Switch Room' in the internal tab. It will be possible to write your own scripts in Lua later, but these scripts are placeholders for now.
Open the Internal objects tab (on the right of the navigator -- it shows 'Actors' by default)
Click on Internal and then open Scripts
Place the 'Switch Room' script somewhere in the room, and set the trigger to SYSTEM:BUTTON:SHOOT.
- Set the object's parameter (just below the trigger where it says 'Script') to the number of the room you want to switch to.
Note that there's no need to have a controllable player actor from the start -- you can introduce the player after the title screen / intro or whatever.
It's the one labeled 'Actors' by default (not 'Items' -- I fixed this now above)
Once you're in that tab, you can see 'Internal > Actors' and can navigate up a folder using the 'Up Folder' button or by clicking the 'Internal' button.
(by the way, the internal tab is just a place to put all of the hard-coded stuff that can't be edited or is needed during development and for legacy support. Eventually there will be only editable objects)
White I think you just reall need to calm down and calm the spamming on the forum, don't you think ? You know most of the thing you say like "Please Zep make some cat for the game and penguins" whatever ...
The goal of the game is to encourage creativity, so just go ahead and crete a cat, why not ?
Also stop asking question when you can google them and get answers pretty easily.
Funny thing on point crash i kind of already made a title screen without using the "Switch Room" micro script. all it says is "Read Thread Post First" but it works. Voxatron is a really easy to use program that micro scripting may not be needed at all.
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