Controls:
Z - Examine/Pick-up/Drop
X - (not used until later in the game)
Up - Jump
Down - Duck/Crawl
Left/Right - Move
Story:
You have been drawn to a mysterious place, what secrets does it hold, and what will they mean for you?
Help:
When not carrying an item, you can examine things. If you're stuck, try examining signs and other objects.
When you have explored far enough into the western temple, you can use the 'X' button.
I'm calling this "done" though there are a few things I might touch up in the future. Right now though, I've spent too long working on this already and need to get back to work on things that stand a chance of making some money :P
1.4: fixed map initialisation corrupting some sprites
1.3: fixed a bug & added some minor text
1.2: fixed special effects rendering wrong in newer pico-8 builds
1.1: fixed a couple of bugs
1.0: first version


Well, the art was nice
Didn't quite enjoyed the trip though :/
I found the controls to be very frustrating, mainly because of platforms that are only one square wide combined with imprecise movements.
A bug that I noticed : when you use X to activate what it is supposed to activate, and die shortly afterwards, without going to a checkpoint, you get burned when getting on the statue, but the statue is not actually shown burning


Very beautiful! I especially love the water animation and the leaky bucket mechanic.
I thought the spike rooms on the eastern side were just right, but I didn't realise what I needed to do to open the final door until after I'd been everywhere else and quit the game! I wish pico-8 had save states already.


Thanks for the feedback everyone, I really appreciate it (the good and the bad <3)
Sorry I'm not more active on the BBS, I'm pretty bad at keeping on top of forums and things like that. I do lurk bit though and I like all your stuff! :)
Anyway, I've just updated the game a little to fix the statue fire bug, and a bug where you could get trapped inside closing doors.


Not sure if this is my lack of familiarity with platformers (I don't really like them most of the time; blasphemy I know!) but the controls feel a little floaty...the acceleration and deceleration led to a few deaths I didn't feel were quite my fault. That aside, it's super beautiful and the puzzles were clever. Really nice job.


[SPOILER WARNING]
Great, masterfully crafted puzzle platformer, and the best Pico 8 game I've seen yet! I love how you got a lot of mileage out of minimal items as well; the bucket is a timed key, and the orb is a key with no timer but a secondary ability. At first, I actually ended up stockpiling them in the main area after completing puzzles with them because I thought I'd need them all later, but carrying extras into the temples made their puzzles easier.
I interpreted the bucket as a key to bypass the fire by putting it out at first. I was pretty sure the Trees were going to interact with the fire form too. At first, I didn't get that you were supposed to light the statues either, and interpreted the East Temple puzzle as needing a bucket of water to drip into the statue's bowl, since the statues by the gate had water splashing in them. I was going to say, that last temple was a HUGE difficulty spike, since I barely managed to get water to the last statue in time after many many attempts, but accidentally investigated the statue and finally saw the hint.
I had a great time with this, and I'd love to see more of your works!


Ha ha, in the 'tricky' puzzle instead of using the one you're meant to, I went back to a previous waterfall by shifting some earlier buckets, but then it always ran out just before I could put it down. It took me a few goes before paying more attention and noticing the waterfall on the next screen above it. Not as tricky as I thought!
Good game, I enjoyed this.


[spoilers, kind of]
As others have mentioned, I didn't end up needing the orb at the bottom right due to hoarding... I think you need to force the player to lose the first orb sometime before that.
Also agree with what others said about the controls feeling too "floaty" and imprecise... Also running and jumping off the edge of a platform seems very inconsistent in whether it registers or makes you fall. These issues weren't game breaking or anything, but the eastern temple would have been more fun/satisfying and less tedious/frustrating with a little more calibration to the physics.
Those small issues aside, the game was super cool. My favorite part was the western temple that strongly suggested there was something to do with the statue on the way in, and then after you get the power and use it all the little firey stones on the way back are used as a visual cue that something significant far away had changed. Without that I would have been very confused, nicely done.


The game is awesome! Nice work SophieHoulden!
There are many lessons to be learnt from it, as for gameplay, concept, art and working with (not against) pico-8 constrains. It is beautiful!
I wonder what the heroin would look like in the game box...


sorry, didn't mean to bump! - I just updated some effects that were broken in newer pico-8 builds (they were originally hacked around a bug that has been fixed).


Incredible game!! I made an account, just to leave a comment cause it was so awesome!


i really enjoyed this , played it thru part way first then this time completed the spikey area. Really cool, fun and good level flow. the second statue wasnt lighting up properly but was alight once i completed the spike area. or maybe i misunderstood something. loved the statues!


I just completed this game yesterday. Really charming tiny metroidvania, I thoroughly enjoyed it!
[Please log in to post a comment]