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Here's a WIP preview of labels designed for Voxatron 0.3.* releases. They will be mostly brushed up existing cartridges (e.g. Twisty Castle will be extended and given a 2P option), but there are a couple of news ones too. I'll let you guess what they are for now :)

Also just a heads up for designers, it looks like 0.2.12, which irons out doors, title screens, and many little engine details, will be ready at the end of this week.

Catch you soon!

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Hey Kling or bugglesman,

I'm almost done with a bullet storm game called "Mini Mech: Final Assualt" and I need some help. I attached a file with the three bosses in the game along with the main character. If you have the time I need help making attacks for the bosses to make a fully functional boss. I have done some work on them as you will see, I made all of their animations and made some for warnings as well. The file contains three folders: one for the Mars boss (normal difficulty), which I completed (feel free to make adjustments), one for the Hydra boss (hard difficulty), and one for Janus (the final boss). Whatever you make I will use and possibly make some minor changes, for instance the color of the attack. I will also make the final adjustments for the boss difficulty. I trust both of your creativity and talent. If you need me to make any more animations please let me know, and thats if you even what to help me out. I can make some animations or models for some of your projects if you like.

I also need help with the plasma grenade pickup, I can't get it working right.

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Hello everyone,

I thought it would be fun to make a community pass down of levels. For this pass down level experiment there is some important rules, PLEASE READY CAREFULLY.

The first person that posts will make the next level (ONLY ONE ROOM).

This means there should only be two posts for each level creator (ONLY LEVEL CREATORS CAN POST): One to save your spot to avoid multiple submissions and the second for the attached .png to continue the pass down. NOTE: I may post to help keep the rules in order.

Once the .png is submitted whoever makes the next post must continue the level pass down.

Other Rules:

You must make the destination from the previous room to your room only. If you make a mistake the next person must connect the rooms.

The door should always be north and in the middle.

The room should only be the standard 128 x 128.

Make one block in the Block Folder and use it.

Make one object in the Object Folder and use it.

[b]Optional Rules

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Voxatron is a really good game, but it can have a online multiplayer? I know it is very hard but it is possible? Is really good tink one day i will see voxatronians in a town.

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OK... i was creating a new level, after make the character, i started to create the rooms, but, the teleport no work, i tried all, but nofhing works, i tried the classic door but i no find the destination point. ANYONE CAN HELP ME?

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Hey All

Voxatron 0.2.11 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

v0.2.11 is mostly a bug-fixing update, but it does include one new type of object: fonts.
To use a font for drawing into a prop, make sure it is the only one selected as 'default font' (I'll make that easier later!), and then while editing the prop, open the console (escape) and type @Something. The text will be drawn in the currently selected colour.

Note that it's case sensitive, and the default font included only contains capital letters. To make your own font or extend the default one, just add the characters in any order and name them as themselves.

A couple of things I've bumped to 0.2.12 to get this update out earlier are the music importing bugs and also importing Qubicle .qb models. But next up is better documentation and some more tutorial carts!

Changes in v0.2.11:

Added: Fonts
Added: Collide events for particular sides
Fixed: Draw text command
Fixed: Shoot button triggered by movement button events
Fixed: Missing voxel cursor
Fixed: Actors can fall through thin pieces of floor
Fixed: Rotated non-square actors get stuck / climb walls
Fixed: +1 Life logic
Fixed: Sword base weapon starts as peagun for single shot
Fixed: Microscript DEF_ID, OBJ_ID selectors
Fixed: Paste into current item crashes
Fixed: Crash when saving world state
Fixed: Can draw boxes in title screen with mouse
Fixed: Freeze pickup destroys falling debris
Fixed: Bullet leaving debris incorrectly
Fixed: Crash for short rooms
Fixed: Invalid extend_walls value handled robustly
Fixed: LERP over 0 seconds crash
Fixed: help tip drawn over top of checkboxes

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So I was working on my second part of the enchant levels and I wanted to add a little bonus (which is actually a big thing) on the third room you see this big monument on the middle of it, it is a decripter, and it works pretty much like fez's tetris code, but if you press all the buttons at once it simply activates all the modifiers needed to the event of the code, is there a way to avoid this? like, allowing the player to press the right buttons but to reset the sequence if he gets it wrong?

the level (WIP)

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So, Zep (or anybody who has some tips)!

  I'd like to start composing my own chiptunes. At this point I'm fairly comfortable with MilkyTracker from tutorials and covering songs, and I'm familiar with basic music theory from playing piano, but I still run into a brick wall of uncertainty when trying to compose anything original. I was wondering where you start when composing your tunes. How do you choose what instruments you want to use and what you want them to sound like? How much does knowledge of music theory affect your composition decisions? Do you use samples from other sources in your chiptunes, or do you create all your own instruments? 

 As it is now, it feels a little like I'm trying to make a sculpture by shouting hexadecimal values at a ball of clay.
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If I copy & paste 25% of the time i FATAL CRASH*
if I copy & paste 30% of the time voxatron crash.
I randomly get crash... often...
sometimes, when I draw voxels, I... you guesses it... crash !!!

PS: the farthest I went on this update was to create the leg movement, then ... CRASHHHHHHH.!!!

  • fatal crash: voxatron crash, freezes my comp and I can do nothing ( I can do nothing, don't post a solution for this I ain't stupid ).
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Hey All

Voxatron 0.2.10 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

NOTE: 0.2.10 can not read old player history files. If you're in the middle of a long level, you might want to finish it before updating

0.2.10 contains many new engine features that will be of interest to users making carts: microscripting, persistent worlds, player and weapon editing, music importing, many new actor properties, nice doors. There's new stuff to play too! I've added a cartridge selection menu with a new arena (Chaos Arena) and some test carts to fool around in.

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Does the old character making technique still work in v0.2.9?

I haven't been here awhile and i would like to know.

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I know, all of us is waiting the update, but why no do things now? I are trying to make a tiny animation but it is very hard, (and i no have time because i have a 5,3 i geography) i stay trying to do this but my old computer died whit a explosion, and now i have to start all again, yeah i will make a "Deshn adventures origins" because, I'm trying to create it since age 5.
I'm really anxious, because it will be 6 pieces because of some assorted details.
Yes "Deshn" (pronounced deschen) is not a nickname, but the name of the character I created a long time, and I had seven years to think about the story. And... is to hard to tink in a good story in this age... who are at same age knows why. Ok i said many things and i think 30% of them are wrong because i am brazilian... (i live in a country of idiots) ok bye and i will wait the update.

By: Luã Moreira Ponciano (or i)

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so I know most of us are just waiting (for a long time by now) for the 0.2.10 (which is a number that kinda feels strange for me) but I want to do something while zep works on volumetric lightning, two player and things like that.

so I have a proposal: let's do a jam!

why jam? because we want that update so we can make our wonderful ideas true!

as a deadline, what about march 26?
do you think that this much time is enough to make a level until then?

as a theme, I would like it to have space to a wide range of ideas so my suggestion is:

three words

it can be any word! if you're lacking on ideas to do so you can always use the random word generator.

this is not a contest, no one is to be judged, but it would be nice if we showed zep how much we wanted voxatron to become complete. would you participate in this jam?

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Disclaimer: this feature is still in R&D, highly experimental and might not make it into the alpha anytime soon. But for your viewing pleasure, here's what Voxatron looks like with a volumetric light attached to the player. I really want a scene in the main story cart (1.0) that has the main character walking through a forest at night with a lantern, with snow catching the light as it falls into view. I tried making a quick mock-up using a brute-force method and it turned out to be fast enough to be interactive, but not yet useable.



Technical explanation:
This new lighting model is made possible by the way I'm calculating shadows. Instead of generating a traditional 2D shadow map, I instead generate a 3D 1-bit volume, where each set bit represents a fully lit voxel. The volume is then sampled while drawing voxels to give soft shadows. To do rough attenuation using 1-bit values, I dither the maximum light distance based on xyz (and t for flickery torch-style light), and then let the sampling take care of producing a smoother version. I still kind of like the 1-bit version though for large simple geometric shapes.

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Hello everyone I know the forum is dead I wanna try soething to bring it back to life.

So here's how it works, veryone can play:

The winner of each weeks give the subject for the next week, a subject can't be repeated twice.

Goal: make a boss with the boss topic given by the winner !

Winner are chosen by the community at the end of the week.

Here's how voting works:

-You cannot vote for your own creation.
-You MUST vote at the end of the week ( friday )
-no submition are allowed friday.
-You vote for 2 boss, 1 will get 2 points the other 1 ( make sure you state who gets 1 and 2 points )

SO to start off the subject for this week is: Tree ! ( it can be a seed / tree )

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To enter, you have to make a Single room containing a Single enemy ( A boss mainly ).

Judges are everyone. ( Even yourself ).

You must also say WHY you gave this mark. ( SO that way we know you aren't giving low mark for no reasons )

Here are the critera:

-Originality. ( 5 ladder scale ) PS: attack style etc.. THE LOOK
-Difficulty ( 5 ladder scale ) PS: a too easy or too hard boss = bad score.
-Pattern ( 5 ladder scale ) PS: a repeated pattern boss is VERY annoying .
-Movement ( 5 ladder scale ) If your boss have fast attack without warning or some annoying movements ( attack ) this makes him lose points here.

Top5:
-Nautilus. 70%
-Miniature Photon Unit 53%

  • xxx
  • xxx
  • xxx

I'll start to give an Exemple:

Boss name: Nautilus

Cart #8411 | 2014-01-25 | Embed ▽ | No License
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So, I bought Voxatron [right after the humble bundle ended] from the page. I downloaded it no problem. But then, I go to re-download it a while after since my computer's drive was wiped, and it's gone. Checked the e-mail I purchased it with. Gone, Nowhere, nothing's there at all. Why? I don't know. Someone please help. [The game has been gone for at least a year or two now]

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Ok so there's this modifier event called Button and then there's also Legacy, I try to create an enemy that will " Dodge " the player bullet when he shoots ( Just put a better speed like fro 0.8 to 1.8 and wander modifier for about 200 tics and a 500 tics cooldown ) but non of those seems to work ???

I tried all of them:

Legacy: Shoot L
Legacy Shoot R
Button: Shoot
Button: Shoot:Any

Helpzzzz please ? It's rare I ask help but heh if someone figure out !

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