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Hey All!

Voxatron 0.2.6 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.

To update from a Humble Store account, search your email for the download page link, or request a new one here

0.2.6 contains a lot of new tools for creating custom monsters, bullets, emitters and players. The custom player editing is half finished, but I left it in there in case anyone wants to play around. I'll post a tutorial on how to use the new features tomorrow, but for now, here's a demo level that includes some example monsters:

Cart #7608 | 2013-08-06 | Embed ▽ | No License
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Cart #9199 | 2014-10-24 | Embed ▽ | No License
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A small & simple bee enemy that looks very convincing in swarms.
Spam them on a level and enjoy. ^.^

UPDATED 10/23/14
Re-uploaded as a playable level!

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Cart #7602 | 2013-08-04 | Embed ▽ | No License


Had a little mistake in the precedent one... please download.

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Cart #7600 | 2013-08-04 | Embed ▽ | No License


The level is still in progress but please download the level.

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Here it is, here it is!
My WIP map is now malleable enough to be shown to the public! Do not play if the sight of red voxels implied to be blood nauseates you! (Don't be ridiculous)

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Cart #18221 | 2016-01-10 | Embed ▽ | No License
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Cart #7776 | 2013-09-04 | Embed ▽ | No License
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12 simple rooms that I did today, to review the logics of ace part 1
and give and Idea about how will it be part 2.

Warning: this level has a timer so it's a little hard, I warned you.

edit: fixed some stuff

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had Someone here ever made a scary level on voxatron editor?

also, when will we be able to mess with the shadow map?

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I've been updating a level I made a while ago called The Last Dragon with animations and a finished story. I updated it as Journey to the East a while ago, so this will be the new title. There's a short video of some updates I made. The game will be extended and have an epic boss battle with the emitters for the 2.6 update.

Animation Video

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Could you add a door that would cause the player to appear in a random room? The reason I'm asking is because I thought it would be cool to make a roguelike, but of course it would only simulate one. However, the random door would need to block one time exit doors. It may be a confusing addition for people to find uses for it, so it may not be a good idea.

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Hi Zep,

Would you be able to add a few options and change a monster behavior.

  1. The pickups have a "collect once" box. Can you make a "spawn once" for monsters and "play once" for animation for when you re-enter a room(play once is an option for animation but is overridden when you re-enter a room)?

  2. Can you tweak the option for "chase player" so that a monster will start chasing when they see you? I think some of the original monsters have this behavior.

If you have the time to make these additions I would really appreciate it. I've been building a story off and on, but I'm waiting for the emitters. I've been trying to learn some programing as well.

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ok ... I'm halfway through my game (for voxatron)
Do you prefer the deshn ... escape and save marria ... release it and go to the end (combat with boss)?

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I'm producing a new game (for voxatron)
He will tell the origin of Deshn

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Cart #7564 | 2013-07-25 | Embed ▽ | No License
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Cart #9676 | 2015-02-09 | Embed ▽ | No License
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Title:
Version:1.0 and 1.3.2
Difficulty: vary
Single player

obs: this level is an update to the 0.2.7 level "enchant" (now a broken cartridge, due to updates) which is still there because somewhere in this bbs there was a html test with the old version of voxatron (that I couldn't find the link) and I'm not sure if removing it will be okay to that.

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This is just me messing around with puzzle ideas. Don't ask me why you're an alien, I don't know, probably because aliens are cool and why would you not want to be an alien? :D

Cart #7520 | 2013-07-20 | Embed ▽ | No License

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So, the level wich I'll soon post uses voxatron editor as it is possible, and I can't use the editor at it's maximum potential witouth noticing some bugs, and I'll list them down here:

Item placement
The item placement needed for the level is not quite the exact thing, the real object in the game (with an static animation) is acutally a few inches appart from the position it should be.

Snow covering the void
I believe this one explains itself.

Not working portals
It seems like the wrong placement actually also happen with some two-way-portals making it impossible to go from one room to another.

that's all for now, hope this will be fixed soon but I would like a way to contournate that before 0.2.6
the ways I found:

Making two way portals with normal portals, using the character position works, since the normal portals doesn't have that bug.

don't place snow on void levels.

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Well .. I'm leaving the voxatron ...
because I was hired to design a game ...
Sorry to my fans (if I have any)

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educational license
Zep how do I go about acquireing an educational license?
Also when is a next update for Voxatron?
Thx

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A quick arena level, I wanted to try making some green area, right now I'm makeing a level that I call enchant, is big so it'll take a while, and people do something too! I can't be the only one doing stuff.

Cart #7490 | 2013-07-14 | Embed ▽ | No License

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I can't pick boxes that get inside water, is this a bug or is it really supposed to happen?

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I'm having problems installing the 32-bit rpm on my 64-bit Fedora. I get the following errors upon attempting a "yum localinstall"

Transaction check error:
  file /opt from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /usr/share from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /usr/share/applications from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /usr/share/icons from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /opt from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64
  file /usr/share from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64
  file /usr/share/icons from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64

Error Summary
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