

I made this for a 48-hour game jam hosted by Worcester Polytechnic Institute's Game Development Club. The theme was either tarot cards in general, or to take three specific tarot cards and design the game off of them. I opted for the latter, and ended up making a boss rush shmup.
Due to time limitations I wasn't able to add sounds or music, and backgrounds are basically nonexistent, but aside from that the game is pretty much completely done.
Can you defy your fate?
CONTROLS:
- Left + Right: Move
- Z/C: Shoot
- X: Dash


A Halloween endless runner! Collect candy corn, phase through stuff, and in general be a ghost!
Feel free to post your top scores here!
CONTROLS:
- Arrows: Move
- X: Continue/Phase Out
(Note: You can also change the color palette from the pause menu if you want. The jam's specific restriction was 3 colors on screen at once, so this feature doesn't violate it.)
ABOUT:
I made this over the course of October 2017 for Enargy and Castpixel's 3-Color Jam. All assets and code are my own work.
If you want to follow stuff I do you can check out my Twitter: @jusiv_





This is just a simple little visual toy I made, not an actual game.
I decided to try making a Tweetcart the other day, and realized that the method I was using generated a lot of different animated patterns when you changed just one value in it (180 patterns, to be exact). So, I built a menu around it to manually change that value and wound up with this.
And yes, I did go through all 180 possibilities to find the ones I though looked good. I had a long car ride and time to kill, ok?
Anyways, just thought I'd put this here in case people were interested. Feel free to post your favorites!
[i]NOTE: You can find the original Tweetcart (or at least a gif of it and a code screenshot) on my Twitter: @Jusiv_
It's the same effect as Pattern #5 in this version.
You can also play ADC on its itch.io page!
- - - ABOUT - - -
So right after I finished my first released game, Messages, I decided that I wanted to try and make an RPG in Pico-8. Well, about a month and a half later, this is what that project became.
This thing barely fits on a cart, using almost 8192 tokens, each of the 64 available sounds, and basically all of the sprite and texture data.
Oh, and I did what I could with the soundtrack, but I'm not a musician so I can't promise anything about it's quality.
And if you're interesting in finding out about future projects of mine, you can check out my Twitter: @Jusiv_









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An odd game about texting.
You can choose when it ends...
How far are you willing to go?
CONTROLS:
Z/C: Look at Phone; Send Message
X: Put Phone Away; Go to Sleep (Hold)
Arrow Keys: Choose Message
(All controls are explained in-game)
WARNINGS:
- This game touches on some darker subjects, which people may be sensitive to.
- This game includes some dialogue which is arguably like cyberbullying.
- This game is about dialogue, so be prepared to read. The script contains nearly 350 individual texts, though there's no way to see each one in a single playthrough.
OTHER NOTES:
This is a companion game to my surreal adventure game NULL.









