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my mind just exploded when voxatron came up in the firefox google logo and i just played it.

WOW, its like the wembly stadium of pixels. omg cool.
yay lexaloffle!

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I found a bug when using small rooms,
For some reason the props don't appear only the player does.

as you can see i have placed some props in a 40x40x64 room and then i tested it

Here is a very bad picture of the game but as you can see the props are missing from the room
I haven't completely tested it but i know props don't appear.

I don't see that big of a problem just that you can't make small rooms anymore without having them empty

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Hey All

Voxatron 0.2.13 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

The main two changes in 0.2.13 are much more flexible player control options, and moving to SDL2.

Player Controls

The default player control style is now analogue, which means that you can run and shoot in any direction! This will eventually be an optional property of players, but for now I decided it doesn't badly break the design of any existing cartridges so set it as default. This means the mouse control style can be more natural -- using ASDW + the cursor as an absolute point to shoot at.

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here's a peek at how the bouncing octupus from the water level cart looks on the Voxiebox display

http://youtu.be/yz-ZjwFGrPw

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Loving the whole volumetric concept, This IS the future ;-)

Your "Get Voxatron" page states "Get Voxatron instantly and get access to all future versions! Cross-platform and DRM free"

I know it is a little early to ask but would this include the Voxiebox version?

i.e. when the voxiebox is released and we have all bought one :-) can we download a version that runs on the Voxiebox or will that be an extra?

As far as i can tell the voxiebox is going to be a complete console in it's own right rather than a volumetric display that you plug into a PC or a Mac for example, and despite my searching I have not found out what sort of platform that is going to be as yet.

Hence the "I know it is a little early to ask"

Maybe Sean can drop in with a little technical insight?

Graham

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free qd file

please download o(^›^)

http://www.turbosquid.com/Search/Artists/IETSUGU

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This level doesn't have much besides my robot man and his blaster. I've had quite some fun with all the new custom player features, and I plan to expand with much more animations for the robo's various actions, starting with jumping.
But while I was testing I found that when playing in an area larger than one screen or if I move diagonal, my player jitters while it walks. I don't know if my players too big or if there is something I'm missing, but I'm sure all the animations aren't off or anything like that.

Now for my future plans I would like to suggest some things that I think could really help.

One you've probably heard before- more camera options. But here I don't mean like any angle options or first person/third person.
For example, there's a game called Retro City Rampage where the version ported to the handheld 3DS has a feature when driving. The bird's-eye view camera will move ahead of the player to show more in front which is very important (I think) due to the smaller screen of the handheld device, and especially due to the high speeds.
I imagine a feature like this would be very important to future Voxatron maps, especially for ones with bigger players and monsters.

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Hello, everyone!
It has been a while since last time I checked how Voxatron was progressing, and today I happned to try to come check the latest version, but I cannot access the My Games page on the site...

Even though my account is logged in , it always asks for my password on that one page, and does not accept my name and password!

Did anything change while since last time I was here? Is the website account and the Games account two different and independet things now? What can I do?

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qb file import

but color change o(„_ƒ)

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Hey All

Voxatron 0.2.12 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

Another update for folks designing stuff.. doors, Designer performance, .qb file importing, object instance browsing and title screen support. As usual earlier carts should still function roughly the same, but let me know if you notice any breakage. If there aren't any show-stopping bugs, I'm going to work on getting the manual up to date and posting some tutorials, but for now here's a quick intro to new features..

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Here's a WIP preview of labels designed for Voxatron 0.3.* releases. They will be mostly brushed up existing cartridges (e.g. Twisty Castle will be extended and given a 2P option), but there are a couple of news ones too. I'll let you guess what they are for now :)

Also just a heads up for designers, it looks like 0.2.12, which irons out doors, title screens, and many little engine details, will be ready at the end of this week.

Catch you soon!

  • z
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Hey Kling or bugglesman,

I'm almost done with a bullet storm game called "Mini Mech: Final Assualt" and I need some help. I attached a file with the three bosses in the game along with the main character. If you have the time I need help making attacks for the bosses to make a fully functional boss. I have done some work on them as you will see, I made all of their animations and made some for warnings as well. The file contains three folders: one for the Mars boss (normal difficulty), which I completed (feel free to make adjustments), one for the Hydra boss (hard difficulty), and one for Janus (the final boss). Whatever you make I will use and possibly make some minor changes, for instance the color of the attack. I will also make the final adjustments for the boss difficulty. I trust both of your creativity and talent. If you need me to make any more animations please let me know, and thats if you even what to help me out. I can make some animations or models for some of your projects if you like.

I also need help with the plasma grenade pickup, I can't get it working right.

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Hello everyone,

I thought it would be fun to make a community pass down of levels. For this pass down level experiment there is some important rules, PLEASE READY CAREFULLY.

The first person that posts will make the next level (ONLY ONE ROOM).

This means there should only be two posts for each level creator (ONLY LEVEL CREATORS CAN POST): One to save your spot to avoid multiple submissions and the second for the attached .png to continue the pass down. NOTE: I may post to help keep the rules in order.

Once the .png is submitted whoever makes the next post must continue the level pass down.

Other Rules:

You must make the destination from the previous room to your room only. If you make a mistake the next person must connect the rooms.

The door should always be north and in the middle.

The room should only be the standard 128 x 128.

Make one block in the Block Folder and use it.

Make one object in the Object Folder and use it.

[b]Optional Rules

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Voxatron is a really good game, but it can have a online multiplayer? I know it is very hard but it is possible? Is really good tink one day i will see voxatronians in a town.

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OK... i was creating a new level, after make the character, i started to create the rooms, but, the teleport no work, i tried all, but nofhing works, i tried the classic door but i no find the destination point. ANYONE CAN HELP ME?

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Hey All

Voxatron 0.2.11 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

v0.2.11 is mostly a bug-fixing update, but it does include one new type of object: fonts.
To use a font for drawing into a prop, make sure it is the only one selected as 'default font' (I'll make that easier later!), and then while editing the prop, open the console (escape) and type @Something. The text will be drawn in the currently selected colour.

Note that it's case sensitive, and the default font included only contains capital letters. To make your own font or extend the default one, just add the characters in any order and name them as themselves.

A couple of things I've bumped to 0.2.12 to get this update out earlier are the music importing bugs and also importing Qubicle .qb models. But next up is better documentation and some more tutorial carts!

Changes in v0.2.11:

Added: Fonts
Added: Collide events for particular sides
Fixed: Draw text command
Fixed: Shoot button triggered by movement button events
Fixed: Missing voxel cursor
Fixed: Actors can fall through thin pieces of floor
Fixed: Rotated non-square actors get stuck / climb walls
Fixed: +1 Life logic
Fixed: Sword base weapon starts as peagun for single shot
Fixed: Microscript DEF_ID, OBJ_ID selectors
Fixed: Paste into current item crashes
Fixed: Crash when saving world state
Fixed: Can draw boxes in title screen with mouse
Fixed: Freeze pickup destroys falling debris
Fixed: Bullet leaving debris incorrectly
Fixed: Crash for short rooms
Fixed: Invalid extend_walls value handled robustly
Fixed: LERP over 0 seconds crash
Fixed: help tip drawn over top of checkboxes

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So I was working on my second part of the enchant levels and I wanted to add a little bonus (which is actually a big thing) on the third room you see this big monument on the middle of it, it is a decripter, and it works pretty much like fez's tetris code, but if you press all the buttons at once it simply activates all the modifiers needed to the event of the code, is there a way to avoid this? like, allowing the player to press the right buttons but to reset the sequence if he gets it wrong?

the level (WIP)

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So, Zep (or anybody who has some tips)!

  I'd like to start composing my own chiptunes. At this point I'm fairly comfortable with MilkyTracker from tutorials and covering songs, and I'm familiar with basic music theory from playing piano, but I still run into a brick wall of uncertainty when trying to compose anything original. I was wondering where you start when composing your tunes. How do you choose what instruments you want to use and what you want them to sound like? How much does knowledge of music theory affect your composition decisions? Do you use samples from other sources in your chiptunes, or do you create all your own instruments? 

 As it is now, it feels a little like I'm trying to make a sculpture by shouting hexadecimal values at a ball of clay.
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