I made this for a 48-hour game jam hosted by Worcester Polytechnic Institute's Game Development Club. The theme was either tarot cards in general, or to take three specific tarot cards and design the game off of them. I opted for the latter, and ended up making a boss rush shmup.
Due to time limitations I wasn't able to add sounds or music, and backgrounds are basically nonexistent, but aside from that the game is pretty much completely done.
Can you defy your fate?
(Note: You can also change the color palette from the pause menu if you want. The jam's specific restriction was 3 colors on screen at once, so this feature doesn't violate it.)
This is just a simple little visual toy I made, not an actual game.
I decided to try making a Tweetcart the other day, and realized that the method I was using generated a lot of different animated patterns when you changed just one value in it (180 patterns, to be exact). So, I built a menu around it to manually change that value and wound up with this.
And yes, I did go through all 180 possibilities to find the ones I though looked good. I had a long car ride and time to kill, ok?
Anyways, just thought I'd put this here in case people were interested. Feel free to post your favorites!
NOTE: You can find the original Tweetcart (or at least a gif of it and a code screenshot) on my Twitter: @Jusiv_
It's the same effect as Pattern #5 in this version.
You can also play ADC on its itch.io page!
- - - ABOUT - - -
So right after I finished my first released game, Messages, I decided that I wanted to try and make an RPG in Pico-8. Well, about a month and a half later, this is what that project became.
This thing barely fits on a cart, using almost 8192 tokens, each of the 64 available sounds, and basically all of the sprite and texture data.
Oh, and I did what I could with the soundtrack, but I'm not a musician so I can't promise anything about it's quality.
And if you're interesting in finding out about future projects of mine, you can check out my Twitter: @Jusiv_
- - - BASIC CONTROLS - - -
If you stand still for a few seconds, you can view your current status.
- - - COMBAT - - -
You have three basic types of skills you can use in combat: Attacks, Spells, and Actions. In order to use a skill, you will have to perform a quick minigame to determine its effectiveness. As you level up, you will unlock more skills.
Attacks and Spells are offensive. The base damage they deal is determined by how well you execute their minigame, but the final damage dealt is also affected by the enemy's defense against the chosen type of skill. Higher-tier Attacks and Spells are more powerful, but also harder to execute.
Actions are defensive, and there are only two available: Flee and Recover. Flee exits a battle (if executed correctly), while Recover restores up to half of your maximum health and can cure status effects if performed well enough.
Lastly, there are three status effects which enemies can give you: Poison, Dizzy, and Panic.
- - - CHANGELOG - - -
v1.0 - Initial Release (7/30/2017)
v2.0 - Revision (7/21/2019)
v2.1 - Small Update (1/12/2021)
An odd game about texting.
You can choose when it ends...
How far are you willing to go?
Z/C: Look at Phone; Send Message
X: Put Phone Away; Go to Sleep (Hold)
Arrow Keys: Choose Message
(All controls are explained in-game)
This is a companion game to my surreal adventure game NULL.