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Cart #yezisojoha-0 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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GIFs

Controls

⬅️➡️ - Move the target left and right
⬇️ - Faster drop rate (toggle)
⬆️ - Normal drop rate (toggle)
🅾️ / Z - Take a bite!
❎ / X - Savour (cash in the points)

The Perfect Bite!

The Perfect Bite! is a Tetris-like with a box and asks "what if you could just clear the screen whenever you want?" Points are earned by the number of food tiles in your mouth (i.e. the box) whenever you press ❎ but there's bonus points for a BIG bite (>8 tiles), a FULL bite (18 tiles), or a PERFECT bite (contains each of the 3 food blocks). Now reach for the high-score within the allotted time! Originally developed in 10 days by BlueTieCasual (me!) as part of the Falling Block jam 2026.

[ Continue Reading.. ]

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0 comments


Cart #pal8tro_demo-3 | 2026-10-10 | Code ▽ | Embed ▽ | No License
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PAL8TRO: a poker roguelike demake

hey all! this is PAL8TRO, a little poker roguelike inspired by Balatro. play poker hands, score chips × mult, beat the blind, then spend your winnings on mods in the shop. 8 antes, 10 bosses, 20 mods with pixelled portraits, hard mode, and my own rendition of the game soundtrack ( oh my gosh, this was honestly the hardest part).

it's a fan project, not affiliated with Balatro / LocalThunk.
desktop builds over at

taylonius.itch.io/pal8tro
(free if you like, or pay what you want. Baby needs a new pair o' shoes!)

v2.2: Balance Update

PAL8TRO has been rebalanced from top to bottom. Hand levels now boost both chips and mult, every mod is worth its slot, and the rare mods multiply your mult. Forges upgrade a whole rank, saved cash earns interest, and the bosses hit harder in new ways. It's tougher, fairer, and every choice matters. Good luck at the table!

feedback very welcome!

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8 comments


Cart #arcaneblaster-0 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Game

Cart #invadedfrontierv2-0 | 2026-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Summary

A tiny game where aliens done invaded the frontier, so it’s up to you to put the hurt on them! Gun down waves of otherworldly foes while gathering loot and trying to survive. Can you whip the invaders back into orbit or will The Wild West be taken?!

How To Play

(Tutorial Included in Game)
⬅️➡️-To Aim
⬆️-To Shoot
🅾️/Z/❎/X -To Move

Credits & Thank You

This game was originally made in about two weeks and was a study for me to better understand how aiming and turning would work in Pico-8. Initially I wasn't going to release it, but in order to gain hype for my larger upcoming release I've decided I should showcase some of my work! I thank you genuinely for playing my game and maybe for enjoying it. Have a good one!
—Sawwtooth Games

Video on Development

I also created a video detailing my findings while designing and developing the game you can find it here:

[ Continue Reading.. ]

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Cart #tumunihefa-0 | 2026-10-04 | Embed ▽ | License: CC4-BY-NC-SA


Made a test cart. Saving as a *.p64 file seemed to be fine but when I load it to edit it, sprite is missing. It states [empty workspace] in the sprite editor. I can CTRL+R to run it and it seems fine. Not sure what is going on here? Using the latest version as I just purchased this a couple of days ago.

2 comments


Cart #gettogren2-1 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Get to gren 2

a simple precision platformer

This is a little precision platformer I made in a weekend. It's my first PICO-8 game so please be understanding if there are bugs. The reason for the "2" in the name is that it's technically a sequel to my old scratch game "get to gren (platformer)"
Hope you enjoy! Feel free to leave your time and deaths at the end in the comments!
Heavily inspired by games like VVVVVV and You Have to Win the Game

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0 comments


Cart #cytovore-1 | 2026-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cytovore

Under a microscope, a scientist discovers a strange new type of cell with an insatiable appetite called a 'Cytovore'.

How much can the 'Cytovore' eat while dodging a much larger predator programmed to hunt it down?

How to Play

  • Eat the coloured cells displayed (+1 point)
  • Wrong coloured cells slow you down (-1 point)
  • Avoid the predator chasing you
  • Use X to dash out of danger
  • Eat all the small cells to advance

Controls

  • Arrow keys - Move
  • X - Dash
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3 comments


Cart #jk-0 | 2026-10-04 | Code ▽ | Embed ▽ | No License
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Tiny little Mode 7 style racing game featuring Pico-8 Mascot Jelpi.

Features:

  • Mode 7 style psuedo-3D graphics
  • Simple racing physics
  • Two unique tracks to race (beginner and advanced)
  • Persistent top track times

Controls:

L/R------------Steer/Select Track
Z/C------------Start/Accelerate
X/V------------Brake/Reverse
Enter/P--------Return to Track Select

This is my first attempt at a racing game, let me know if the controls could take some tweaking, and feel free to post your best track times!

Entry for Pico1K Jam 2026 (1024 bytes of compressed code)

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3 comments


Cart #scopa-3 | 2026-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Scopa is a traditional card game that my wife and I fell in love with when travelling through Italy.

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13 comments


Hi,
I'm working on some kind of story game, where you start animations with the X/O buttons.
(in the cart, you can use left right to change the animation-loop, index 0 is "idle", index over 2 crash the game)

My Question is: Is there a common way to do move whole sprites around?

Tutorials I found are all about one sprite animation and not how to how to move the sprite in a loop, instead of players input via buttons. Might not know the search term.

I use an array of 8 frames that will manipulated a sspr() command.
The 8. index sets a new sprite-area, after the other frames are used to move the guy around.

foo bar = {{2,5}, 		{7,18},	{7,27},	{8,27}, 	{9,27},	{10,27}, {11,28},	{11,28,	18,80, 4,4, 0,0, 4,4, true,false}  }
sspr(	sx,sy,				sw,sh,				foobar[1][1],foobar[1][2],						[dw,dh,flip_x,flip_y] ))

animation_box = {
									{ {2,5}, 		{7,18},	{7,27},	{8,27}, 	{9,27},	{10,27}, {11,28},	{11,28,	18,80, 4,4, 0,0, 4,4, true,false}  },

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=197331#p)
5 comments


Cart #how_aclickercanbecreepy-0 | 2026-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #plattemp-3 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #lazylaunch-0 | 2026-10-02 | Code ▽ | Embed ▽ | No License
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Hello everyone!

This is my first PICO-8 game that I've created, and it's for my portfolio website! It's a super simple arcade-style keep-up game using my personal branding. The objective is to earn as many points as possible.

I may or may not come back and add music and more SFX, but we'll see.

Controls

  • Use left and right arrow to move the couch
  • Use X to have lazy dive downwards, which allows him to bounce higher

Notes:

  • Every 5000 points nets you one extra life
  • Bats spawn more frequently every minute and a half
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0 comments


Cart #gumnabon-1 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Acrisolar

Hi! I'm publishing Acrisolar, a Raycaster I made last year:

How to play:

  • Z / C / 🅾️: Shoot / Press near doors to complete the level or destroy secret walls
  • X / V / ❎: Change weapons
  • Arrows: Move

Development:

If you're like me, interested in the dark magics of Raycaster engines, then I recommend Lodev and Permadi articles. Both are good places to start, but beware:

  • Lodev's article will make some math-heavy steps that have subtleties that I would prefer explained. For example: I still don't understand the optimization that allows no-need for fisheye correction.

[ Continue Reading.. ]

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2 comments


Cart #bagihumemo-0 | 2026-10-02 | Embed ▽ | No License
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Cart #tofemesuh-0 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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voici mon tout premier jeu. C'est un essai, n'hésitez pas à me faire un retour.

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2 comments


Cart #wohitezome-0 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tinycanvas-5 | 2026-10-08 | Embed ▽ | License: CC4-BY-NC-SA

tiny canvas

a little resizable codeart widget with (partially) optimized with userdatas for better cpu usage. all 4 code arts are just things others have made that i converted to picotron + 64x64 and tried to make use less cpu for the tooltray. the arts are as following:

1 - bubble universe by MovieVertigo (11% cpu)
https://www.lexaloffle.com/bbs/?pid=192239#p

2 - colorful growing ovals by zep (5% cpu)
https://www.lexaloffle.com/bbs/?pid=170946#p

3 - twirl by zep (8% cpu)
https://www.lexaloffle.com/bbs/?pid=156980#p

4 - shimmerscale by kosm0naut (16% cpu)
https://www.lexaloffle.com/bbs/?tid=139933

controls:

1, 2, 3, 4 - switch art

scrollwheel/arrowkeys - change screen size

[ Continue Reading.. ]

0 comments


Cart #kiloman-3 | 2026-10-05 | Code ▽ | Embed ▽ | No License
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A PICO-8 Mega Man Fangame

Featuring:

  • Accurate Mega Man sound and game feel!
  • Title, Select, and Stage music by yours truly!
  • Four Robot Master stages and one Wily Stage!
  • E-Tanks!
  • Checkpoints!

Controls:

  • Left/Right Arrows - Move
  • Up/Down Arrows - Climb Ladders
  • Z - Jump, Select Stage, Use E-Tank
  • X - Shoot, Select Weapon
  • Enter - Pause, Select Weapon

Special Thanks to:

  • Flowme, heavily based my Mega Man sprites off of theirs
  • donbattery, spritesheet drawing function
  • merwok and JadeLombax, both helped me better understand data encoding

[ Continue Reading.. ]

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9 comments


Cart #sokoblox_cartdata-1 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple fork of Sokoblox that saves your progress.

Continue

Once you have beaten some levels, the first option on the title screen will change to continue, taking you to the last level you were playing.

Reset Level / Clear Progress

I disabled ❎ to reset levels, as it didn't work properly (even on the original cart).
Instead, use the option I added to the pause menu.

I also added an option to clear your progress.

Again, this is a very simple mod.
I only added less than 20 lines of code to the original cartridge.
Everything else still works, including loading from passwords.

[ Continue Reading.. ]

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