Version:1.0 and 1.3.2
obs: this level is an update to the 0.2.7 level "enchant" (now a broken cartridge, due to updates) which is still there because somewhere in this bbs there was a html test with the old version of voxatron (that I couldn't find the link) and I'm not sure if removing it will be okay to that.
note: the 1.3.2 version adds major fixes, changes to bosses, mini-bosses (they are optional) and monsters in general, upgrades to your character and a special secret, the level is now directed to exploration, allowing you to go to any area out of order but the order you choose will define the difficulty of the cartridge.
enjoy this update!
well for aesthetics reasons I can't paint the walls with indestructible voxels so I rely on the player, also, only the forest have the walls that you climb(bad players do that), the rest is a little bit tricky, especially when get to the top of the tower, if you used the indestructible voxels the map would get totally weird.
Great level Kling. You really found the limits of 0.2.5 :) I somehow got lost in the temple a couple of times -- it's perhaps a good example of where spawn-once will help with the feeling of progress and direction (or alternatively being able to set a whole room as 'completed').
Slightly spoilery preview for anyone curious:
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