Alternate between classic platforming and controlling a fast sliding shell.
Keyboard / Gamepad:
Move: Left, Right arrow keys / Left joystick or D-Pad (p8/bin).
Jump*: Z or C / 🅾️.
Shell*: X or V / ❎.
Pause, Options: P or Enter / Start (p8/bin) or Back (web).
*Can be swapped in the pause menu.
Depending on your device and browser, the game may stutter in the browser version. In that case, please import this cart to PICO-8 or launch it from SPLORE.
You can also download the game on itch.io: https://noppa.itch.io/shelled-shinobi.
It's currently also possible to lower the framerate in code by changing the value of 'fps_60' in '_init()' (could be useful for e.g. RPi0 users?).
- Fixed final room missing boundary
- Fixed a displaced pixel (and added another pixel :P) in the title graphics
- Replaced the 30 FPS build with the 60 FPS one in itch.io
- Updated some details in this post (in "Controls", "Versions")
- Added copy protection
- Added credits to the title screen
- Removed thanks from code comments to save on characters
- Misc. minor graphical changes
- Removed some unused variables and other minor code cleanup
- Attempt to patch a rare crash when pressing a switch
- Some insignificant code changes (variable rename etc)
Music (slightly remixed) from PICO-8 Tunes Vol. 2 (https://www.lexaloffle.com/bbs/?tid=33675), "Like Clockwork" (CC-BY-NC-SA 4.0), and Vol. 1 (https://www.lexaloffle.com/bbs/?tid=29008), "Dungeon" (CC-BY-SA-3.0), by @Gruber.
Made using PICO-8 by Lexaloffle,
pico8vscodeeditor by grumpydev,
pico-8-simple-outline by Anthony Villena and
tiled-pico-8 by samhocevar.
@Meep Wow I knew you'd be fast, but damn! I'm really glad you like it.
@Gruber Yay awesome that you played it, thank you! Thanks for making the PICO-8 Tunes available, hope I didn't butcher the beautiful tunes too badly.
@NerdyTeachers Awesome, I'd be honored!
@Yesyoor Thanks, that's great! I'm not terribly good at handling a spray can myself, but I have some graffiti artist friends. Glad if you approve the use of graffiti in the theme :)
@MBoffin Thanks so much for the kind words! And thank you for your teaching and resources!
I was a bit on the fence if I should ping you all by tagging in the description or not, but now I'm glad I did! :D
Sorry, didn't know updating the post / cart would bump the thread. Hopefully at least it didn't ping the previously tagged folks again! D: In the future I'll try to keep it to major updates, if any.
(Edit: I mean the cart is finished and released, so no major updates are to be expected. Some very minor graphics tweaks might still happen, and I'll fix any major bugs, if such appear. Please don't hesitate to leave feedback :D)
@ScorchWare Thanks! I appreciate the comment!
@Elastiskalinjen Thank you, and thanks for reporting the crash! I couldn't really figure out what exactly caused the bug or reproduce it, but I added a couple of checks to hopefully prevent it from happening again.
If the bug persists or someone discovers another, please do let me know and I'll try to patch it.
Now my best time is under 1:09:
I've been recording all my runs, but I somehow screwed up the vid for this run—I accidentally cropped out a bit from the top of the game. (I'm really annoyed at myself about that.) Well, I'll probably spend some time trying to get down to 1:07.x if I can. I'm not sure if that's possible with my current route.
Either way, I hope to end up with a better time and a better video when all's said and done.
@Kadz274 Are you really only 12? Now I'm even more impressed.
This part is the hardest timesave I've found, taken from the 1:08.58 run:
I'm guessing that you hadn't found that yet, since it's the last strat I figured out. If your time is a little behind mine before you reach that point, then there's probably some small differences earlier in your runs.
By the way, it would be awesome to see the speedruns neatly listed somewhere, since so far different people have posted their runs here, others on itch.io or Newgrounds. If anyone would be up for moderating the speedruns, please consider requesting the addition of the game to speedrun.com.
Either way keep posting the results, I'm always happy to see them!
@KoGaMeR1! Thanks for the comment, glad you liked it!
@0rdered0wl Thanks, I really appreciate it! I'd love to see more speedruns too :)
I've been occupied by other projects lately, but I'm looking forward to eventually getting back to PICO-8. So much inspiring stuff coming out from the community too.
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