Hey All!
Voxatron 0.2.6 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.
To update from a Humble Store account, search your email for the download page link, or request a new one here
0.2.6 contains a lot of new tools for creating custom monsters, bullets, emitters and players. The custom player editing is half finished, but I left it in there in case anyone wants to play around. I'll post a tutorial on how to use the new features tomorrow, but for now, here's a demo level that includes some example monsters:

I've been updating a level I made a while ago called The Last Dragon with animations and a finished story. I updated it as Journey to the East a while ago, so this will be the new title. There's a short video of some updates I made. The game will be extended and have an epic boss battle with the emitters for the 2.6 update.
Could you add a door that would cause the player to appear in a random room? The reason I'm asking is because I thought it would be cool to make a roguelike, but of course it would only simulate one. However, the random door would need to block one time exit doors. It may be a confusing addition for people to find uses for it, so it may not be a good idea.

Hi Zep,
Would you be able to add a few options and change a monster behavior.
-
The pickups have a "collect once" box. Can you make a "spawn once" for monsters and "play once" for animation for when you re-enter a room(play once is an option for animation but is overridden when you re-enter a room)?
- Can you tweak the option for "chase player" so that a monster will start chasing when they see you? I think some of the original monsters have this behavior.
If you have the time to make these additions I would really appreciate it. I've been building a story off and on, but I'm waiting for the emitters. I've been trying to learn some programing as well.

Title:
Version:1.0 and 1.3.2
Difficulty: vary
Single player
obs: this level is an update to the 0.2.7 level "enchant" (now a broken cartridge, due to updates) which is still there because somewhere in this bbs there was a html test with the old version of voxatron (that I couldn't find the link) and I'm not sure if removing it will be okay to that.

So, the level wich I'll soon post uses voxatron editor as it is possible, and I can't use the editor at it's maximum potential witouth noticing some bugs, and I'll list them down here:
Item placement
The item placement needed for the level is not quite the exact thing, the real object in the game (with an static animation) is acutally a few inches appart from the position it should be.
Snow covering the void
I believe this one explains itself.
Not working portals
It seems like the wrong placement actually also happen with some two-way-portals making it impossible to go from one room to another.
that's all for now, hope this will be fixed soon but I would like a way to contournate that before 0.2.6
the ways I found:
Making two way portals with normal portals, using the character position works, since the normal portals doesn't have that bug.
don't place snow on void levels.






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