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Here it is, here it is!
My WIP map is now malleable enough to be shown to the public! Do not play if the sight of red voxels implied to be blood nauseates you! (Don't be ridiculous)

P#7576 2013-07-30 21:47 ( Edited 2016-03-02 22:01)

:: Hobhob

Ignore the text in the preview image, the map does not contain any of my scratchy handwriting. Or misspellings. Sneak PEAK, heavens.

P#7577 2013-07-30 21:49 ( Edited 2013-07-31 01:55)
:: Kling

well, I updated my level list but your level did not apear, did you pressed "submit a level" and did everything normaly? also, I downloaded the picture (level) and one of the portals is not actually there.
Besides that, I liked the level, the ambience is great but that wasn't what I mean as a scary level, The uncomfort was gone just when I picked the first weapon, but at the beggining It was nice having an eerie mood.

P#7579 2013-07-31 12:26 ( Edited 2013-07-31 16:26)
:: Hobhob

I didn't submit it, I just put this pic here. I dislike the BBS being full of WIP maps with no categorization, and decided I'd finish the map before submitting.

What did you mean by a missing portal? Just find room [0] and press p there.

This is mainly an artsy-fartsy map with me having fun with making silly monsters and detailing objects.

P#7580 2013-07-31 17:17 ( Edited 2013-07-31 21:17)
:: Kling

I mean that the room 345 doesn't have an exit portal to the next room.

P#7581 2013-07-31 18:11 ( Edited 2013-07-31 22:11)
:: Hobhob

I'm assuming you mean room 395, and there wasn't an exit portal as it was the last room I made before I posted the level.
Thanks for your input though.

P#7582 2013-07-31 19:15 ( Edited 2013-07-31 23:15)
:: Kling

I actually meant 348, sorry for the mistake

P#7583 2013-07-31 21:12 ( Edited 2013-08-01 01:12)
:: Hobhob
3

Yikes, fixed now. Surprised I didn't see it. Thanks.
Map's submitted.

Cart #7585 | 2013-08-01 | Embed ▽ | No License
3

P#7584 2013-07-31 22:41 ( Edited 2013-08-01 02:44)

im enjoying this level-- resident evil esque. love the flys and the faster zombies...still not all through it but good one

P#7588 2013-08-01 20:07 ( Edited 2013-08-02 00:07)
:: yay899

The detail in this is superb, and it was a lot of fun. I hope to see more people in the future using your method of building with indestructible voxels on top of a void instead of just sectioning off rooms on a floored map.

Most of your concepts were pretty neat too, like the part where you have to jump on the remains of those monsters. One complaint there though, I don't think there was a way to do it without taking one heart of damage at the very end if you took the sword. Oh, and one more thing about the sword, it looks like your swinging a gun.

I heartily look forward to your future endeavors in Voxeltron level creation,
--yay899

P#7592 2013-08-03 04:26 ( Edited 2013-08-03 08:26)
:: Hobhob

Thanks for your input! I have an idea that can fix the jump puzzle, I'll be implementing it soon. Also, the sword's supposed to be a crowbar, "Confidence" IS a bit vague. It was an inside joke, and I may change it.

P#7593 2013-08-03 12:42 ( Edited 2013-08-03 16:42)

Very cool!

P#19059 2016-03-02 17:01 ( Edited 2016-03-02 22:01)

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